<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>
    <dialog id="tutorial_wounded_give_medkit">
        <phrase_list>
            <phrase id="3">
                <text>tutorial_wounded_give_medkit_3</text>
                <next>31</next>
            </phrase>
            <phrase id="7">
                <text>tutorial_wounded_give_medkit_7</text>
                <next>8</next>
            </phrase>
            <phrase id="6">
                <text>tutorial_wounded_give_medkit_6</text>
                <next>61</next>
            </phrase>
            <phrase id="31">
                <text>tutorial_wounded_give_medkit_31</text>
            </phrase>
            <phrase id="211">
                <text>tutorial_wounded_give_medkit_211</text>
                <next>2111</next>
            </phrase>
            <phrase id="21111">
                <text>tutorial_wounded_give_medkit_21111</text>
                <next>211111</next>
            </phrase>
            <phrase id="2111111">
                <text>tutorial_wounded_give_medkit_2111111</text>
            </phrase>
            <phrase id="211111">
                <text>tutorial_wounded_give_medkit_211111</text>
                <next>2111111</next>
            </phrase>
            <phrase id="4">
                <text />
                <dont_has_info>tutorial_wounded_help</dont_has_info>
                <next>6</next>
            </phrase>
            <phrase id="5">
                <text />
                <has_info>tutorial_wounded_help</has_info>
                <has_info>tutorial_wounded_heal</has_info>
                <next>7</next>
            </phrase>
            <phrase id="21">
                <text>tutorial_wounded_give_medkit_21</text>
                <next>211</next>
            </phrase>
            <phrase id="22">
                <text />
                <dont_has_info>tutorial_wounded_heal</dont_has_info>
                <has_info>tutorial_wounded_help</has_info>
                <next>21</next>
            </phrase>
            <phrase id="8">
                <text>tutorial_wounded_give_medkit_8</text>
                <next>5111</next>
            </phrase>
            <phrase id="5111">
                <text>tutorial_wounded_give_medkit_5111</text>
            </phrase>
            <phrase id="2111">
                <text>tutorial_wounded_give_medkit_2111</text>
                <next>21111</next>
            </phrase>
            <phrase id="61">
                <text>tutorial_wounded_give_medkit_61</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>tutorial_wounded_give_medkit_1</text>
                <next>2</next>
                <next>3</next>
            </phrase>
            <phrase id="121">
                <text>tutorial_wounded_give_medkit_121</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="2">
                <text>tutorial_wounded_give_medkit_2</text>
                <precondition>dialogs.actor_have_medkit</precondition>
                <action>dialogs.transfer_medkit</action>
                <give_info>tutorial_wounded_help</give_info>
                <next>121</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>4</next>
                <next>5</next>
                <next>22</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_factory_assault_start">
        <phrase_list>
            <phrase id="311">
                <text>escape_factory_assault_start_311</text>
                <next>3111</next>
            </phrase>
            <phrase id="311121">
                <text>escape_factory_assault_start_311121</text>
            </phrase>
            <phrase id="31112">
                <text>escape_factory_assault_start_31112</text>
                <give_info>escape_factory_assault_say_hello</give_info>
                <next>311121</next>
            </phrase>
            <phrase id="3111">
                <text>escape_factory_assault_start_3111</text>
                <next>31111</next>
                <next>31112</next>
            </phrase>
            <phrase id="31111">
                <text>escape_factory_assault_start_31111</text>
                <give_info>escape_factory_assault_say_hello</give_info>
                <give_info>esc_bandits_start</give_info>
            </phrase>
            <phrase id="51">
                <text>escape_factory_assault_start_51</text>
            </phrase>
            <phrase id="71">
                <text>escape_factory_assault_start_71</text>
            </phrase>
            <phrase id="3">
                <text />
                <dont_has_info>esc_bandits_start</dont_has_info>
                <dont_has_info>escape_factory_assault_say_hello</dont_has_info>
                <dont_has_info>esc_kill_bandits_quest_kill</dont_has_info>
                <has_info>esc_kill_bandits_quest_have</has_info>
                <next>31</next>
            </phrase>
            <phrase id="41">
                <text>escape_factory_assault_start_41</text>
            </phrase>
            <phrase id="61">
                <text>escape_factory_assault_start_61</text>
                <give_info>esc_petruha_great</give_info>
            </phrase>
            <phrase id="6">
                <text />
                <dont_has_info>esc_bandits_start</dont_has_info>
                <has_info>esc_kill_bandits_quest_kill</has_info>
                <next>61</next>
            </phrase>
            <phrase id="4">
                <text />
                <has_info>esc_kill_bandits_quest_kill</has_info>
                <has_info>esc_bandits_start</has_info>
                <next>41</next>
            </phrase>
            <phrase id="5">
                <text />
                <dont_has_info>esc_kill_bandits_quest_kill</dont_has_info>
                <has_info>esc_bandits_start</has_info>
                <next>51</next>
            </phrase>
            <phrase id="7">
                <text />
                <dont_has_info>esc_kill_bandits_quest_kill</dont_has_info>
                <dont_has_info>esc_bandits_start</dont_has_info>
                <has_info>escape_factory_assault_say_hello</has_info>
                <next>71</next>
            </phrase>
            <phrase id="31">
                <text>escape_factory_assault_start_31</text>
                <next>311</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>3</next>
                <next>4</next>
                <next>5</next>
                <next>6</next>
                <next>7</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_stalker_talk_level" priority="2">
        <phrase_list>
            <phrase id="1">
                <text>esc_stalker_talk_level_1</text>
                <next>2</next>
                <next>10</next>
            </phrase>
            <phrase id="2">
                <text>esc_stalker_talk_level_2</text>
                <next>21</next>
            </phrase>
            <phrase id="21">
                <text>esc_stalker_talk_level_21</text>
            </phrase>
            <phrase id="10">
                <text>esc_stalker_talk_level_10</text>
                <give_info>esc_bridge_soldiers</give_info>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>esc_stalker_talk_level_11</text>
            </phrase>
            <phrase id="0">
                <text>esc_stalker_talk_level_0</text>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_talk_level" priority="2">
        <has_info>tutorial_end</has_info>
        <phrase_list>
            <phrase id="2">
                <text>escape_trader_talk_level_2</text>
                <next>21</next>
            </phrase>
            <phrase id="21">
                <text>escape_trader_talk_level_21</text>
                <next>10</next>
            </phrase>
            <phrase id="3">
                <text>escape_trader_talk_level_3</text>
                <give_info>esc_bridge_soldiers</give_info>
                <next>31</next>
            </phrase>
            <phrase id="31">
                <text>escape_trader_talk_level_31</text>
                <next>10</next>
            </phrase>
            <phrase id="4">
                <text>escape_trader_talk_level_4</text>
                <next>41</next>
            </phrase>
            <phrase id="41">
                <text>escape_trader_talk_level_41</text>
                <next>10</next>
            </phrase>
            <phrase id="10">
                <text>escape_trader_talk_level_10</text>
            </phrase>
            <phrase id="51">
                <text>escape_trader_talk_level_51</text>
                <next>10</next>
            </phrase>
            <phrase id="5">
                <text>escape_trader_talk_level_5</text>
                <next>51</next>
            </phrase>
            <phrase id="1">
                <text>escape_trader_talk_level_1</text>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
                <next>10</next>
            </phrase>
            <phrase id="0">
                <text>escape_trader_talk_level_0</text>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_provodnik_start">
        <phrase_list>
            <phrase id="2">
                <text />
                <has_info>esc_find_doctor_start</has_info>
                <next>21</next>
            </phrase>
            <phrase id="16">
                <text>esc_provodnik_start_16</text>
            </phrase>
            <phrase id="15">
                <text>esc_provodnik_start_15</text>
                <give_info>esc_find_doctor_start</give_info>
                <next>16</next>
            </phrase>
            <phrase id="1">
                <text />
                <dont_has_info>esc_find_doctor_start</dont_has_info>
                <next>11</next>
            </phrase>
            <phrase id="12">
                <text>esc_provodnik_start_12</text>
                <next>13</next>
            </phrase>
            <phrase id="21">
                <text>esc_provodnik_start_21</text>
            </phrase>
            <phrase id="13">
                <text>esc_provodnik_start_13</text>
                <next>14</next>
            </phrase>
            <phrase id="11">
                <text>esc_provodnik_start_11</text>
                <next>12</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>2</next>
            </phrase>
            <phrase id="14">
                <text>esc_provodnik_start_14</text>
                <next>15</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_lager_guard_start_dialog">
        <phrase_list>
            <phrase id="21">
                <text>escape_lager_guard_start_dialog_21</text>
                <next>212</next>
            </phrase>
            <phrase id="212">
                <text>escape_lager_guard_start_dialog_212</text>
                <next>2121</next>
                <next>2122</next>
            </phrase>
            <phrase id="2121">
                <text>escape_lager_guard_start_dialog_2121</text>
                <next>21211</next>
            </phrase>
            <phrase id="2122">
                <text>escape_lager_guard_start_dialog_2122</text>
                <next>21221</next>
            </phrase>
            <phrase id="21211">
                <text>escape_lager_guard_start_dialog_21211</text>
                <next>22</next>
            </phrase>
            <phrase id="22">
                <text>escape_lager_guard_start_dialog_22</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="21221">
                <text>escape_lager_guard_start_dialog_21221</text>
                <next>22</next>
            </phrase>
            <phrase id="2">
                <text>escape_lager_guard_start_dialog_2</text>
                <next>21</next>
                <next>22</next>
            </phrase>
            <phrase id="3">
                <text>escape_lager_guard_start_dialog_3</text>
            </phrase>
            <phrase id="121">
                <text>escape_lager_guard_start_dialog_121</text>
            </phrase>
            <phrase id="12">
                <text />
                <dont_has_info>esc_path_to_lager</dont_has_info>
                <has_info>tutorial_wounded_start</has_info>
                <next>121</next>
            </phrase>
            <phrase id="11">
                <text />
                <has_info>esc_path_to_lager</has_info>
                <next>3</next>
            </phrase>
            <phrase id="1">
                <text />
                <dont_has_info>tutorial_wounded_start</dont_has_info>
                <next>2</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>11</next>
                <next>12</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_lager_leader_hello">
        <phrase_list>
            <phrase id="21">
                <text>escape_lager_leader_hello_21</text>
            </phrase>
            <phrase id="3111">
                <text>escape_lager_leader_hello_3111</text>
                <action>escape_dialog.give_reward_killers</action>
            </phrase>
            <phrase id="311">
                <text>escape_lager_leader_hello_311</text>
                <give_info>escape_lager_complete</give_info>
                <next>3111</next>
            </phrase>
            <phrase id="2">
                <text />
                <dont_has_info>escape_lager_killers_die</dont_has_info>
                <has_info>escape_lager_help</has_info>
                <next>21</next>
            </phrase>
            <phrase id="4">
                <text />
                <has_info>escape_lager_complete</has_info>
                <next>41</next>
            </phrase>
            <phrase id="411">
                <text>escape_lager_leader_hello_411</text>
            </phrase>
            <phrase id="412">
                <text>escape_lager_leader_hello_412</text>
                <next>4121</next>
            </phrase>
            <phrase id="4121">
                <text>escape_lager_leader_hello_4121</text>
            </phrase>
            <phrase id="41">
                <text>escape_lager_leader_hello_41</text>
                <next>411</next>
                <next>412</next>
            </phrase>
            <phrase id="1111112">
                <text>escape_lager_leader_hello_1111112</text>
                <next>11111121</next>
            </phrase>
            <phrase id="111111">
                <text>escape_lager_leader_hello_111111</text>
                <next>1111111</next>
                <next>1111112</next>
            </phrase>
            <phrase id="11111111">
                <text>escape_lager_leader_hello_11111111</text>
                <next>111111111</next>
            </phrase>
            <phrase id="11111121">
                <text>escape_lager_leader_hello_11111121</text>
                <give_info>escape_lager_spawn_killers</give_info>
            </phrase>
            <phrase id="11">
                <text>escape_lager_leader_hello_11</text>
                <next>111</next>
            </phrase>
            <phrase id="1">
                <text />
                <dont_has_info>escape_lager_help</dont_has_info>
                <next>11</next>
            </phrase>
            <phrase id="31">
                <text>escape_lager_leader_hello_31</text>
                <next>311</next>
            </phrase>
            <phrase id="111">
                <text>escape_lager_leader_hello_111</text>
                <next>1111</next>
            </phrase>
            <phrase id="3">
                <text />
                <dont_has_info>escape_lager_complete</dont_has_info>
                <has_info>escape_lager_killers_die</has_info>
                <next>31</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>2</next>
                <next>3</next>
                <next>4</next>
            </phrase>
            <phrase id="111111111">
                <text>escape_lager_leader_hello_111111111</text>
                <action>dialogs.break_dialog</action>
                <give_info>escape_lager_help</give_info>
                <give_info>escape_lager_spawn_killers</give_info>
            </phrase>
            <phrase id="1111111">
                <text>escape_lager_leader_hello_1111111</text>
                <next>11111111</next>
            </phrase>
            <phrase id="11111">
                <text>escape_lager_leader_hello_11111</text>
                <next>111111</next>
            </phrase>
            <phrase id="1111">
                <text>escape_lager_leader_hello_1111</text>
                <next>11111</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_lager_no_talk">
        <phrase_list>
            <phrase id="111">
                <text>esc_lager_no_talk_111</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="11">
                <text>esc_lager_no_talk_11</text>
                <next>111</next>
            </phrase>
            <phrase id="2">
                <text />
                <has_info>esc_kill_bandits_quest_done</has_info>
                <next>21</next>
            </phrase>
            <phrase id="3">
                <text />
                <dont_has_info>esc_kill_bandits_quest_done</dont_has_info>
                <has_info>tutorial_wounded_start</has_info>
                <next>31</next>
            </phrase>
            <phrase id="21">
                <text>esc_lager_no_talk_21</text>
            </phrase>
            <phrase id="31">
                <text>esc_lager_no_talk_31</text>
            </phrase>
            <phrase id="1">
                <text />
                <dont_has_info>tutorial_wounded_start</dont_has_info>
                <next>11</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>2</next>
                <next>3</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_shustryi_start">
        <phrase_list>
            <phrase id="21">
                <text>escape_shustryi_start_21</text>
            </phrase>
            <phrase id="2">
                <text />
                <has_info>tutorial_wounded_give_info</has_info>
                <next>21</next>
            </phrase>
            <phrase id="311111">
                <text>escape_shustryi_start_311111</text>
            </phrase>
            <phrase id="3111">
                <text>escape_shustryi_start_3111</text>
                <give_info>esc_shustryi_secret</give_info>
                <next>31111</next>
            </phrase>
            <phrase id="311">
                <text>escape_shustryi_start_311</text>
                <next>3111</next>
            </phrase>
            <phrase id="111111">
                <text>escape_shustryi_start_111111</text>
                <next>311</next>
            </phrase>
            <phrase id="111">
                <text>escape_shustryi_start_111</text>
                <next>1111</next>
            </phrase>
            <phrase id="11">
                <text>escape_shustryi_start_11</text>
                <next>111</next>
            </phrase>
            <phrase id="1">
                <text />
                <dont_has_info>tutorial_wounded_give_info</dont_has_info>
                <has_info>esc_kill_bandits_quest_kill</has_info>
                <next>11</next>
            </phrase>
            <phrase id="11111">
                <text>escape_shustryi_start_11111</text>
                <next>111111</next>
            </phrase>
            <phrase id="1111">
                <text>escape_shustryi_start_1111</text>
                <action>escape_dialog.wounded_give_flash</action>
				<give_info>info_amk_recipt_simbion</give_info>
                <next>11111</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>2</next>
            </phrase>
            <phrase id="31111">
                <text>escape_shustryi_start_31111</text>
                <next>311111</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_done_blockpost_box" priority="10">
        <precondition>escape_dialog.have_blockpost_case</precondition>
        <has_info>escape_blockpost_case_have</has_info>
        <phrase_list>
            <phrase id="2">
                <text>escape_trader_done_blockpost_box_2</text>
                <action>escape_dialog.give_blockpost_case_reward</action>
            </phrase>
            <phrase id="0">
                <text>escape_trader_done_blockpost_box_0</text>
                <action>escape_dialog.give_blockpost_case</action>
                <give_info>escape_blockpost_case_done</give_info>
                <next>2</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_talk_info">
        <has_info>tutorial_end</has_info>
        <phrase_list>
            <phrase id="312">
                <text>escape_trader_talk_info_312</text>
                <next>3121</next>
            </phrase>
            <phrase id="313">
                <text>escape_trader_talk_info_313</text>
                <next>3131</next>
            </phrase>
            <phrase id="31">
                <text>escape_trader_talk_info_31</text>
                <next>311</next>
                <next>312</next>
                <next>313</next>
            </phrase>
            <phrase id="999">
                <text>escape_trader_talk_info_999</text>
                <next>9991</next>
                <next>9992</next>
                <next>9993</next>
                <next>9994</next>
                <next>9995</next>
                <next>9996</next>
            </phrase>
            <phrase id="9992">
                <text>escape_trader_talk_info_9992</text>
                <next>99922</next>
            </phrase>
            <phrase id="99922">
                <text>escape_trader_talk_info_99922</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="9993">
                <text>escape_trader_talk_info_9993</text>
                <next>99933</next>
            </phrase>
            <phrase id="9995">
                <text>escape_trader_talk_info_9995</text>
            </phrase>
            <phrase id="3121">
                <text>escape_trader_talk_info_3121</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="3131">
                <text>escape_trader_talk_info_3131</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="41">
                <text>escape_trader_talk_info_41</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="51">
                <text>escape_trader_talk_info_51</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="61">
                <text>escape_trader_talk_info_61</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="3111">
                <text>escape_trader_talk_info_3111</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="100">
                <text>escape_trader_talk_info_100</text>
                <next>101</next>
            </phrase>
            <phrase id="101">
                <text>escape_trader_talk_info_101</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text />
                <next>111</next>
            </phrase>
            <phrase id="4">
                <text>escape_trader_talk_info_4</text>
                <give_info>esc_trader_talked_about_me</give_info>
                <next>41</next>
            </phrase>
            <phrase id="5">
                <text>escape_trader_talk_info_5</text>
                <next>51</next>
            </phrase>
            <phrase id="6">
                <text>escape_trader_talk_info_6</text>
                <has_info>agroprom_find_stalker_phantom</has_info>
                <next>61</next>
            </phrase>
            <phrase id="2">
                <text>escape_trader_talk_info_2</text>
                <has_info>esc_trader_talked_about_army</has_info>
                <next>21</next>
            </phrase>
            <phrase id="21">
                <text>escape_trader_talk_info_21</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="9991">
                <text>escape_trader_talk_info_9991</text>
                <next>99911</next>
            </phrase>
            <phrase id="99911">
                <text>escape_trader_talk_info_99911</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="9994">
                <text>escape_trader_talk_info_9994</text>
                <next>99944</next>
            </phrase>
            <phrase id="99944">
                <text>escape_trader_talk_info_99944</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="9996">
                <text>escape_trader_talk_info_9996</text>
                <next>1</next>
            </phrase>
            <phrase id="99933">
                <text>escape_trader_talk_info_99933</text>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="1">
                <text>escape_trader_talk_info_1</text>
                <next>100</next>
                <next>99</next>
            </phrase>
            <phrase id="111">
                <text />
                <next>3</next>
                <next>4</next>
                <next>5</next>
                <next>6</next>
                <next>2</next>
                <next>9996</next>
                <next>9995</next>
            </phrase>
            <phrase id="311">
                <text>escape_trader_talk_info_311</text>
                <give_info>esc_trader_talked_about_army</give_info>
                <next>3111</next>
            </phrase>
            <phrase id="3">
                <text>escape_trader_talk_info_3</text>
                <give_info>esc_trader_talked_about_zone</give_info>
                <has_info>esc_trader_talked_about_me</has_info>
                <next>31</next>
            </phrase>
            <phrase id="99">
                <text>escape_trader_talk_info_99</text>
                <next>999</next>
            </phrase>
            <phrase id="0">
                <text>escape_trader_talk_info_0</text>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_jobs" priority="5">
        <has_info>esc_serious_talk</has_info>
        <phrase_list>
            <phrase id="51111">
                <text>escape_trader_jobs_51111</text>
            </phrase>
            <phrase id="52">
                <text>escape_trader_jobs_52</text>
                <next>521</next>
            </phrase>
            <phrase id="611111">
                <text>escape_trader_jobs_611111</text>
                <next>6111111</next>
            </phrase>
            <phrase id="6111111">
                <text>escape_trader_jobs_6111111</text>
                <give_info>agroprom_military_case</give_info>
                <give_info>esc_find_railroad_passage_start</give_info>
                <next>61111111</next>
            </phrase>
            <phrase id="61111111">
                <text>escape_trader_jobs_61111111</text>
                <next>611111111</next>
            </phrase>
            <phrase id="611111111">
                <text>escape_trader_jobs_611111111</text>
            </phrase>
            <phrase id="521">
                <text>escape_trader_jobs_521</text>
            </phrase>
            <phrase id="6111">
                <text>escape_trader_jobs_6111</text>
                <next>61111</next>
            </phrase>
            <phrase id="61111">
                <text>escape_trader_jobs_61111</text>
                <next>611111</next>
            </phrase>
            <phrase id="5111">
                <text>escape_trader_jobs_5111</text>
                <give_info>escape_blockpost_case</give_info>
                <next>51111</next>
            </phrase>
            <phrase id="61">
                <text>escape_trader_jobs_61</text>
                <next>611</next>
            </phrase>
            <phrase id="611">
                <text>escape_trader_jobs_611</text>
                <next>6111</next>
            </phrase>
            <phrase id="6">
                <text>escape_trader_jobs_6</text>
                <precondition>escape_dialog.trader_need_military_case</precondition>
                <next>61</next>
            </phrase>
            <phrase id="51">
                <text>escape_trader_jobs_51</text>
                <next>511</next>
            </phrase>
            <phrase id="5">
                <text>escape_trader_jobs_5</text>
                <precondition>escape_dialog.trader_need_blockpost_box</precondition>
                <next>51</next>
            </phrase>
            <phrase id="12">
                <text>escape_trader_jobs_12</text>
                <precondition>escape_dialog.trader_dont_has_job</precondition>
                <precondition>escape_dialog.not_final_job</precondition>
            </phrase>
            <phrase id="511">
                <text>escape_trader_jobs_511</text>
                <next>5111</next>
                <next>52</next>
            </phrase>
            <phrase id="1">
                <text>escape_trader_jobs_1</text>
                <has_info>escape_blockpost_case_done</has_info>
            </phrase>
            <phrase id="0">
                <text>escape_trader_jobs_0</text>
                <next>12</next>
                <next>6</next>
                <next>5</next>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_start_dialog">
        <phrase_list>
            <phrase id="521211">
                <text>escape_trader_start_dialog_521211</text>
                <precondition>escape_dialog.have_wounded_flash</precondition>
                <action>escape_dialog.give_wounded_flash</action>
                <give_info>esc_serious_talk</give_info>
                <next>5212111</next>
            </phrase>
            <phrase id="5212111">
                <text>escape_trader_start_dialog_5212111</text>
                <action>escape_dialog.give_wounded_flash_reward</action>
            </phrase>
            <phrase id="511">
                <text>escape_trader_start_dialog_511</text>
                <next>5111</next>
            </phrase>
            <phrase id="5111">
                <text>escape_trader_start_dialog_5111</text>
                <next>51111</next>
            </phrase>
            <phrase id="51111">
                <text />
            </phrase>
            <phrase id="6">
                <text>escape_trader_start_dialog_6</text>
            </phrase>
            <phrase id="57111">
                <text>escape_trader_start_dialog_57111</text>
            </phrase>
            <phrase id="5711">
                <text>escape_trader_start_dialog_5711</text>
                <next>57111</next>
            </phrase>
            <phrase id="571">
                <text>escape_trader_start_dialog_571</text>
                <next>5711</next>
            </phrase>
            <phrase id="1999">
                <text>escape_trader_start_dialog_1999</text>
            </phrase>
            <phrase id="199">
                <text>escape_trader_start_dialog_199</text>
                <action>escape_dialog.give_weapon_to_actor</action>
                <action>escape_dialog.give_knife_to_actor</action>
                <give_info>tutorial_wounded_start</give_info>
                <next>1999</next>
            </phrase>
            <phrase id="1111">
                <text>escape_trader_start_dialog_1111</text>
                <next>199</next>
            </phrase>
            <phrase id="111">
                <text>escape_trader_start_dialog_111</text>
                <next>1111</next>
            </phrase>
            <phrase id="12">
                <text />
                <precondition>escape_dialog.is_tutorial</precondition>
                <dont_has_info>esc_return</dont_has_info>
                <dont_has_info>esc_trader_tutorial_chosen</dont_has_info>
                <next>3</next>
            </phrase>
            <phrase id="14">
                <text />
                <dont_has_info>esc_return</dont_has_info>
                <dont_has_info>esc_trader_direct</dont_has_info>
                <dont_has_info>agroprom_military_case</dont_has_info>
                <has_info>tutorial_wounded_give_info</has_info>
                <next>5</next>
            </phrase>
            <phrase id="5">
                <text>escape_trader_start_dialog_5</text>
                <next>52</next>
                <next>56</next>
            </phrase>
            <phrase id="52">
                <text>escape_trader_start_dialog_52</text>
                <precondition>escape_dialog.tutorial_wounded_end</precondition>
                <next>521</next>
            </phrase>
            <phrase id="521">
                <text />
                <next>5211</next>
            </phrase>
            <phrase id="5211">
                <text />
                <next>52111</next>
            </phrase>
            <phrase id="52111">
                <text>escape_trader_start_dialog_52111</text>
                <next>521111</next>
                <next>521112</next>
            </phrase>
            <phrase id="521111">
                <text>escape_trader_start_dialog_521111</text>
                <precondition>escape_dialog.have_wounded_flash</precondition>
                <action>escape_dialog.give_wounded_flash</action>
                <give_info>esc_serious_talk</give_info>
                <give_info>tutorial_end</give_info>
                <give_info>esc_trader_hello_played</give_info>
                <next>5211111</next>
            </phrase>
            <phrase id="5211111">
                <text>escape_trader_start_dialog_5211111</text>
            </phrase>
            <phrase id="521112">
                <text>escape_trader_start_dialog_521112</text>
                <precondition>escape_dialog.dont_have_wounded_flash</precondition>
                <next>5211121</next>
            </phrase>
            <phrase id="5211121">
                <text>escape_trader_start_dialog_5211121</text>
            </phrase>
            <phrase id="56">
                <text>escape_trader_start_dialog_56</text>
                <precondition>escape_dialog.is_not_tutorial</precondition>
            </phrase>
            <phrase id="15">
                <text />
                <precondition>escape_dialog.is_tutorial</precondition>
                <dont_has_info>esc_trader_can_leave</dont_has_info>
                <dont_has_info>esc_return</dont_has_info>
                <has_info>esc_trader_tutorial_chosen</has_info>
                <next>321</next>
            </phrase>
            <phrase id="17">
                <text />
                <precondition>escape_dialog.is_not_tutorial</precondition>
                <precondition>escape_dialog.trader_dont_give_job</precondition>
                <dont_has_info>esc_return</dont_has_info>
                <next>171</next>
            </phrase>
            <phrase id="171">
                <text>escape_trader_start_dialog_171</text>
            </phrase>
            <phrase id="20">
                <text />
                <precondition>escape_dialog.trader_give_extra_job</precondition>
                <precondition>escape_dialog.is_not_tutorial</precondition>
                <next>200</next>
            </phrase>
            <phrase id="200">
                <text>escape_trader_start_dialog_200</text>
            </phrase>
            <phrase id="66">
                <text />
                <dont_has_info>esc_return</dont_has_info>
                <has_info>agroprom_military_case</has_info>
                <next>661</next>
            </phrase>
            <phrase id="661">
                <text>escape_trader_start_dialog_661</text>
            </phrase>
            <phrase id="18">
                <text />
                <dont_has_info>esc_return</dont_has_info>
                <dont_has_info>tutorial_wounded_give_info</dont_has_info>
                <has_info>tutorial_wounded_start</has_info>
                <next>181</next>
            </phrase>
            <phrase id="181">
                <text>escape_trader_start_dialog_181</text>
            </phrase>
            <phrase id="3">
                <text>escape_trader_start_dialog_3</text>
                <next>31</next>
                <next>32</next>
            </phrase>
            <phrase id="31">
                <text>escape_trader_start_dialog_31</text>
                <action>dialogs.break_dialog</action>
                <action>escape_dialog.run_tutorial_pda</action>
                <give_info>esc_trader_newbie</give_info>
                <give_info>esc_trader_tutorial_chosen</give_info>
                <next>311</next>
            </phrase>
            <phrase id="311">
                <text />
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="32">
                <text>escape_trader_start_dialog_32</text>
                <give_info>esc_trader_experienced</give_info>
                <give_info>esc_trader_tutorial_chosen</give_info>
                <next>321</next>
            </phrase>
            <phrase id="4">
                <text>escape_trader_start_dialog_4</text>
            </phrase>
            <phrase id="13">
                <text />
                <precondition>escape_dialog.trader_dont_give_job</precondition>
                <precondition>bar_dialogs.hasnt_darklab_documents</precondition>
                <has_info>esc_return</has_info>
                <next>4</next>
            </phrase>
            <phrase id="321111">
                <text>escape_trader_start_dialog_321111</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="32111">
                <text>escape_trader_start_dialog_32111</text>
                <give_info>esc_trader_can_leave</give_info>
                <give_info>tutorial_wounded_start</give_info>
                <next>321111</next>
            </phrase>
            <phrase id="3211">
                <text>escape_trader_start_dialog_3211</text>
                <next>32111</next>
            </phrase>
            <phrase id="0">
                <text />
                <next>12</next>
                <next>13</next>
                <next>14</next>
                <next>15</next>
                <next>18</next>
                <next>19</next>
                <next>17</next>
                <next>20</next>
                <next>30</next>
                <next>66</next>
            </phrase>
            <phrase id="321">
                <text>escape_trader_start_dialog_321</text>
                <next>3211</next>
            </phrase>
            <phrase id="300">
                <text>escape_trader_start_dialog_300</text>
            </phrase>
            <phrase id="30">
                <text />
                <precondition>escape_dialog.trader_need_extra_job</precondition>
                <precondition>escape_dialog.is_not_tutorial</precondition>
                <has_info>esc_trader_return</has_info>
                <next>300</next>
            </phrase>
            <phrase id="19">
                <text />
                <precondition>bar_dialogs.have_darklab_documents</precondition>
                <precondition>escape_dialog.is_not_tutorial</precondition>
                <dont_has_info>bar_darklab_document_done</dont_has_info>
                <dont_has_info>esc_darklab_documents_read</dont_has_info>
                <has_info>esc_return</has_info>
                <next>191</next>
            </phrase>
            <phrase id="191">
                <text>escape_trader_start_dialog_191</text>
                <next>1911</next>
            </phrase>
            <phrase id="1911">
                <text>escape_trader_start_dialog_1911</text>
                <give_info>esc_darklab_documents_read</give_info>
                <give_info>esc_trader_return</give_info>
                <next>19111</next>
            </phrase>
            <phrase id="19111">
                <text>escape_trader_start_dialog_19111</text>
                <action>escape_dialog.give_documents_reward</action>
                <disable_info>esc_return</disable_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_fox_hello_dialog">
        <phrase_list>
            <phrase id="21">
                <text>escape_fox_hello_dialog_21</text>
                <next>211</next>
            </phrase>
            <phrase id="2">
                <text>escape_fox_hello_dialog_2</text>
                <next>21</next>
            </phrase>
            <phrase id="211">
                <text>escape_fox_hello_dialog_211</text>
                <next>2111</next>
                <next>2113</next>
            </phrase>
            <phrase id="2111">
                <text>escape_fox_hello_dialog_2111</text>
                <next>21111</next>
            </phrase>
            <phrase id="21111">
                <text>escape_fox_hello_dialog_21111</text>
                <next>1</next>
            </phrase>
            <phrase id="2113">
                <text>escape_fox_hello_dialog_2113</text>
            </phrase>
            <phrase id="0">
                <text />
                <next>1</next>
                <next>11</next>
                <next>13</next>
                <next>4</next>
                <next>6</next>
            </phrase>
            <phrase id="56">
                <text>escape_fox_hello_dialog_56</text>
            </phrase>
            <phrase id="1">
                <text />
                <has_info>escape_stalker_dog_die</has_info>
                <has_info>escape_fox_heal</has_info>
                <has_info>escape_stalker_done</has_info>
                <has_info>esc_fox_thanks</has_info>
                <next>2</next>
            </phrase>
            <phrase id="5">
                <text>escape_fox_hello_dialog_5</text>
                <next>55</next>
                <next>56</next>
            </phrase>
            <phrase id="55">
                <text>escape_fox_hello_dialog_55</text>
                <precondition>dialogs.actor_have_medkit</precondition>
                <action>dialogs.transfer_medkit</action>
                <action>escape_dialog.transfer_medikit_to_fox</action>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="4">
                <text />
                <dont_has_info>escape_stalker_dog_die</dont_has_info>
                <has_info>escape_fox_heal</has_info>
                <has_info>escape_stalker_done</has_info>
            </phrase>
            <phrase id="3">
                <text>escape_fox_hello_dialog_3</text>
                <next>31</next>
            </phrase>
            <phrase id="31">
                <text>escape_fox_hello_dialog_31</text>
                <next>311</next>
            </phrase>
            <phrase id="311">
                <text>escape_fox_hello_dialog_311</text>
                <give_info>escape_stalker_give</give_info>
                <give_info>garbage_meetstalker_start</give_info>
                <give_info>escape_stalker_done</give_info>
                <next>3111</next>
            </phrase>
            <phrase id="3111">
                <text>escape_fox_hello_dialog_3111</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="13">
                <text />
                <dont_has_info>escape_fox_heal</dont_has_info>
                <next>5</next>
            </phrase>
            <phrase id="11">
                <text />
                <dont_has_info>escape_stalker_done</dont_has_info>
                <has_info>escape_fox_heal</has_info>
                <next>3</next>
            </phrase>
            <phrase id="61">
                <text>escape_fox_hello_dialog_61</text>
                <action>escape_dialog.fox_pay_money</action>
                <give_info>esc_fox_thanks</give_info>
                <next>611</next>
            </phrase>
            <phrase id="611">
                <text>escape_fox_hello_dialog_611</text>
            </phrase>
            <phrase id="6">
                <text />
                <dont_has_info>esc_fox_thanks</dont_has_info>
                <has_info>escape_stalker_dog_die</has_info>
                <has_info>escape_stalker_done</has_info>
                <next>61</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_bridge_soldiers_start">
        <precondition>dialogs.is_not_wounded</precondition>
        <phrase_list>
            <phrase id="12">
                <text>esc_bridge_soldiers_start_12</text>
                <next>13</next>
            </phrase>
            <phrase id="13">
                <text>esc_bridge_soldiers_start_13</text>
                <next>14</next>
                <next>24</next>
            </phrase>
            <phrase id="14">
                <text>esc_bridge_soldiers_start_14</text>
                <precondition>bridge_stalk_dialog.has_soldiers_bribe</precondition>
                <action>bridge_stalk_dialog.give_soldiers_bribe</action>
                <give_info>esc_bridge_pass_on</give_info>
                <next>15</next>
            </phrase>
            <phrase id="15">
                <text>esc_bridge_soldiers_start_15</text>
            </phrase>
            <phrase id="24">
                <text>esc_bridge_soldiers_start_24</text>
                <next>25</next>
            </phrase>
            <phrase id="25">
                <text>esc_bridge_soldiers_start_25</text>
            </phrase>
            <phrase id="2">
                <text></text>
                <has_info>esc_bridge_pass_on</has_info>
                <next>21</next>
            </phrase>
            <phrase id="21">
                <text>esc_bridge_soldiers_start_21</text>
            </phrase>
            <phrase id="11">
                <text>esc_bridge_soldiers_start_11</text>
                <next>12</next>
            </phrase>
            <phrase id="1">
                <text></text>
                <dont_has_info>esc_bridge_pass_on</dont_has_info>
                <next>11</next>
            </phrase>
            <phrase id="0">
                <text></text>
                <next>1</next>
                <next>2</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_lager_volk_info">
        <dont_has_info>escape_blockpost_case_done</dont_has_info>
        <phrase_list>
            <phrase id="21">
                <text>escape_lager_volk_info_21</text>
                <next>211</next>
                <next>212</next>
                <next>213</next>
                <next>214</next>
            </phrase>
            <phrase id="21111">
                <text>escape_lager_volk_info_21111</text>
                <next>211111</next>
            </phrase>
            <phrase id="211111">
                <text>escape_lager_volk_info_211111</text>
                <next>11</next>
            </phrase>
            <phrase id="2121">
                <text>escape_lager_volk_info_2121</text>
                <next>11</next>
            </phrase>
            <phrase id="212">
                <text>escape_lager_volk_info_212</text>
                <next>2121</next>
            </phrase>
            <phrase id="2131">
                <text>escape_lager_volk_info_2131</text>
                <next>11</next>
            </phrase>
            <phrase id="213">
                <text>escape_lager_volk_info_213</text>
                <next>2131</next>
            </phrase>
            <phrase id="214">
                <text>escape_lager_volk_info_214</text>
                <next>2141</next>
            </phrase>
            <phrase id="2141">
                <text>escape_lager_volk_info_2141</text>
                <next>11</next>
            </phrase>
            <phrase id="10">
                <text>escape_lager_volk_info_10</text>
            </phrase>
            <phrase id="4">
                <text>escape_lager_volk_info_4</text>
                <next>41</next>
            </phrase>
            <phrase id="1">
                <text>escape_lager_volk_info_1</text>
                <next>11</next>
            </phrase>
            <phrase id="12">
                <text></text>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>10</next>
            </phrase>
            <phrase id="11">
                <text></text>
                <next>12</next>
            </phrase>
            <phrase id="2111">
                <text>escape_lager_volk_info_2111</text>
                <next>21111</next>
            </phrase>
            <phrase id="211">
                <text>escape_lager_volk_info_211</text>
                <next>2111</next>
            </phrase>
            <phrase id="31">
                <text>escape_lager_volk_info_31</text>
                <next>11</next>
            </phrase>
            <phrase id="2">
                <text>escape_lager_volk_info_2</text>
                <next>21</next>
            </phrase>
            <phrase id="41">
                <text>escape_lager_volk_info_41</text>
                <next>11</next>
            </phrase>
            <phrase id="3">
                <text>escape_lager_volk_info_3</text>
                <next>31</next>
            </phrase>
            <phrase id="0">
                <text>escape_lager_volk_info_0</text>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_lager_volk_talk">
        <phrase_list>
            <phrase id="111111121">
                <text>escape_lager_volk_talk_111111121</text>
            </phrase>
            <phrase id="111111112">
                <text>escape_lager_volk_talk_111111112</text>
                <next>111111121</next>
            </phrase>
            <phrase id="1111">
                <text>escape_lager_volk_talk_1111</text>
                <next>11111</next>
            </phrase>
            <phrase id="1111111">
                <text>escape_lager_volk_talk_1111111</text>
                <next>11111111</next>
            </phrase>
            <phrase id="11111111">
                <text>escape_lager_volk_talk_11111111</text>
                <next>111111111</next>
                <next>111111112</next>
            </phrase>
            <phrase id="111111111">
                <text>escape_lager_volk_talk_111111111</text>
                <give_info>esc_kill_bandits_quest_have</give_info>
                <next>1111111111</next>
            </phrase>
            <phrase id="1111111111">
                <text>escape_lager_volk_talk_1111111111</text>
                <action>escape_dialog.give_weapon_to_actor</action>
            </phrase>
            <phrase id="21211">
                <text>escape_lager_volk_talk_21211</text>
            </phrase>
            <phrase id="511">
                <text>escape_lager_volk_talk_511</text>
                <next>5111</next>
            </phrase>
            <phrase id="5111">
                <text>escape_lager_volk_talk_5111</text>
                <action>escape_dialog.wolf_additional_reward</action>
            </phrase>
            <phrase id="51">
                <text>escape_lager_volk_talk_51</text>
                <next>511</next>
            </phrase>
            <phrase id="0">
                <text></text>
                <next>1</next>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
            <phrase id="11">
                <text>escape_lager_volk_talk_11</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>escape_lager_volk_talk_111</text>
                <next>1111</next>
            </phrase>
            <phrase id="111111">
                <text>escape_lager_volk_talk_111111</text>
                <next>1111111</next>
            </phrase>
            <phrase id="11111">
                <text>escape_lager_volk_talk_11111</text>
                <next>111111</next>
            </phrase>
            <phrase id="3">
                <text></text>
                <dont_has_info>tutorial_wounded_start</dont_has_info>
                <next>31</next>
            </phrase>
            <phrase id="31">
                <text>escape_lager_volk_talk_31</text>
                <next>311</next>
            </phrase>
            <phrase id="311">
                <text>escape_lager_volk_talk_311</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="5">
                <text></text>
                <precondition>escape_dialog.bandits_die</precondition>
                <dont_has_info>esc_kill_bandits_quest_done</dont_has_info>
                <dont_has_info>esc_bandits_start</dont_has_info>
                <next>51</next>
            </phrase>
            <phrase id="21">
                <text>escape_lager_volk_talk_21</text>
                <next>211</next>
                <next>212</next>
                <next>213</next>
            </phrase>
            <phrase id="2111">
                <text>escape_lager_volk_talk_2111</text>
                <action>escape_dialog.transfer_wolf_reward</action>
                <give_info>esc_petruha_great</give_info>
            </phrase>
            <phrase id="2121">
                <text>escape_lager_volk_talk_2121</text>
                <action>escape_dialog.transfer_wolf_reward</action>
                <action>escape_dialog.wolf_additional_reward</action>
                <give_info>esc_kill_bandits_quest_done</give_info>
                <give_info>esc_petruha_great</give_info>
                <next>21211</next>
            </phrase>
            <phrase id="2131">
                <text>escape_lager_volk_talk_2131</text>
            </phrase>
            <phrase id="213">
                <text>escape_lager_volk_talk_213</text>
                <dont_has_info>esc_kill_bandits_quest_kill</dont_has_info>
                <next>2131</next>
            </phrase>
            <phrase id="211">
                <text>escape_lager_volk_talk_211</text>
                <has_info>esc_bandits_start</has_info>
                <has_info>esc_kill_bandits_quest_kill</has_info>
                <next>2111</next>
            </phrase>
            <phrase id="212">
                <text>escape_lager_volk_talk_212</text>
                <dont_has_info>esc_bandits_start</dont_has_info>
                <has_info>esc_kill_bandits_quest_kill</has_info>
                <next>2121</next>
            </phrase>
            <phrase id="41">
                <text>escape_lager_volk_talk_41</text>
            </phrase>
            <phrase id="1">
                <text></text>
                <dont_has_info>esc_kill_bandits_quest_have</dont_has_info>
                <dont_has_info>tutorial_wounded_give_info</dont_has_info>
                <has_info>tutorial_wounded_start</has_info>
                <next>11</next>
            </phrase>
            <phrase id="2">
                <text></text>
                <dont_has_info>esc_kill_bandits_quest_done</dont_has_info>
                <has_info>tutorial_wounded_start</has_info>
                <has_info>esc_kill_bandits_quest_have</has_info>
                <next>21</next>
            </phrase>
            <phrase id="4">
                <text></text>
                <next>41</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="tolik_dialog">
        <phrase_list>
            <phrase id="0">
        <text>tolik_dialog_0</text>
        <next>1</next>
            </phrase>
            <phrase id="1">
                <text>tolik_dialog_1</text>
        <next>2</next>
        <next>3</next>
            </phrase>
            <phrase id="2">
                <text>tolik_dialog_2</text>
            </phrase>
            <phrase id="3">
                <text>tolik_dialog_3</text>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="test_dialog">
<dont_has_info>test_pogovoril</dont_has_info>
        <phrase_list>
            <phrase id="0">
        <text>test_dialog_0</text>
        <next>1</next>
            </phrase>
            <phrase id="1">
                <text>test_dialog_1</text>
        <next>2</next>
        <next>3</next>
            </phrase>
            <phrase id="2">
                <text>test_dialog_2</text>
      <give_info>test_pogovoril</give_info>
            </phrase>
            <phrase id="3">
                <text>test_dialog_3</text>
      <give_info>test_pogovoril</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="nastya_dialog">
        <phrase_list>
            <phrase id="0">
        <text>nastya_dialog_0</text>
        <next>1</next>
            </phrase>
            <phrase id="1">
                <text>nastya_dialog_1</text>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="pyla_dialog">
        <phrase_list>
            <phrase id="0">
        <text>pyla_dialog_0</text>
        <next>1</next>
            </phrase>
            <phrase id="1">
                <text>pyla_dialog_1</text>
            </phrase>
            <phrase id="2">
                <text>pyla_dialog_2</text>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="marsh_provodnik">
	    <phrase_list>
		    <phrase id="0">
			    <text>marsh_provodnik_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>marsh_provodnik_1</text>
		<next>2</next>
            </phrase>
            <phrase id="2">
                <text>marsh_provodnik_2</text>
		<next>3</next>
            </phrase>
            <phrase id="3">
                <text>marsh_provodnik_3</text>
		<next>4</next>
            </phrase>
            <phrase id="4">
                <text>marsh_provodnik_4</text>
				<action>spawn_teleport.marsh_teleport_1</action>
			</phrase>
		</phrase_list>
    </dialog>
	<dialog id="baza_marsh_provodnik">
	    <phrase_list>
		    <phrase id="0">
			    <text>baza_marsh_provodnik_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>baza_marsh_provodnik_1</text>
		<next>2</next>
            </phrase>
            <phrase id="2">
                <text>baza_marsh_provodnik_2</text>
		<next>3</next>
            </phrase>
            <phrase id="3">
                <text>baza_marsh_provodnik_3</text>
		<next>4</next>
            </phrase>
            <phrase id="4">
                <text>baza_marsh_provodnik_4</text>
				<action>spawn_teleport.marsh_teleport_2</action>
			</phrase>
		</phrase_list>
    </dialog>
    <dialog id="prinesi_hvost"> 
<phrase_list>
<phrase id="0">
<text>prinesi_hvost_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>prinesi_hvost_1</text>
<next>2</next>
<next>3</next>
<next>6</next>
</phrase>
<phrase id="2">
<precondition>new_dialog.prines_kopyto</precondition>  
<text>prinesi_hvost_2</text> 
<next>4</next> 
</phrase>
<phrase id="3">
<precondition>new_dialog.prines_hvost</precondition> 
<text>prinesi_hvost_3</text> 
<next>5</next>
</phrase>
<phrase id="4">
<action>new_dialog.otdal_kopyto</action> 
<text>prinesi_hvost_4</text> 
</phrase>
<phrase id="5">
<action>new_dialog.otdal_hvost</action> 
<text>prinesi_hvost_5</text>
</phrase>
<phrase id="6">
<text>prinesi_hvost_6</text>
<action>dialogs.break_dialog</action> 
</phrase>
</phrase_list>
</dialog>
<dialog id="esc_new_ran_tol">
           <dont_has_info>new_my_test_kqest_6_start</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Ну ты как?</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Вроде в норме. Слушай, а ты не мог бы мне помочь? У меня на элеваторе есть тайник, там P90, не спрашивай откуда. Так вот мне бы её вернуть... Не поможешь?</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Лады, жди. Скоро принесу.</text>
               <give_info>new_my_test_kqest_6_start</give_info>
               <action>new_dialog.spawn_svd</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="esc_new_ran_tol_2">
               <precondition>new_dialog.have_svd</precondition>
           <dont_has_info>esc_prines_svd</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Я нашёл твой P90. Вот.</text>
               <action>new_dialog.give_tolik_svd</action>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Спасибо тебе сталкер.</text>
               <give_info>esc_prines_svd</give_info>
               <action>new_dialog.buxlo_3</action>
               </phrase>
       </phrase_list>
   </dialog>
   <dialog id="grom_task_dialog">
	<dont_has_info>esc_grom_tutor_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>grom_dialog_hoau</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>grom_dialog_iam</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>grom_dialog_wdo</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>grom_dialog_do</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>grom_dialog_ok</text>
		<action>dialogs.break_dialog</action>		
		<give_info>esc_grom_tutor_end</give_info>
            </phrase>
        </phrase_list>
    </dialog>


    <dialog id="vintorez_dialog">
	<dont_has_info>grom_quest_case_taken</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>vintorez_dialog_getit</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>vintorez_dialog_ok</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>vintorez_dialog_goaway</text>
                <action>new_dialog.vint_agro_nagrad</action>
		<give_info>grom_quest_case_taken</give_info>
		<action>new_dialog.vintorez_case_to_actor</action>
            </phrase>
        </phrase_list>
    </dialog>


    <dialog id="grom_quest_dialog_begin">
	<dont_has_info>grom_quest_start</dont_has_info>
	<has_info>esc_grom_tutor_end</has_info>
        <phrase_list>
            <phrase id="0">
                <text>grom_quest_dialog_0</text>
                <next>2</next>
            </phrase>
            <phrase id="2">
                <text>grom_quest_dialog_1</text>
                <next>4</next>
                <next>10</next>
            </phrase>
            <phrase id="4">
                <text>grom_quest_dialog_2</text>
                <next>5</next>
            </phrase>
            <phrase id="5">
                <text>grom_quest_dialog_3</text>
                <next>6</next>
            </phrase>
            <phrase id="6">
                <text>grom_quest_dialog_4</text>
                <next>7</next>
            </phrase>
            <phrase id="7">
                <text>grom_quest_dialog_5</text>
		<action>dialogs.break_dialog</action>
		<give_info>grom_quest_start</give_info>
            </phrase>
            <phrase id="10">
                <text>grom_quest_dialog_6</text>
		<action>dialogs.break_dialog</action>
            </phrase>
        </phrase_list>
    </dialog>

    <dialog id="grom_quest_dialog_end">
	<dont_has_info>grom_quest_case_delivered</dont_has_info>
	<has_info>grom_quest_start</has_info>
	<has_info>grom_quest_case_taken</has_info>
        <phrase_list>
            <phrase id="0">
                <text>grom_quest_dialog_end_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>grom_quest_dialog_end_1</text>
                <next>2</next>
            </phrase>
            <phrase id="2">
                <text>grom_quest_dialog_end_2</text>
                <next>3</next>
            </phrase>
            <phrase id="3">
                <text>grom_quest_dialog_end_3</text>
                <next>4</next>
            </phrase>
            <phrase id="4">
                <text>grom_quest_dialog_end_4</text>
                <next>5</next>
            </phrase>
            <phrase id="5">
                <text>grom_quest_dialog_end_5</text>
		<action>new_dialog.vintorez_case_from_actor</action>
		<give_info>grom_quest_case_delivered</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_ataka_2">
           <has_info>ataka_done</has_info>
           <dont_has_info>ataka_ok</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Фууух...Было жарко, давно ли у вас тут ходят бандиты в таких брониках?</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Да уж....не давно, но я смотрю они страх потеряли, спасибо за помощь!</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Да ладно, что там насчёт просьбы?</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <dont_has_info>new_my_test_kqest_8_start</dont_has_info>
               <text>BORZ_dialog</text>
               <next>4</next>
           </phrase>
           <phrase id="4">
               <text>Спасибо майор, выдвигаюсь!</text>
               <give_info>new_my_test_kqest_8_start</give_info>
               <action>new_dialog.oruzka</action>
               <action>new_dialog.esc_vasya_npc_1</action>
               <action>new_dialog.esc_vasya_npc_2</action>
               <action>new_dialog.esc_vasya_npc_3</action>
               <action>new_dialog.esc_vasya_npc_4</action>
               <action>new_dialog.esc_vasya_npc_5</action>
               <action>new_dialog.esc_vasya_npc_6</action>
               <give_info>ataka_ok</give_info>
               <give_info>halek2_done</give_info>
               <action>new_dialog.ataka_reward</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="esc_ataka_1">
           <has_info>prizrak_help_start2</has_info>
           <dont_has_info>ataka_start</dont_has_info> 
       <phrase_list>
           <phrase id="0">
               <text>Я от Сидоровича, мне нужно чтобы вы освободили курьера, и отдали флешку.</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Для начала выполни мою просьбу, тогда, его отпущу и флэшку отдам.</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Хорошо, что за просьба?</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <text>Вот дерьмо, на нас нападают Бандиты!</text>
               <give_info>ataka_start</give_info>
               <action>new_dialog.esc_bandit_ataka_1</action>
               <action>new_dialog.esc_bandit_ataka_2</action>
               <action>new_dialog.esc_bandit_ataka_3</action>
               <action>new_dialog.esc_bandit_ataka_4</action>
               <action>new_dialog.esc_bandit_ataka_5</action>
               <action>new_dialog.esc_bandit_ataka_6</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="sidor_task_dialog">
	<dont_has_info>esc_sidor_tutor_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>sidor_dialog_hoau</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>sidor_dialog_iam</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>sidor_dialog_wdo</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>sidor_dialog_do</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
               <dont_has_info>esc_valer_start</dont_has_info>
                <text>sidor_dialog_ok</text>
                <give_info>esc_valer_start</give_info> 
              	<next>11111</next>	
            </phrase>
            <phrase id="11111">
                <text>sidor_dialog_da</text>
              	<next>111111</next>	
            </phrase>
            <phrase id="111111">
                <text>sidor_dialog_df</text>
                <give_info>sidr_done</give_info>
                <give_info>esc_sidor_tutor_end</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_halek_dialog">
        <has_info>start_halek_done</has_info>
	<dont_has_info>prizrak_help_start2</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>halek_dialog_ff</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>halek_dialog_fff</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>halek_dialog_ffff</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>halek_dialog_fffff</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>halek_dialog_ffffff</text>		
		<give_info>prizrak_help_start2</give_info>
                <action>new_dialog.vudal_weapon</action>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_new_halek_1">
               <has_info>vasya_1_dead</has_info>
               <has_info>vasya_2_dead</has_info>
               <has_info>vasya_3_dead</has_info>
               <has_info>vasya_4_dead</has_info>
               <has_info>vasya_5_dead</has_info>
               <has_info>vasya_6_dead</has_info>
           <dont_has_info>esc_haleckiy_vern_elevator</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Я всё Майор!</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Молодец, а как завать тебя?</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Хемуль.</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <text>halek2_dialog_cc</text>
               <next>4</next>
           </phrase>
           <phrase id="4">
               <text>А курьер?</text>
               <next>5</next>
           </phrase>
            <phrase id="5">
               <text>Курьер на свободе, можешь с ним поговорить.</text>
               <next>6</next>
           </phrase>
           <phrase id="6">
               <text>А зачем вы его в плен взяли?</text>
               <next>7</next>
           </phrase>
           <phrase id="7">
               <text>halek2_dialog_ccc</text>
               <next>8</next>
           </phrase>
           <phrase id="8">
               <text>А кто там на блокпосте?</text>
               <next>9</next>
           </phrase>
           <phrase id="9">
               <text>halek2_dialog_cccc</text>
               <next>10</next>
           </phrase>
           <phrase id="10">
               <text>Давайте я вам помогу в борьбе с ними?</text>
               <next>11</next>
           </phrase>
           <phrase id="11">
               <text>Было бы не плохо, но ты посмотри на себя, у тебя даже брони нормальной нет.</text>
               <next>12</next>
           </phrase>
           <phrase id="12">
               <text>Но вы возьмёте меня?</text>
               <next>13</next>
           </phrase>
           <phrase id="13">
               <text>Да, возьму, ладно дам тебе броню которая будет у нас, она получше всякой кожинной куртки.</text>
               <next>14</next>
           </phrase>
           <phrase id="14">
               <text>Спасибо, так когда выдвигаемся?</text>
               <next>15</next>
           </phrase>
           <phrase id="15">
               <text>Иди к Сидору пока.</text>
               <give_info>esc_haleckiy_vern_elevator</give_info>
               <action>new_dialog.esc_habar</action>
               <next>16</next>
           </phrase>
           <phrase id="16">
               <text>Хорошо.</text>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="kluk_task_dialog">
	<dont_has_info>esc_kluk_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Привет, ты кто?</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>Я Клык, может слышал обо мне. Я хочу предложить тебе работу.</text>
                <action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>Хорошо, я слушаю.</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>kluk_dialog_v</text>
              	<next>1111</next>	
            </phrase>
            <phrase id="1111">
                <text>Ладно, пойду искать Доктора.</text>
                <action>dialogs.break_dialog</action>
                <action>new_dialog.dell_price</action>
                <give_info>vstrecha_doctor</give_info>
                <give_info>esc_kluk_end</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="sidor2_task_dialog">
	<dont_has_info>esc_sidor2_end</dont_has_info>
        <has_info>sidr_done</has_info>
        <phrase_list>
            <phrase id="0">
                <text>sidor2_dialog_gg</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>sidor2_dialog_ggg</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>sidor2_dialog_gggg</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>sidor2_dialog_ggggg</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>sidor2_dialog_gggggg</text>
              	<next>11111</next>	
            </phrase>
            <phrase id="11111">
                <text>sidor2_dialog_ggggggg</text>
              	<next>111111</next>	
            </phrase>
            <phrase id="111111">
                <text>sidor2_dialog_gggggggg</text>
                <action>dialogs.break_dialog</action>
                <give_info>esc_sidor2_end</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="volk_task_dialog">
        <has_info>volk_done</has_info>
	<dont_has_info>esc_volk_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Привет Шилов.</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>Привет, вот тебе снаряга.</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <dont_has_info>esc_shilov_start</dont_has_info>
                <text>Cпасибо, я пошёл.</text>
                <give_info>esc_shilov_start</give_info>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>Будь осторожен сталкер, мутанты везде.</text>
                <action>new_dialog.podarok_furgon</action>
                <give_info>esc_vstrecha</give_info>
                <give_info>esc_volk_end</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="vano_dialog">
	<dont_has_info>esc_vano_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Мы в зоне?</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <text>Да, будь придельно внимателен, если хочешь выжить.</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>И куда мы теперь?</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>В лагерь нейтралов, они тут недавно обосновались, я отведу тебя туда.</text>
                <action>new_dialog.mar_vertolet_spawn</action> 
                <action>new_dialog.esc_zombk</action>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <dont_has_info>esc_vano_start</dont_has_info>
                <text>Ясно, а кто может подсказать мне насчёт работы?</text>
                 <give_info>esc_vano_start</give_info>  
              	<next>11111</next>	
            </phrase>
            <phrase id="11111">
                <text>Ну...поговори с лидером сталкеров, его зовут Валерьян, думаю у него найдётся для тебя работа.</text>
              	<next>111111</next>
            </phrase>	
            <phrase id="111111">
                <text>Ну тогда пошли.</text>
                 <action>dialogs.break_dialog</action>
                 <give_info>quest_start_valer</give_info>
                <give_info>esc_vano_end</give_info>            
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="dialog_quest_1">                                            
	<dont_has_info>quest_1_start</dont_has_info>
	<phrase_list>
            <phrase id="0">
                <text>help_ammo</text>
                <next>1</next>
            </phrase> 
            <phrase id="1">
		<text>yes_good</text>
	        <next>2</next>
                <next>3</next>
	     </phrase>
             <phrase id="2">
		<text>well</text>
                <give_info>quest_1_start</give_info>
             </phrase>
             <phrase id="3">
		<text>no_no</text>
	     </phrase>
             
        </phrase_list>
</dialog>
<dialog id="return_ammo">         
        <has_info>quest_1_start</has_info>
        <dont_has_info>return_f1</dont_has_info>
	<precondition>new_dialog.checking_ammo</precondition>
	<phrase_list>
            <phrase id="0">
                <text>have_ammo</text>
                <give_info>return_f1</give_info>
                <action>new_dialog.f1_return</action>
              <give_info>vano_kvest_end</give_info>
            </phrase>           
        </phrase_list>
</dialog>
<dialog id="dialog_quest_2">
        <has_info>esc_vano_end</has_info>
	<dont_has_info>quest_2_start</dont_has_info>
	<phrase_list>
            <phrase id="0">
                <text>help_weapons</text>
                <next>1</next>
            </phrase> 
            <phrase id="1">
		<text>yes_good_weapon</text>
	        <next>2</next>
                <next>3</next>
	     </phrase>
             <phrase id="2">
		<text>well_weapon</text>
                <give_info>quest_2_start</give_info>
             </phrase>
             <phrase id="3">
		<text>no_no_weapon</text>
	     </phrase>             
        </phrase_list>
</dialog>
<dialog id="return_groza">         
        <has_info>quest_2_start</has_info>
        <dont_has_info>return_groza</dont_has_info>
	<precondition>new_dialog.checking_weapons</precondition>
	<phrase_list>
            <phrase id="0">
                <text>have_weapon</text>
                <give_info>return_groza</give_info>
                <action>new_dialog.groza_return</action>                
            </phrase>           
        </phrase_list>
</dialog>
<dialog id="esc_rush_2">
           <has_info>rush_done</has_info>
           <dont_has_info>rush_ok</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Фууух...Было жарко.</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Да уж....бывало и круче!</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Ну всё, теперь мы захватили подход к свалке.</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <text>Да, иди возьми кейс.</text>
               <next>4</next>
           </phrase>
           <phrase id="4">
               <text>Бывай, Сталкер!</text>
               <give_info>rush_ok</give_info>
               <action>new_dialog.rush_reward</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="esc_rush_1">
           <dont_has_info>rush_start</dont_has_info>
           <has_info>volks_done</has_info>
       <phrase_list>
           <phrase id="0">
               <text>Я от Валерьяна, мне он сказал с вами встретиться.</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <dont_has_info>esc_rygyi_start</dont_has_info>
               <text>Да, он мне уже сообщил, надо захватить путь на свалку, поможешь нам?</text>
               <give_info>esc_rygyi_start</give_info>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Пошли!</text>
               <give_info>rush_start</give_info>
               <action>new_dialog.esc_bandit_1</action>
               <action>new_dialog.esc_bandit_2</action>
               <action>new_dialog.esc_bandit_3</action>
               <action>new_dialog.esc_bandit_4</action>
               <action>new_dialog.esc_bandit_5</action>
               <action>new_dialog.valer_keys</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="valeryan_start">
                <dont_has_info>valer_start</dont_has_info>
                <has_info>sidr_done</has_info>
        <phrase_list>
	    <phrase id="0">
                <text>valer_dialog_0</text>
                <next>1</next>
            	</phrase>
        <phrase id="1">
                <text>valer_dialog_1</text>
                <next>2</next>
		</phrase>
	    <phrase id="2">
		        <text>valer_dialog_2</text>
                        <next>3</next>
            	</phrase>
        <phrase id="3">
                <text>valer_dialog_3</text>
                <next>4</next>
		</phrase>
	    <phrase id="4">
		        <text>valer_dialog_4</text>
                <give_info>valer_start</give_info>
                <give_info>volk_done</give_info>
                <give_info>dialog_shilov</give_info>
                <give_info>volks_done</give_info>
                <action>new_dialog.valeryan_have</action>
				<action>new_dialog.repastalk</action>
				<action>dialogs.break_dialog</action>
                </phrase>
        </phrase_list>
      </dialog>
      <dialog id="valeryan_start_2">
                <dont_has_info>valer_done</dont_has_info>
                <precondition>new_dialog.valeryan_have</precondition>
                <has_info>valer_have</has_info>
        <phrase_list>
	<phrase id="0">
                <text>valer_dialog2_0</text>
                <next>1</next>
            	</phrase>
        <phrase id="1">
                <text>valer_dialog2_1</text>
                <next>2</next>
            	</phrase>
        <phrase id="2">
                <text>valer_dialog2_2</text>
                <give_info>valer_done</give_info>
                <give_info>radrig_done</give_info>
                <action>new_dialog.repastalk2</action>
                <give_info>esc_radrigs</give_info>
                <action>new_dialog.valeryan_done</action>
                </phrase>
	</phrase_list>
      </dialog>
      <dialog id="esc_rush_4">
           <has_info>rusha_done</has_info>
           <dont_has_info>rusha_ok</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Все, Ж\Д насыпь под вашим контролем!</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Молодец, Хемуль! Ты нам здорого помог!</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Ещё есть работа?</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <text>Пока нет, если будет я тебя позову, а так что-то хотел Семёныч, так что поговори с ним.</text>
               <next>4</next>
           </phrase>
           <phrase id="4">
               <text>Хорошо, поговорю.</text>
               <give_info>rusha_ok</give_info>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="esc_rush_3">
           <dont_has_info>rusha_start</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Здравствуй, Семёныч! Mне Валерьян сказал, что надо выбить бандитов с Ж\Д насыпи.</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Да, я знаю, поэтому я набрал опытных бойцов. Ну что, пошли?</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Да, выдвигаемся.</text>
               <give_info>rusha_start</give_info>
               <action>new_dialog.esc_padluk</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="radrig_dialog">
           <has_info>radrig_done</has_info>
           <dont_has_info>esc_radr_start</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <dont_has_info>esc_radriga_start</dont_has_info>
               <text>Здравствуй, Семёныч! Ты меня звал?</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Да, мне прислали сигнал SOS, не мог бы ты сходить туда и проверить, метку я тебе скину.</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Конечно, проверю!</text>
               <give_info>esc_radr_start</give_info> 
               <give_info>radrig_start</give_info>
               <give_info>quest_start_vano</give_info>
               <action>new_dialog.dogs1_dead</action>
               <action>new_dialog.dogs2_dead</action>
               <action>new_dialog.dogs3_dead</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="vano2_dialog">
        <has_info>radrig_start</has_info>
	<dont_has_info>esc_stalk_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Здравствуй.</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <text>Перевет, дорогой.</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>Меня зовут Хемуль, мне Семёныч сказал, что тебе нужна помощь.</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>Да, было дело, как сам видишь, всех положил, конечно немного ранен я, но всё заживёт.</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <dont_has_info>esc_vano2_start</dont_has_info>
                <text>Ладно, пошли к Семёнычу, там оклемаешься.</text>
                 <give_info>esc_vano2_start</give_info>  
              	<next>11111</next>	
            </phrase>
            <phrase id="11111">
                <text>Пошли дорогой, только смотри по стронам, мутанты везде.</text>
              	<next>111111</next>
            </phrase>	
            <phrase id="111111">
                <text>Пошли.</text>
                 <action>dialogs.break_dialog</action>
                <give_info>esc_stalk_done</give_info>
                <give_info>esc_radrigs_2</give_info>
                <give_info>esc_stalk_end</give_info>            
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="radriga2_dialog">
        <has_info>esc_stalk_done</has_info>
	<dont_has_info>esc_radri_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Нашёл я его, говорит сам отбился от мутантов.</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <dont_has_info>esc_radrigos_start</dont_has_info>
                <text>Спасибо тебе Хемуль!</text>
                <give_info>esc_radrigos_start</give_info> 
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>Бывай.</text>
                 <action>dialogs.break_dialog</action>
                <action>sms.sms3</action>
                <give_info>furgon2_start</give_info>
                <give_info>esc_radri_end</give_info>            
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="furgon_instrument_dialog">
                   <has_info>furgon2_start</has_info>
	           <dont_has_info>tri_instrument_start</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>solomon_case_dialog_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>solomon_case_dialog_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>solomon_case_dialog_2</text>
                <next>3</next>
                </phrase>
        <phrase id="3">
                <text>solomon_case_dialog_3</text>
				<next>4</next>
				</phrase>
		<phrase id="4">
                <text>solomon_case_dialog_4</text>
				<action>braad_test.spawn_case</action>
                <give_info>quest_volk</give_info>
                <give_info>tri_instrument_start</give_info>				
				</phrase>					
        </phrase_list>
      </dialog>
      <dialog id="furgon_instrument_est">
	           <precondition>new_dialog.tri_case_aes_have</precondition>
	           <has_info>tri_instrument_have</has_info>
	           <dont_has_info>tri_instrument_done</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>solomon_case_est_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>solomon_case_est_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>solomon_case_est_2</text>
                <next>3</next>
                </phrase>
        <phrase id="3">
                <text>solomon_case_est_3</text>
			    <action>new_dialog.tri_case_aes_done</action>
                <give_info>esc_valers_done</give_info>
                <give_info>tri_instrument_done</give_info>				
	  </phrase>					
        </phrase_list>
      </dialog>
      <dialog id="volk_quest_change">
	           <has_info>quest_volk</has_info>
	           <dont_has_info>tri_snork_leg_start</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>solomon_ohr_change_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>solomon_ohr_change_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>solomon_ohr_change_2</text>
                <next>3</next>
                </phrase>
        <phrase id="3">
                <text>solomon_ohr_change_3</text>
                            <action>braad_test.art_spawn</action>
                            <action>new_dialog.antirad</action>
                            <action>new_dialog.stalk_dead</action>
			    <give_info>tri_snork_leg_start</give_info>				
				</phrase>					
        </phrase_list>
      </dialog>
      <dialog id="volk_quest_change_est">
	           <precondition>new_dialog.tri_snork_leg_have</precondition>
	           <has_info>tri_snork_leg_have</has_info>
	           <dont_has_info>tri_snork_leg_done</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>solomon_ohr_change_est_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>solomon_ohr_change_est_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>solomon_ohr_change_est_2</text>
                                <action>new_dialog.tri_snork_leg_done</action>
				<action>braad_test.spawn_case2</action>
                <give_info>tri_snork_leg_done</give_info>				
				</phrase>					
        </phrase_list>
      </dialog>
      <dialog id="valers_dialog">
        <has_info>esc_valers_done</has_info>
	<dont_has_info>valers_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Hy что? Есть какие-нибудь задания?</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <text>valers_dialog_1</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>Хорошо, бывай.</text>
                 <action>dialogs.break_dialog</action>
                <give_info>esc_sidr_dialog</give_info> 
                <give_info>sidrs_done</give_info>  
                <give_info>valers_end</give_info>            
            </phrase>
        </phrase_list>
    </dialog>
       <dialog id="sidr_dialog">
        <has_info>sidrs_done</has_info>
	<dont_has_info>esc_trade_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Здравствуй! Ты Сидорович?</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <text>Да, это я. Что ты хотел?</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <dont_has_info>esc_sidr_start</dont_has_info>
                <text>Меня зовут Хемуль, мне нужна работа.</text>
                <give_info>esc_sidr_start</give_info> 
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>sidors_dialog</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>Ладно, посмотрим, что можно сделать.</text>  
              	<action>dialogs.break_dialog</action>
                <give_info>start_halek_done</give_info> 
                <action>new_dialog.dell_provodn</action>
                <give_info>prizrak_help_start</give_info>  	
                <give_info>esc_trade_end</give_info>   	
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="esc_sidor_quest_est">
	           <has_info>esc_haleckiy_vern_elevator</has_info>
	           <dont_has_info>prizrak_help_have</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>doctor_help_est_0</text>
				<next>1</next>
                </phrase>
        <phrase id="1">
                <text>doctor_help_est_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>doctor_help_est_2</text>
				<next>3</next>
				</phrase>
        <phrase id="3">
                <text>doctor_help_est_3</text>
			    <give_info>prizrak_help_have</give_info>
                            <action>new_dialog.give_sidora_fleha</action>
                            <action>new_dialog.dell_halek</action>
                            <give_info>esc_hulek_dialog</give_info>
                            <give_info>esc_spawn_solds</give_info>
                            <give_info>hulek_done</give_info>
				</phrase>					
        </phrase_list>
      </dialog>
    <dialog id="esc_rush_baza_2">
           <has_info>rushs_done</has_info>
           <dont_has_info>rushy_ok</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Хмм....У них не такие уж и жёсткие стволы.</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <text>Есть и опаснее, вот увидишь.</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Поживём, увидим.</text>
               <next>3</next>
           </phrase>
           <phrase id="3">
               <text>Ладно, спасибо тебе большое, держи награду, удачи!</text>
               <next>4</next>
           </phrase>
           <phrase id="4">
               <text>Спасибо, бывай!</text>
               <give_info>rushy_ok</give_info>
               <give_info>hulek_quest_done</give_info>
               <give_info>esc_spawn_poslan</give_info>
               <action>sms.sms4</action>
               <give_info>sidor_keys_nado</give_info>
               <action>new_dialog.podarok_haleki</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="esc_rush_baza_1">
            <has_info>hulek_done</has_info>
           <dont_has_info>rushy_start</dont_has_info>
       <phrase_list>
           <phrase id="0">
               <text>Ну, что, вы готовы?</text>
               <next>1</next>
           </phrase>
           <phrase id="1">
               <dont_has_info>esc_hulek_start</dont_has_info>
               <text>Да, держи РПГ. У них там бронированая машина. Чтобы прорваться, нужно уничтожить её.</text>
               <next>2</next>
           </phrase>
           <phrase id="2">
               <text>Я разберусь. Вперёд!</text>
               <give_info>esc_hulek_start</give_info>
               <give_info>rushy_start</give_info>
               <give_info>rush_blokpost</give_info>
               <give_info>rush_baza_start</give_info>
               <action>new_dialog.esc_leadernodata</action>
               <action>new_dialog.weapon_rpg</action>
               <action>dialogs.break_dialog</action>
           </phrase>
       </phrase_list>
   </dialog>
   <dialog id="halek_ohr_need_conserva">
                   <has_info>hulek_quest_done</has_info>
	           <dont_has_info>need_eda_start</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>haron_ohr_need_conserva_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>haron_ohr_need_conserva_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>haron_ohr_need_conserva_2</text>
                <give_info>need_eda_start</give_info>
                                <action>new_dialog.atp_box_conserv</action>
				</phrase>					
        </phrase_list>
      </dialog>
      <dialog id="halek_ohr_need_conserva_est">
	           <precondition>new_dialog.actor_10conserva_have</precondition>
			   <has_info>need_eda_have</has_info>
	           <dont_has_info>need_eda_done</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>haron_ohr_need_conserva_est_0</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>haron_ohr_need_conserva_est_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>haron_ohr_need_conserva_est_2</text>
                <give_info>need_eda_done</give_info>
				<action>new_dialog.actor_10conserva_otdal</action>
                                <action>new_dialog.nagrada_conserv</action>
				</phrase>						
        </phrase_list>
      </dialog>
      <dialog id="sidor_keys_start">
                   <has_info>sidor_keys_nado</has_info>
	           <dont_has_info>sidor_keys_start</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>Сидор, ты, что-то хотел?</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>Да. Мне нужен кейс с блокпоста, принеси его мне, если деньги нужны.</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>Хорошо, попробую найти.</text>
                <give_info>sidor_keys_start</give_info>
				</phrase>					
        </phrase_list>
      </dialog>
      <dialog id="sidor_keys_next">
	           <precondition>new_dialog.actor_keys_have</precondition>
			   <has_info>sidor_keys_have</has_info>
	           <dont_has_info>sidor_keys_done</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>Вот, принёс кейс.</text>
                <next>1</next>
                </phrase>
        <phrase id="1">
                <text>Хорошо, держи антирады, пригодятся.</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>Спасибо.</text>
                <give_info>sidor_keys_done</give_info>
                <give_info>sidor_peredat_done</give_info>
				<action>new_dialog.actor_keys_otdal</action>
                                <action>new_dialog.nagrada_keys_sidor</action>
				</phrase>						
        </phrase_list>
      </dialog>
      <dialog id="price_dialog">
	<dont_has_info>esc_price_end</dont_has_info>
        <phrase_list>
            <phrase id="0">
                <text>Здравствуй! Ты кто? Я тебя здесь не видел.</text>
                <next>1</next>
            </phrase>
            <phrase id="1">  
                <text>Влад Масеев из группы Военных сталкеров, а ты Хемуль, так ведь? Наш главный заинтересован тобой. Не хочешь, подзаработать?</text>
		<action>sim_statistic.mark_all_npc</action>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>Хорошо, Влад. Что за работа?</text>
                <next>111</next>
            </phrase>
            <phrase id="111">
                <text>Найдёшь, нашего главного на АТП. Зовут его Призрачный. Будешь свободен, зайди туда.</text>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>Хорошо, зайду.</text>  
              	<action>dialogs.break_dialog</action>	
                <give_info>esc_price_end</give_info>
                <give_info>esc_price_dialog</give_info>   	
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="sidor_keys_ioga">
                    <has_info>sidor_peredat_done</has_info>
		    <dont_has_info>sidor_keys2_start</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>dan_racia_zahar_0</text>
				<next>1</next>
                </phrase>
        <phrase id="1">
                <text>dan_racia_zahar_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>dan_racia_zahar_2</text>
				<next>3</next>
				</phrase>
		<phrase id="3">
                <text>dan_racia_zahar_3</text>
				<next>4</next>
				</phrase>
        <phrase id="4">
                <text>dan_racia_zahar_4</text>
				<give_info>sidor_keys2_start</give_info>
                                <give_info>esc_spawn_legend</give_info>
                                <give_info>esc_bazar_kluk_start</give_info>
                                <action>sms.sms5</action>
				<action>new_dialog.dan_racia_start</action>
				</phrase>						
        </phrase_list>
      </dialog>	
		
	  <dialog id="sidor_keys_give">
	            <precondition>new_dialog.dan_racia_have</precondition> 
	            <has_info>sidor_keys2_start</has_info>
		    <dont_has_info>sidor_keys2_done</dont_has_info>
	    <phrase_list>
	    <phrase id="0">
                <text>zahar_racia_give_0</text>
				<next>1</next>
                </phrase>
        <phrase id="1">
                <text>zahar_racia_give_1</text>
				<next>2</next>
				</phrase>
		<phrase id="2">
                <text>zahar_racia_give_2</text>
				<next>3</next>
				</phrase>
		<phrase id="3">
                <text>zahar_racia_give_3</text>
				<next>4</next>
				</phrase>
		<phrase id="4">
                <text>zahar_racia_give_4</text>
				<give_info>sidor_keys2_done</give_info>
                                <give_info>ioga_pismo_boro_start</give_info>
                                <give_info>ioga_pism_done</give_info>
				<action>new_dialog.dan_racia_done</action>
				</phrase>					
        </phrase_list>
      </dialog>	
</game_dialogs>
