<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<specific_character id="escape_trader" no_random = "1">
		<name>escape_trader_name</name>
		<icon>ui_npc_u_trader</icon>
		<bio>escape_trader_bio</bio>

		<class>trader</class>
		<community>trader</community>
		<visual>actors\trader\trader</visual>
				
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="100000" max="100000" infinitive="1"/> 
		<supplies>
			[spawn] \n
			wpn_knife \n
		</supplies>
		
		<actor_dialog>tm_trader_dialog</actor_dialog>
		<actor_dialog>tm_trader_reward</actor_dialog>
                <actor_dialog>sidr_dialog</actor_dialog>
                <actor_dialog>esc_sidor_quest_est</actor_dialog>
                <actor_dialog>sidor_keys_start</actor_dialog>
                <actor_dialog>sidor_keys_next</actor_dialog>
                <actor_dialog>sidor_keys_ioga</actor_dialog>
                <actor_dialog>esc_sidor_kontayner_dialog</actor_dialog>
		<actor_dialog>escape_trader_done_blockpost_box</actor_dialog>
	</specific_character>
<!-- - - - - - - - esc_wolf - - - - - - - -->
	<specific_character id="esc_wolf" team_default = "1">
		<name>esc_wolf_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_1</icon>
		<bio>esc_wolf_bio</bio>

		<class>esc_wolf</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_balon_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
                <actor_dialog>mini_games_dialog</actor_dialog>
                <actor_dialog>volk_quest_change</actor_dialog>
                <actor_dialog>volk_quest_change_est</actor_dialog>
                <actor_dialog>esc_halek_dialog</actor_dialog>
	</specific_character>
<!-- - - - - - - - esc_fanat - - - - - - - -->
	<specific_character id="esc_fanat" team_default = "1">
		<name>esc_fanat_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
		<bio>esc_fanat_bio</bio>

		<class>esc_fanat</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>502</rank>
		<reputation>10</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>
 
		<visual>actors\neytral\stalker_neytral_rukzak_3</visual>
		<supplies>
			[spawn] \n
			wpn_fort_m1 \n
			ammo_9x18_fmj = 1 \n
			wpn_groza \n
			ammo_9x39_pab9 \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_lager_leader_hello</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-- - - - - - - - esc_fox - - - - - - - -->
	<specific_character id="esc_fox" team_default = "1">
		<name>esc_fox_name</name>
		<icon>ui_zadrot</icon>
		<bio>esc_fox_bio</bio>

		<class>esc_fox</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>338</rank>
		<reputation>-3</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>

		<visual>import\ptrs</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_pkm \n
			ammo_7.62x54r \n
			device_torch \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_fox_hello_dialog</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-- - - - - - - - esc_tutorial_wounded - - - - - - - -->
	<specific_character id="esc_tutorial_wounded" team_default = "1">
		<name>Стервятник</name>
		<icon>ui_stervatnik</icon>
		<bio>esc_tolik_bio</bio>

		<class>esc_tutorial_wounded</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>import\stalker_lechak</visual>
		<supplies>
			[spawn] \n
			wpn_walther_m1 \n
			ammo_9x18_fmj = 1 \n
                        wpn_svu \n
                        ammo_7.62x54_7h1 = 1 \n
                        
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>tutorial_wounded_give_medkit</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
                <actor_dialog>tolik_dialog</actor_dialog>
				
	</specific_character>
<!-- - - - - - - - esc_shustryi - - - - - - - -->
	<specific_character id="esc_shustryi" team_default = "1">
		<name>Славик</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<bio>esc_shustryi_bio</bio>

		<class>esc_shustryi</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>475</rank>
		<reputation>6</reputation>
		<money min="2000" max="6000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\slavik</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			esc_wounded_flash \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

                <actor_dialog>esc_new_ran_tol</actor_dialog>
		<actor_dialog>esc_new_ran_tol_2</actor_dialog>
		<start_dialog>escape_shustryi_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_reward</actor_dialog>						
	</specific_character>
<!-- - - - - - - - killer_specnaz> - - - - - - - -->
	<specific_character id="esc_killer_specnaz" team_default = "1">
		<terrain_sect_>stalker_terrain</terrain_sect_>
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>esc_killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>585</rank>
		<reputation>-85</reputation>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>0</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
<!-- - - - - - - - BANDIT NOVICE - - - - - - - -->
	<specific_character id="esc_bandit_novice_default1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>esc_bandit_novice</class>
		<community>military</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>223</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_obichniy</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
                        wpn_ak74u \n
                        ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_bandit_novice_default2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>esc_bandit_novice</class>
		<community>military</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_bandana_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"	
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_bandit_novice_default3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_2</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>esc_bandit_novice</class>
		<community>military</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>207</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_bandana_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"	
</specific_character>
	
	
<!-- - - - - - - - STALKER NOVICE - - - - - - - -->
	
	<specific_character id="esc_stalker_novice_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm-16_full \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"		
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1\n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_novice</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\novice</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkermask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\stalker</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkermask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\stalker</visual>
		<supplies>
			[spawn] \n
			wpn_toz34 \n
			ammo_12x70_buck \n		
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkermask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>224</rank>
		<reputation>18</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\stalker</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-- - - - - - - -  - - - - - - - -->
	<specific_character id="esc_stalker_novice_default10" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_novice</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>58</rank>
		<reputation>-2</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\novice</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!-- - - - - - - - ranger - - - - - - - -->
	<specific_character id="esc_ranger" team_default = "1">
		<name>esc_petruha_name</name>
		<icon>ui_npc_u_green_stalker_8</icon>
		<bio>esc_petruha_bio</bio>

		<class>esc_ranger</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>279</rank>
		<reputation>16</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_8</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1,addon_scope \n
			ammo_5.45x39_fmj \n	
			hand_radio \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_3.xml"

		<start_dialog>escape_factory_assault_start</start_dialog>		
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
<!-- - - - - - - - soldier_commander> - - - - - - - -->
	<specific_character id="esc_soldier_commander" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>esc_soldier_commander</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>764</rank>
		<reputation>-15</reputation>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
										
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-- - - - - - - - soldier_regular - - - - - - - -->
	<specific_character id="esc_soldier_regular_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>223</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
			
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_regular - - - - - - - -->
	<specific_character id="esc_soldier_regular_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\novice\green_stalker_4</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_regular - - - - - - - -->
	<specific_character id="esc_soldier_regular_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>207</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\novice\green_stalker</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_regular - - - - - - - -->
	<specific_character id="esc_soldier_regular_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkresp</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>363</rank>
		<reputation>-18</reputation>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\neytral\stalker_respirat</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_regular - - - - - - - -->
	<specific_character id="esc_soldier_regular_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkermask</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>481</rank>
		<reputation>12</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\novice\stalker</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
		
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - blockpost_commander - - - - - - - -->
	<specific_character id="esc_soldier_blockpost_commander" team_default = "1">
		<name>Хранитель</name>
		<icon>ui_combain</icon>
		<bio>esc_captain_bio</bio>

		<class>esc_soldier_blockpost_commander</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>906</rank>
		<reputation>20</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_plash</visual>		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_blokpost - - - - - - - -->
	<specific_character id="esc_soldier_blokpost_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel8</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>205</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_novice</visual>		
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_fmj = 1 \n
                        wpn_p90 \n
                        ammo_new2 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	
					
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_blokpost - - - - - - - -->
	<specific_character id="esc_soldier_blokpost_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel8</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>237</rank>
		<reputation>-6</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_novice</visual>		
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_fmj = 1 \n
                        wpn_p90 \n
                        ammo_new2 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_blokpost - - - - - - - -->
	<specific_character id="esc_soldier_blokpost_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_straj_regul</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>355</rank>
		<reputation>11</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_regular</visual>		
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_fmj = 1 \n
                        wpn_p90 \n
                        ammo_new2 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_specnaz - - - - - - - -->
	<specific_character id="esc_soldier_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_straj</icon>
		<bio>esc_specnaz_bio</bio>

		<class>esc_soldier_specnaz</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_regular</visual>		
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_fmj = 1 \n
                        wpn_p90 \n
                        ammo_new2 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-- - - - - - - - soldier_specnaz - - - - - - - -->
		<specific_character id="esc_soldier_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_straj_veteran</icon>
		<bio>esc_specnaz_bio</bio>
		
		<class>esc_soldier_specnaz</class>
		<community>mahan</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>830</rank>
		<reputation>-4</reputation>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\straj\straj_veteran</visual>		
		<supplies>
			[spawn] \n
			wpn_kriss_super_v \n
                        ammo_11.43x23_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
<!-- - - - - - - - killer_master> - - - - - - - -->
	<specific_character id="esc_killer_master" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_specnaz_killer_bio</bio>

		<class>esc_killer_master</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>599</rank>
		<reputation>-109</reputation>
	
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>0</crouch_type>
		
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
<!-- - - - - - - - provodnik> - - - - - - - -->
	<specific_character id="esc_provodnik" team_default = "1">
		<name>esc_provodnik_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
		<bio>esc_provodnik_bio</bio>

		<class>esc_provodnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_rukzak_1</visual>
		<supplies>
			[spawn] \n
			wpn_fort_m1 \n
			ammo_9x18_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

<specific_character id="kluk" team_default = "1">
<name>Клык</name>
<icon>ui_kluk</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kluk</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>788</rank>
<reputation>50</reputation>
<visual>actors\neytral\stalker_fang</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp \n
wpn_groza \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_3.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>kluk_task_dialog</actor_dialog>
</specific_character>


<specific_character id="art" team_default = "1">
<name>Артём</name>
<icon>ui_art</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>art</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="40000 " max="120000" infinitive="0"></money>
<rank>905</rank>
<reputation>80</reputation>
<visual>actors\heroes\art</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj \n
wpn_vsk94 = 1, wpn_addon_scope \n
ammo_9x39_sp5 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>atp_art_dialog</actor_dialog>
<actor_dialog>atp_art2_dialog</actor_dialog>
<start_dialog>pri_valeg4_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="sturmovik" team_default = "1">
<name>Серёга</name>
<icon>ui_styrmovik</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>sturmovik</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>899</rank>
<reputation>100</reputation>
<visual>actors\delta\sturmovik</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj \n
wpn_m21 = 1, addon_scope_susat \n
ammo_7.62x51_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>weapons_upgrade_mod</actor_dialog>
<actor_dialog>mil_trader_repair</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="ghoust" team_default = "1">
<name>yan_ghost_name</name>
<icon>ui_npc_u_stalker_prizrak</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ghoust</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>901</rank>
<reputation>90</reputation>
<visual>actors\neytral\stalker_prizrak</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_val \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>gen_prizrak_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="karina" team_default = "1">
<name>Карина</name>
<icon>ui_karina</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>karina</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>709</rank>
<reputation>80</reputation>
<visual>actors\woman\karina</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj \n 
energy_drink \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="sviblov" team_default = "1">
<name>Свиблов</name>
<icon>ui_sviblov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>sviblov</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>889</rank>
<reputation>60</reputation>
<visual>actors\nebo\stalker_nebo_leader</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_val \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 

<actor_dialog>mar_sviblov_dialog</actor_dialog>
<actor_dialog>mar_sviblov2_dialog</actor_dialog>
<actor_dialog>mar_sviblov3_dialog</actor_dialog>
<actor_dialog>mar_sviblov4_dialog</actor_dialog>
<actor_dialog>mar_sviblov5_dialog</actor_dialog>
</specific_character>

<specific_character id="grom" team_default = "1">
<name>Громобой</name>
<icon>ui_gromoboy</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>grom</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>776</rank>
<reputation>40</reputation>
<visual>actors\neytral\grom</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_spas12 \n
ammo_12x70_buck \n
vodka \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>grom_task_dialog</actor_dialog>
<actor_dialog>grom_quest_dialog_begin</actor_dialog>
<actor_dialog>grom_quest_dialog_end</actor_dialog>
</specific_character>


<specific_character id="lesnik" team_default = "1">
<name>Лесник</name>
<icon>ui_lesnik</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>lesnik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>888</rank>
<reputation>70</reputation>
<visual>actors\neytral\lesnik</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_toz34 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>red_lesnik_dialog</start_dialog>
<actor_dialog>red_lesnik2_dialog</actor_dialog>
<actor_dialog>red_lesnik3_dialog</actor_dialog>
<actor_dialog>mil_trader_repair</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="csky" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_nebo</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>csky</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>589</rank>
<reputation>60</reputation>
<visual>actors\nebo\stalker_nebo_2</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_ak74 \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="csky1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_csky1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>csky1</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>359</rank>
<reputation>50</reputation>
<visual>actors\nebo\clear_sky_1</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_mp5 \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="csky4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_csky</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>csky4</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>789</rank>
<reputation>60</reputation>
<visual>actors\nebo\clear_sky_2</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_groza_m1 \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="sasa" team_default = "1">
<name>Саша</name>
<icon>ui_sasa</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>sasa</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>778</rank>
<reputation>100</reputation>
<visual>actors\woman\norris</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_val \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>sasa_quest</actor_dialog>
<actor_dialog>sasa_quest_completed</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="vano" team_default = "1">
<name>Вано</name>
<icon>ui_vano</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>vano</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="1200" infinitive="0"></money>
<rank>455</rank>
<reputation>70</reputation>
<visual>actors\neytral\vano</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>vano2_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="yan_yasha" team_default = "1">
<name>Ассистент Яша</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>yan_yasha</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="500 " max="1200" infinitive="0"></money>
<rank>589</rank>
<reputation>100</reputation>
<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_wincheaster1300 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="veronika" team_default = "1">
<name>Вероника</name>
<icon>ui_veranika</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>veronika</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="3000" infinitive="0"></money>
<rank>567</rank>
<reputation>100</reputation>
<visual>actors\woman\ada</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_mp5 \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>baben_quest</actor_dialog>
<actor_dialog>baben_quest_completed</actor_dialog>
<actor_dialog>baben2_quest</actor_dialog>
<actor_dialog>baben_quest2_completed</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="nastya" team_default = "1">
<name>Настя</name>
<icon>ui_nastya</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>nastya</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2000 " max="4000" infinitive="0"></money>
<rank>557</rank>
<reputation>100</reputation>
<visual>actors\woman\nast</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>atp_nast_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="gen_final_valeg" team_default = "1">
		<name>Призрачный</name>
		<icon>ui_abra</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>gen_final_valeg</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>908</rank>
		<reputation>5</reputation>
		<money min="7000" max="10000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\heroes\abra</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
                        ammo_11.43x23_fmj \n
                        wpn_scar_cry = 1, wpn_addon_scope_acog \n
                        ammo_5.56x45_ap = 3 \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>gen_final_dialog</start_dialog>
           
	</specific_character>


<specific_character id="commandor" team_default = "1">
<name>Майор Халецкий</name>
<icon>ui_xaleckyu</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>commandor</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>777</rank>
<reputation>30</reputation>
<visual>actors\soldier_esc_blokpost_commander</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_abakan_m1 \n
ammo_5.45x39_fmj \n
esc_wounded_flash \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_ataka_2</actor_dialog>
<actor_dialog>esc_ataka_1</actor_dialog>
<actor_dialog>esc_new_halek_1</actor_dialog>
</specific_character>


<specific_character id="csky2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_csky2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>csky2</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>757</rank>
<reputation>99</reputation>
<visual>actors\nebo\clear_sky_3</visual>
<snd_config>characters_voice\human_01\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_sig550 = 1, wpn_addon_scope_susat, wpn_addon_grenade_launcher_m203 \n
ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="provodnikstal" team_default = "1">
<name>esc_provodnik_name</name>
<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>provodnikstal</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="10000" infinitive="0"></money>
<rank>593</rank>
<reputation>30</reputation>
<visual>actors\neytral\stalker_neytral_rukzak_1</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj = 1 \n
wpn_mp5 \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>vano_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="melnik" team_default = "1">
<name>Мельник</name>
<icon>ui_melnik</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>melnik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000" max="6000" infinitive="0"></money>
<rank>767</rank>
<reputation>50</reputation>
<visual>actors\neytral\melnik</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort_m1 \n
ammo_9x18_fmj \n
wpn_rpk74 \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"

<actor_dialog>mil_melnik_dialog</actor_dialog>
<actor_dialog>mil_melnik2_dialog</actor_dialog>
<actor_dialog>meln_quest</actor_dialog>
<actor_dialog>meln_quest_completed</actor_dialog>
<actor_dialog>escape_trader_repair</actor_dialog>
</specific_character>


      <!-------------------------------------marsh_provodnik----------------------------------------------------->		
	<specific_character id="marsh_provodnik" team_default = "1">
		<name>Проводник</name>
		<icon>ui_nebo1</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_provodnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\nebo\stalker_nebo_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
	</specific_character>
	
	<!-------------------------------------baza_marsh_provodnik----------------------------------------------------->		
	<specific_character id="baza_marsh_provodnik" team_default = "1">
		<name>Дневальный</name>
		<icon>ui_csky1</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>baza_marsh_provodnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\nebo\clear_sky_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <actor_dialog>baza_marsh_provodnik</actor_dialog>
		
	</specific_character>


<specific_character id="vadim" team_default = "1">
<name>Вадим</name>
<icon>ui_rost</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>vadim</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="130000" infinitive="0"></money>
<rank>887</rank>
<reputation>50</reputation>
<visual>actors\nebo\csky_specops</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_sig220 \n
ammo_11.43x23_fmj \n
wpn_thompson \n
ammo_11.43x23_hydro \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>mar_vadim_dialog</actor_dialog>
<actor_dialog>mini_games_dialog</actor_dialog>
</specific_character>


<specific_character id="kalanca" team_default = "1">
<name>Каланча</name>
<icon>ui_kalanca</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kalanca</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000" max="5000" infinitive="0"></money>
<rank>787</rank>
<reputation>40</reputation>
<visual>actors\nebo\kalancha</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_hpsa \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>actor_vostanovlenie_zdorovya</actor_dialog>
</specific_character>


<specific_character id="suslov" team_default = "1">
<name>Суслов</name>
<icon>ui_suslov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>suslov</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="150000" infinitive="1"/> 
<rank>888</rank>
<reputation>30</reputation>
<visual>actors\nebo\suslov</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>mar_syslov_dialog</actor_dialog>
<actor_dialog>mar_syslov_quest_1</actor_dialog>
<actor_dialog>mar_syslov_quest_2</actor_dialog>
<actor_dialog>yantar_trader_repair</actor_dialog>
</specific_character>


<specific_character id="mar_csky" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_csky1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>mar_csky</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="3000" infinitive="0"></money>
<rank>357</rank>
<reputation>50</reputation>
<visual>actors\nebo\clear_sky_1</visual>
<snd_config>characters_voice\human_02\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj \n
wpn_toz34 \n
ammo_12x70_buck \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="holod" team_default = "1">
<name>Холод</name>
<icon>ui_holod</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>holod</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="30000" max="120000" infinitive="0"></money>
<rank>556</rank>
<reputation>60</reputation>
<visual>actors\nebo\holod</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>hold_quest</actor_dialog>
<actor_dialog>hold_quest_completed</actor_dialog>
</specific_character>


<specific_character id="shustrak" team_default = "1">
<name>Шустрый</name>
<icon>ui_shysta</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>shustrak</class>
<community>clear_sky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="600 " max="2000" infinitive="0"></money>
<rank>196</rank>
<reputation>6</reputation>
<visual>actors\novice\green_stalker_1</visual>
<snd_config>characters_voice\human_01\csky\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>shstr_quest</actor_dialog>
<actor_dialog>shstr_quest_completed</actor_dialog>
</specific_character>


<specific_character id="price" team_default = "1">
<name>Влад Масеев</name>
<icon>ui_soap</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>price</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="9000" infinitive="0"></money>
<rank>876</rank>
<reputation>30</reputation>
<visual>actors\delta\soap</visual>
<snd_config>characters_voice\human_02\delta\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_colt1911 \n
ammo_11.43x23_fmj \n
wpn_m16a4_pr = 1, wpn_addon_scope_susat = 1 \n
ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_3.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>price_dialog</actor_dialog>
</specific_character>


<specific_character id="svirepuy" team_default = "1">
<name>Свирепый</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>svirepuy</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="3000" infinitive="0"></money>
<rank>506</rank>
<reputation>-726</reputation>
<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_pmm \n
wpn_mp40 \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>svirep_quest</actor_dialog>
<actor_dialog>svirep_quest_completed</actor_dialog>
</specific_character>


<specific_character id="sidor_guardin" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_bar_security</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>sidor_guardin</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="300" max="600" infinitive="0"></money>
<rank>667</rank>
<reputation>50</reputation>
<visual>actors\neytral\stalker_bar_security</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_ak74u \n
ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>guardian_quest</actor_dialog>
<actor_dialog>guardian_quest_completed</actor_dialog>
</specific_character>



<specific_character id="iskatel_npc6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc6</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>576</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_mkb_42 \n
ammo_9x39_pab9 = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="iskatel_npc8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc8</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="12000" infinitive="0"></money>
<rank>765</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_2</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_akm \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
	

<specific_character id="iskatel_npc9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc9</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>897</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_3</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_vintorez \n
ammo_9x39_sp5 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="dark_trade" team_default = "1">
<name>Сокол</name>
<icon>ui_iskatel_info</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>dark_trade</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="150000" infinitive="1"></money>
<rank>900</rank>
<reputation>50</reputation>
<visual>actors\trader\black_trade</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_mauzer \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>aver_dark_dialog</start_dialog>
<actor_dialog>aver_dark2_dialog</actor_dialog>
</specific_character>



<specific_character id="tanya" team_default = "1">
<name>Динка</name>
<icon>ui_tanya</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>tanya</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>667</rank>
<reputation>50</reputation>
<visual>actors\woman\four</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_hydro \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_3.xml"
<actor_dialog>aver_dinka_dialog</actor_dialog>
<actor_dialog>aver_dinka2_dialog</actor_dialog>
<actor_dialog>aver_dinka3_dialog</actor_dialog>
</specific_character>


<specific_character id="iskatel10" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel10</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel10</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="4000" infinitive="0"></money>
<rank>788</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elita\stalker_csky_halfmask</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_pm \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_1" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_bandexo</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_1</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>381</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_exoskeleton</visual>
      <supplies>
         [spawn] \n
         wpn_ak74u \n
         ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"   \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"      
      </supplies>
 
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
</specific_character>
 
<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_2" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_master</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_2</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>359</rank>
      <reputation>-60</reputation>
 
      <snd_config>characters_voice\human_01\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_master</visual>
      <supplies>
         [spawn] \n
         wpn_fort \n
         ammo_9x18_fmj = 1 \n
         wpn_bm16 \n
         ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"               
      </supplies>
 
#include "gameplay\character_criticals_3.xml"      
#include "gameplay\character_dialogs.xml"   
   </specific_character>
 
<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_3" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_master</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_3</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>332</rank>
      <reputation>-56</reputation>
 
      <snd_config>characters_voice\human_01\bandit\</snd_config>
      <crouch_type>1</crouch_type>
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_master</visual>
      <supplies>
         [spawn] \n
         wpn_pm \n
         ammo_9x18_fmj = 1 \n
         wpn_bm16 \n
         ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"         
      </supplies>
 
#include "gameplay\character_criticals_3.xml"
 
      <start_dialog>hello_dialog</start_dialog>
</specific_character>
 
 
 
 
<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_4" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_veteran</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_4</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>381</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_veteran</visual>
      <supplies>
         [spawn] \n
         wpn_pm \n
         ammo_9x18_pmm = 1 \n
         wpn_mp5 \n
         ammo_9x19_fmj \n
#include "gameplay\character_items.xml"   \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"      
      </supplies>
 
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
</specific_character>
 
<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_5" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_14</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_5</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>359</rank>
      <reputation>-60</reputation>
 
      <snd_config>characters_voice\human_01\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_14</visual>
      <supplies>
         [spawn] \n
         wpn_pm \n
         ammo_9x18_fmj = 1 \n
         wpn_ak74u \n
	 ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"               
      </supplies>
 
#include "gameplay\character_criticals_3.xml"      
#include "gameplay\character_dialogs.xml"   
   </specific_character>
 
<!------------------------------------------------------------------------------------------>
   <specific_character id="esc_bandit_ataka_6" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_master</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>esc_bandit_ataka_6</class>
      <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>332</rank>
      <reputation>-56</reputation>
 
      <snd_config>characters_voice\human_01\bandit\</snd_config>
      <crouch_type>1</crouch_type>
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_master</visual>
      <supplies>
         [spawn] \n
         wpn_fort \n
         ammo_9x18_fmj = 1 \n
         wpn_bm16 \n
         ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"         
      </supplies>
 
#include "gameplay\character_criticals_3.xml"
 
      <start_dialog>hello_dialog</start_dialog>
</specific_character>


<!---------------------------------------esc_vasya_npc_1----------------------------------------------------->
	<specific_character id="esc_vasya_npc_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	<!---------------------------------------esc_vasya_npc_2----------------------------------------------------->
	<specific_character id="esc_vasya_npc_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_bm-16_full \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	<!---------------------------------------esc_vasya_npc_3----------------------------------------------------->
	<specific_character id="esc_vasya_npc_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	<!---------------------------------------esc_vasya_npc_4----------------------------------------------------->
	<specific_character id="esc_vasya_npc_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_14</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_14</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
                        wpn_mp5 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	<!---------------------------------------esc_vasya_npc_5----------------------------------------------------->
	<specific_character id="esc_vasya_npc_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_14</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_14</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	<!---------------------------------------esc_vasya_npc_6----------------------------------------------------->
	<specific_character id="esc_vasya_npc_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_14</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_14</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


<specific_character id="senya" team_default = "1">
<name>Сеня</name>
<icon>ui_senya</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>senya</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000" max="6000" infinitive="0"></money>
<rank>877</rank>
<reputation>70</reputation>
<visual>actors\delta\delta_soldior</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_val = 1, wpn_addon_scope \n
ammo_9x39_ap \n
kpk_senya \n
af_dummy_puzir \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>



<specific_character id="valeryan" team_default = "1">
<name>Отец Валерьян</name>
<icon>ui_valeryan</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>valeryan</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="15000" infinitive="0"></money>
<rank>677</rank>
<reputation>40</reputation>
<visual>actors\neytral\father_valeryan</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_ak74 \n
ammo_5.45x39_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>sidor_task_dialog</actor_dialog>
<actor_dialog>valeryan_start</actor_dialog>
<actor_dialog>valeryan_start_2</actor_dialog>
<actor_dialog>esc_rush_4</actor_dialog>
<actor_dialog>valers_dialog</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
</specific_character>


<specific_character id="esc_bandit_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>534</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			ammo_9x19_fmj = 1 \n
                        wpn_mp5 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_bandit_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_bandit_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_14</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_14</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_bandit_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\bandit</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

   <specific_character id="esc_bandit_1" team_default = "1">
<name>Пёс</name>
<icon>ui_pes</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>pes</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="7000" infinitive="0"></money>
<rank>877</rank>
<reputation>500</reputation>
<visual>actors\bandit\pes</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_toz34 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


  <specific_character id="commandor_2" team_default = "1">
<name>Майор Халецкий</name>
<icon>ui_xaleckyu</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>commandor_2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="12000" infinitive="0"></money>
<rank>777</rank>
<reputation>500</reputation>
<visual>actors\soldier_esc_blokpost_commander</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_abakan_m1 \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_rush_baza_1</actor_dialog>
<actor_dialog>esc_rush_baza_2</actor_dialog>
<actor_dialog>halek_ohr_need_conserva</actor_dialog>
<actor_dialog>halek_ohr_need_conserva_est</actor_dialog>
</specific_character>

<specific_character id="esc_sold_1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_fantom</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\stalker_zp_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
                        wpn_rpk74 \n
                        ammo_5.45x39_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_sold_2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="3000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\soldier_mask</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
                        wpn_ak74u \n
                        ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_sold_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\armor_sold</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
                        ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="esc_sold_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\armor_sold</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
                        ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

</xml>
