
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\bread_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\bred\bred.ogf
cost					= 20
inv_name				= "bread"
inv_name_short			= "bread"
inv_weight				= .3
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 9

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[bread]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= weapons\bred\bred.ogf
description			= enc_equipment_food_bread1

inv_name			= Bread
inv_name_short		= Bread
inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 20

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[kolbasa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= weapons\kolbasa\kolbasa.ogf
description			= enc_equipment_food_kolbasa1

inv_name			= Kolbasa
inv_name_short		= Kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 50

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.1
eat_satiety = 0.3
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[kolbasa_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\kolbasa_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\kolbasa\kolbasa.ogf
cost					= 50
inv_name				= "kolbasa"
inv_name_short			= "kolbasa"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 19
inv_grid_y				= 12

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv1.ogf
description			= enc_equipment_food_conserva1

inv_name			= Conserva
inv_name_short		= Conserva
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 300

; eatable item
eat_health = 0.2
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\vodka_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\vodka\vodka
cost					= 100
inv_name				= "vodka"
inv_name_short			= "vodka"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1

ef_weapon_type		= 0

inv_name			= Vodka
inv_name_short		= Vodka
inv_weight			= 0.5	;0.2

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 100

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.01
eat_satiety		= -0.15
eat_power		= 0
eat_radiation	= -0.3
eat_alcohol		= 0.1
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1


[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_guitar.ogf
description = enc_equipment_food_guitar1
cost = 3000
inv_name = "Гитара"
inv_name_short = "Гитара"
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_harmonica.ogf
cost					= 35
inv_name				= "harmonica"
inv_name_short			= "harmonica"
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[antirad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf
description		= enc_equipment_medi_antirad1

inv_name			= Antirad
inv_name_short		= Antirad
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 500

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -1.0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_medi_medkit1
inv_name			= Medkit
inv_name_short		= Medkit
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 250

; eatable item
eat_health			= 0.5
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.1
wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_army]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_army"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka3.ogf
description			= enc_equipment_medi_medkit2
inv_name			= Medkit_army
inv_name_short		= Medkit_army
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 290

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.5
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_scientic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka2.ogf
description			= enc_equipment_medi_medkit3
inv_name			= Medkit_scientific
inv_name_short		= Medkit_scientific
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 20
cost				= 330

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -1.0
wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= energy_drink_name
inv_name_short		= energy_drink_short_name
visual				= equipments\drink_nonstop.ogf ;equipments\drink_stalker.ogf
description			= enc_equipment_energydrink
cost				= 75

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19 ;19 ;11
inv_grid_y			= 7 ;7  ;0
inv_weight			= 0.3

eat_health			= 0
eat_satiety			= 0
eat_power			= 1.0
eat_alcohol			= 0
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[bandage]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= equipments\item_bandage.ogf
description			= enc_equipment_medi_bandage1

inv_name			= bandage
inv_name_short		= bandage
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 40

; eatable item
eat_health = 	0.0
eat_satiety = 	0
eat_power = 	0.0
eat_radiation = 0.0
wounds_heal_perc = 1.0
eat_portions_num = 1	;100

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[binocular_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "devices\binocular_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\binoculars\wpn_binoculars.ogf
cost					= 0
inv_name				= "binocular"
inv_name_short			= "binocular"
inv_weight				= .5
inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 16
inv_grid_y				= 12
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false

[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= equipments\item_pda.ogf
description			= enc_equipment_devic_device-pda1
radius				= 50;0 ;75
slot				= 7

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 20
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false

[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "devices\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= equipments\light_night.ogf
description			= enc_equipment_devic_device-torch1
cost				= 100
inv_name			= device-torch
inv_name_short		= device-torch
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone	= cone_bone
attach_angle_offset		= 0, 0, 1.6
attach_position_offset	= 0.115, 0.00, -0.03
attach_bone_name		= bip01_r_clavicle
auto_attach				= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
disabled_maps						= ai_test,ai_test2, andy_test_

[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_simple"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik1.ogf
description			= enc_equipment_devic_detect1
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
slot				= 8
ef_detector_type	= 1

inv_name			= RadiationDetector
inv_name_short		= RadiationDetector
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 14
cost				= 2000
belt				= true

;описание распознаваемых детектором зон

zone_class_3		= zone_radioactive
; zone_sound_3_		= detectors\DA-2_beep1
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20

[detector_advances]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik2.ogf
description			= enc_equipment_devic_detect2
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop

ef_detector_type	= 1

night_vision_particle		= damage_fx\heli_burn

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\DA-2_beep1
zone_min_freq_3		= 1
zone_max_freq_3		= 20
zone_map_location_3 = anomaly_zone_location

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

inv_name			= AnomalyDetector(DA-1)
inv_name_short		= AnomalyDetector(DA-1)
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 7
cost				= 5000
belt				= true
slot				= 8

[detector_elite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_elite"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop

ef_detector_type	= 1
night_vision_particle		= damage_fx\heli_burn


;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
zone_map_location_1 = anomaly_zone_location
	
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20
zone_map_location_2 = anomaly_zone_location

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3
zone_min_freq_3		= 1
zone_max_freq_3		= 20
zone_map_location_3 = anomaly_zone_location

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30
zone_map_location_4 = anomaly_zone_location

inv_name			= ImprovedAnomalyDetector(UDA-1)
inv_name_short		= ImprovedAnomalyDetector(UDA-1)
description			= enc_equipment_devic_detect3

inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 13000
belt				= true
slot				= 8

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand


[x_ray_antenna]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\arhara_items\x_ray_antenna"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\x_ray_antenna.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Переносная пси-антенна, с помощью неё учёные измеряют пси-волны"
inv_name			     = "Переносная пси-антенна"
inv_name_short		     = "Переносная пси-антенна"
inv_weight			= 35.0
inv_grid_width		     = 2
inv_grid_height		= 3
inv_grid_x			= 0
inv_grid_y			= 41
cost				     = 15000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[voda_min]:identity_immunities        ; Минералка "Березовская"
$spawn 				= "food and drugs\voda"
visual				= weapons\vodka\mineralka
description			= "Минеральная вода Березовская"
inv_name			= "Минералка Березовская"
inv_name_short		= "Минералка "Березовская""
inv_weight			= 0.5
inv_grid_width      = 1
inv_grid_height     = 2	
inv_grid_x          = 35
inv_grid_y          = 40
class				= II_FOOD
cform				= skeleton
cost				= 20
eat_health		= 0.25
eat_satiety		= 0.04
eat_power		= 0
eat_radiation	= -0.1
eat_alcohol		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= -1





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\vodka\vodka_hud.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;               ALWEN ITEMS MOD 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[bread_good]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= weapons\bred\bred.ogf
description			= enc_equipment_food_bread_good

inv_name			= Bread_good
inv_name_short		= Bread_good
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 80


attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.08
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud










[antirad_dop]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf
description		= enc_equipment_medi_antirad1_dop

inv_name			= Antirad_dop
inv_name_short		= Antirad_dop
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 32
inv_grid_y			= 26
cost				= 900

; eatable item
eat_health = 0.0
eat_satiety = 0
eat_power = 1.0
eat_radiation = -1.0
wounds_heal_perc = 0.5
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud







[vodka_min]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1_min

ef_weapon_type		= 0

inv_name			= Min
inv_name_short		= Min
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 16
inv_grid_y			= 37
cost				= 40

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.1
eat_satiety		= 0.1
eat_power		= 1.0
eat_radiation	= -0.1
eat_alcohol		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1




[medkit_mulo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_medi_medkit1_mulo
inv_name			= Mulo
inv_name_short		= Mulo
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 29
inv_grid_y			= 26
cost				= 100

; eatable item
eat_health			= 0.1
eat_satiety			= 0
eat_power			= 0
eat_radiation		= -1.0
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud






[bread_sig]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= weapons\sigaret\sigaret.ogf
description			= enc_equipment_food_bread1_sig

inv_name			= bread_sig
inv_name_short		= _bread_sig
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 29
cost				= 10

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.1
eat_satiety = -0.1
eat_power = 0.1
eat_radiation = -0.1
wounds_heal_perc = 0
eat_portions_num = -1



; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud




[vodka_voda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1_voda

ef_weapon_type		= 0

inv_name			= Voda
inv_name_short		= Voda
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 17
inv_grid_y			= 37
cost				= 100

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.3
eat_satiety		= 0.01
eat_power		= 0
eat_radiation	= 0.6
eat_alcohol		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1




[conserva_sar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_sardina.ogf
description			= enc_equipment_food_conserva1_sar

inv_name			= Sardina
inv_name_short		= Sardina
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 39
inv_grid_y			= 39
cost				= 200

; eatable item
eat_health = 0.32
eat_satiety = 0.2
eat_power = 0.6
eat_radiation = -0.01
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699







[conserva_oreh]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_orehi.ogf
description			= enc_equipment_food_conserva1_oreh

inv_name			= Oreh
inv_name_short		= Oreh
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 22
cost				= 50

; eatable item
eat_health = 0.2
eat_satiety = 0.3
eat_power = 1.0
eat_radiation = -0.3
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699







[bread_cpp5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread_cpp5"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_food_bread1-cpp5

inv_name			= bread_cpp5
inv_name_short		= bread_cpp5
inv_weight			= 0.9

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 30
inv_grid_y			= 26
cost				= 500

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.2
eat_satiety = 1.0
eat_power = 1.0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud









[bread_GDE-3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bread_GDE-3"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_food_bread1_GDE-3

inv_name			= Bread_GDE-3
inv_name_short		= Bread_GDE-3
inv_weight			= 0.8

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 27
cost				= 20

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 1.0
eat_satiety = 0.7
eat_power = 1.0
eat_radiation = -0.5
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[notebook]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\notebook"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_notebook.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_notebook_desc

inv_name			= "Ноутбук"
inv_name_short		= "Ноутбук"
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 14
inv_grid_y			= 39
cost				= 15000


[metro_2033]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\mono_note"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = enc_metro_2033_1

inv_name			= "Метро 2033"
inv_name_short		= "Метро 2033"
inv_weight			= 0
inv_grid_width      = 2
inv_grid_height     = 1
inv_grid_x          = 9
inv_grid_y          = 32
cost    = 250


[metro_2034]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\mono_note"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = enc_Metro_2034_1

inv_name			= "Метро 2034"
inv_name_short		= "Метро 2034"
inv_weight			= 0
inv_grid_width      = 2
inv_grid_height     = 1
inv_grid_x          = 9
inv_grid_y          = 32
cost    = 250


[yadulin]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\yadulin"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= medic\item_yad.ogf
description			= "Самое дешевое средство в зоне Быстро затягивает раны"
inv_name			= Йадулин
inv_name_short		= Йадулин
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 43
cost				= 70

; eatable item
eat_health = 0.30
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[sir]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\sir"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= food\siro.ogf
description			= enc_sir

inv_name			= Сыр
inv_name_short		= Сыр
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 26
cost				= 50

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.01
eat_satiety = 0.5
eat_power = 0.1
eat_radiation = 0.1
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[yantar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\konserva_yantar"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_yantar.ogf
description			= yantar1

inv_name			= "Сыр Янтарь"
inv_name_short		= "Сыр Янтарь"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 39
cost				= 100

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.0
eat_satiety = 0.5
eat_power = 0.2
eat_radiation = -0.1
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[sandwich]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\sandwich"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= food\sandwich.ogf

inv_name			= Sandwich
inv_name_short		= Sandwich
description		= enc_equipment_food_sandwich1
inv_weight			= 0.1

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 16
inv_grid_y         = 39
cost				= 80


; eatable item
eat_health = 0
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[condensed_milk]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\condensed_milk"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\sgushenka.ogf
description			= enc_equipment_food_condensed_milk1

inv_name			= Condensed_milk
inv_name_short		= Condensed_milk
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 40
cost				= 350

; eatable item
eat_health			=0.0
eat_satiety			=0.35
eat_power			=0.0
eat_radiation		=0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[termos_small]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\termos_small"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\thermos_small.ogf
description			= item_termos_small

inv_name			= "Маленький термос с чаем"
inv_name_short		= "Маленький термос с чаем"
inv_weight			= 0.4

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 11
inv_grid_y			= 35
cost				= 700

; eatable item
eat_health = 0.2
eat_satiety = 0.2
eat_power = 0
eat_radiation = -0.2
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[medkit_elite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka4.ogf
description			= enc_equipment_medkit_elite
inv_name			= "Элитная аптечка"
inv_name_short		= "Элитная аптечка"
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 43
cost				= 500

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.3
eat_radiation		= -1.0
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_alcohol			= -1.5
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[flashka]:vodka
$spawn 				= "food and drugs\flashka"
inv_name			= "Фляшка со спиртом"
inv_name_short		= "Фляшка со спиртом"
visual				= food\flashka.ogf ;equipments\drink_stalker.ogf
description			= "Спирт, очень редкая и дорогая вещь в Зоне, однако очень хорошо выводит радиацию из организма, но не стоит им узлопотреблять"
cost				= 1200

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 18
inv_grid_y			= 41
inv_weight			= 0.1

eat_health			= 0.2
eat_satiety			= -0.25
eat_power			= 1.0
eat_alcohol			= 1.0
eat_radiation		= -1.0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[repair_kit_outfit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency    =
$spawn 			= "food and drugs\repair kit outfit"
$prefetch 		= 32
class			= II_ANTIR ;класс не трогаем!
cform                   = skeleton
visual                  = equipments\item_merger.ogf ;модель
description		= enc_equipment_repair_kit_outfit ;ссылка на описание в config\text\rus\....xml

inv_name		= repair_kit_outfit_name ;ссылка на название в config\text\rus\....xml
inv_name_short		= repair_kit_outfit_name ;тоже самое, что и inv_name
inv_weight		= 3.0 ;вес

inv_grid_width		= 2 ;ширина иконки
inv_grid_height		= 2 ;высота иконки
inv_grid_x		= 23 ;координата x иконки
inv_grid_y		= 41 ;координата y иконки
cost			= 3550 ;цена
;всё ниже написанное не трогаем, оно нам и не нужно
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4


[repair_kit_weapon]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency    =
$spawn 			= "food and drugs\repair kit weapon"
$prefetch 		= 32
class			= II_ANTIR ;класс не трогаем!
cform                   = skeleton
visual                  = equipments\item_merger.ogf ;модель
description		= enc_equipment_repair_kit_weapon ;ссылка на описание в config\text\rus\....xml

inv_name		= repair_kit_weapon_name ;ссылка на название в config\text\rus\....xml
inv_name_short		= repair_kit_weapon_name ;тоже самое, что и inv_name
inv_weight		= 2.0 ;вес

inv_grid_width		= 2 ;ширина иконки
inv_grid_height		= 2 ;высота иконки
inv_grid_x		= 27 ;координата x иконки
inv_grid_y		= 41 ;координата y иконки
cost			= 2250 ;цена
;всё ниже написанное не трогаем, оно нам и не нужно
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4


[repair_kit_pistol]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency    =
$spawn 			= "food and drugs\repair kit pistol"
$prefetch 		= 32
class			= II_ANTIR ;класс не трогаем!
cform                   = skeleton
visual                  = equipments\item_merger.ogf ;модель
description		= enc_equipment_repair_kit_pistol ;ссылка на описание в config\text\rus\....xml

inv_name		= repair_kit_pistol_name ;ссылка на название в config\text\rus\....xml
inv_name_short		= repair_kit_pistol_name ;тоже самое, что и inv_name
inv_weight		= 1.0 ;вес

inv_grid_width		= 2 ;ширина иконки
inv_grid_height		= 2 ;высота иконки
inv_grid_x		= 25 ;координата x иконки
inv_grid_y		= 41 ;координата y иконки
cost			= 1750 ;цена
;всё ниже написанное не трогаем, оно нам и не нужно
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4


--/= Ремонтный комплект =-
[repair_kit]:identity_immunities
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "devices\quest_items\repair_kit"
$prefetch            = 32
class                = II_ANTIR
cform                = skeleton
visual               = physics\box\box_lab_01.ogf
radius               = 1
description          = "Многоразовый ремонтный набор для оружия и брони."
inv_name             = "Ремкомплект"
inv_name_short       = "Ремкомплект"
inv_weight           = 10
inv_grid_width       = 2   
inv_grid_height      = 2
inv_grid_x           = 29
inv_grid_y           = 41
cost                 = 25000
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
animation_slot       = 4


[bandage_arm]:bandage ; Специальный бинт
$spawn 				= "food and drugs\bandage"
visual				= equipments\arm_bandage.ogf
description			= enc_equipment_bandage_dmx
inv_name			= "Специальный бинт"
inv_name_short		= "Специальный бинт"
inv_weight			= 0.1	
inv_grid_x			= 18
inv_grid_y			= 40
cost				= 150
eat_health          = 0.05
eat_power           = 0.0
eat_radiation       = -0.2


[medkit_jod]:identity_immunities     
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= physics\decor\butilka_2.ogf
description			= "Редок в Зоне.Заживляет раны."
inv_name			= Йод
inv_name_short		= Йод
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 26
inv_grid_y			= 43
cost				= 96

; eatable item
eat_health			= 0.2
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.9
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4   

;hud item
hud = wpn_vodka_hud


[varenie]:vodka
$spawn 				= "food and drugs\varenie"
inv_name			= "Банка Варенья"
inv_name_short		= "Банка Варенья"
visual				= physics\decor\bottle_bar_1.ogf  ;equipments\drink_stalker.ogf
description			= enc_equipment_bottle
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 36
inv_grid_y			= 40
inv_weight			= 0.1
eat_health			= 0.1
eat_satiety			= 0.1
eat_power			= 0.4
eat_alcohol			= 0
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.9
cost				= 300
attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;vertel_boar_nobranch;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[vertel_boar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vertel_boar"
;$prefetch 			= 32
class				= II_BANDG
cform				= skeleton
visual		= physics\dead_body\vertel_boar_nobranch.ogf
description			= enc_equipment_vertel_boar

inv_name			= vertel_boar
inv_name_short		= vertel_boar
inv_weight			= 1.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 37
inv_grid_y			= 42
cost				= 1000

; eatable item
eat_health = 1.0
eat_satiety = 1.0
eat_power = 1.0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[pohlebka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\pohlebka"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= physics\decor\kitchen_tarelka2.ogf
description			= enc_equipment_food_pohlebka

inv_name			= pohlebka
inv_name_short		= pohlebka
inv_weight			= 0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 41
cost				= 100

; eatable item
eat_health = 0.15
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0	
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[ogursi]:conserva   ; Маринованные огурчики
$spawn 				= "food and drugs\ogursi"
inv_name			= "Огурцы маринованные"
inv_name_short		= "Огурцы маринованные" 
visual				= equipments\item_cucumber_banka.ogf
description			= "Маринованные огурцы, редкий продукт для Зоны, возможно найти в подвалах брошеных домов, но уже очень и очень редко, есть вполне можно"
cost				= 75
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x          = 34
inv_grid_y          = 43
inv_weight		    = 0.6
eat_satiety			= 0.4
eat_alcohol			= -1.0


[chas]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "devices\hem_items\chas"
cform                   = skeleton
class					= II_ATTCH
visual                  = equipments\chasi.ogf
radius				= 1
quest_item			= true
cost					= 0
description			= "Фамильные часы полковника Ковальчука"
inv_name				= "часы"
inv_name_short			= "часы"
inv_weight				= 0.08
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 28
inv_grid_y				= 40 


[sleep_bag]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\sleep_bag"
$prefetch 		= 32
class			= II_ANTIR 
cform           = skeleton
visual          = equipments\item_spalnik.ogf 
description		= "Отличный спальный мешок. Ткань не рвется, устойчивая к воде. Отличная вещь переночевать в Зоне."
 
inv_name			= "Спальный мешок"
inv_name_short		= "Спальный мешок"
inv_weight			= 0 
 
inv_grid_width		= 2 
inv_grid_height		= 2 
inv_grid_x			= 12 
inv_grid_y			= 39 
cost				= 3000 
 
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0.0
wounds_heal_perc = 0
eat_portions_num = 1
 
; food item
animation_slot		= 4
 
;hud item
hud = wpn_vodka_hud


#include "sh_box.ltx"