<?xml version='1.0' encoding="windows-1251"?>

<xml>

	<specific_character id="gar_seriy" team_default = "1">
		<name>gar_seryi_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_seryi_bio</bio>

		<class>gar_seriy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>511</rank>
		<reputation>-18</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_4</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
			medkit = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<start_dialog>gar_seriy_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>	
	</specific_character>	
	
	<specific_character id="gar_dram_novice" team_default = "1">
		<name>gar_dram_novice_name</name>
		<icon>ui_npc_u_green_stalker_11</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_dram_novice_bio</bio>

		<class>gar_dram_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>212</rank>
		<reputation>19</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_11</visual>
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_3.xml"
	
		<start_dialog>gar_dramm_novice_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>			
	</specific_character>
	
	
	<specific_character id="gar_hellcar" team_default = "1">
		<name>Петров</name>
		<icon>ui_xemul</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_hellcar_bio</bio>

		<class>gar_hellcar</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>594</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<panic_treshold>0</panic_treshold>

		<visual>actors\neytral\petrov</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>gar_hellcar_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="gar_bandit_novice_wounded" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>

		
		<class>gar_bandit_novice_wounded</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>195</rank>
		<reputation>-120</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>gar_wounded_bandit</start_dialog>
	</specific_character>
	
	<specific_character id="gar_bandit_leader" team_default = "1">
		<name>gar_bandit_leader_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_bandit_leader_bio</bio>
		
		<class>gar_bandit_leader</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>199</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
	<!----------------------BANDIT NOVICE----------------------->
	<specific_character id="gar_bandit_novice_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>gar_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>167</rank>
		<reputation>-65</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_novice_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>gar_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-95</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"							
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_novice_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>gar_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>119</rank>
		<reputation>-89</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>
	
	
	<!---------------------------BANDIT general----------------------->
	
	<specific_character id="gar_bandit_general_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>gar_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>125</rank>
		<reputation>-126</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n	
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_general_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>gar_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>124</rank>
		<reputation>-73</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 = 1 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_general_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
				
		<class>gar_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>-100</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj	= 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>
	
	<!---------------------------Stalker general----------------------->
	
	<specific_character id="gar_stalker_general_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>354</rank>
		<reputation>-11</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>515</rank>
		<reputation>14</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_2</visual>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>546</rank>
		<reputation>1</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="gar_stalker_general_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>447</rank>
		<reputation>-15</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	
	<specific_character id="gar_wounded_bandit" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_wounded_bandit</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>408</rank>
		<reputation>-90</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!---------------------------DOLG BLOKPOST----------------------->
	<specific_character id="gar_dolg_blokpost_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>

		<class>gar_dolg_blokpost</class>
		<community>iskatel</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>499</rank>
		<reputation>120</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\iskatel\elit_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_akm \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="gar_dolg_blokpost_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>

		<class>gar_dolg_blokpost</class>
		<community>iskatel</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>520</rank>
		<reputation>86</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\iskatel\elit_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_akm \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="gar_dolg_blokpost_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel2</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>
		
		<class>gar_dolg_blokpost</class>
		<community>iskatel</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>471</rank>
		<reputation>124</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\iskatel\elit_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_akm \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="gar_dolg_blokpost_commander" team_default = "1">
		<name>Дядя Ермол</name>
		<icon>ui_iskatel1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_leader_bio</bio>
		
		<class>gar_dolg_blokpost_commander</class>
		<community>iskatel</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>592</rank>
		<reputation>140</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		
		<visual>actors\iskatel\elit_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_wincheaster1300 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_6.xml"

		<start_dialog>gar_dolg_blokpost</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="gar_sniper" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
				
		<class>gar_sniper</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>443</rank>
		<reputation>-100</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj	= 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="gar_bandit_dm" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>gar_bandit_dm</class>
		<community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"	
	</specific_character>


<specific_character id="ioga" team_default = "1">
<name>Йога</name>
<icon>ui_ioga</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ioga</class>
<community>zeleznodoroznik</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000" max="5000" infinitive="0"></money>
<rank>800</rank>
<reputation>50</reputation>
<visual>actors\bandit\ioga</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>sidor_keys_give</actor_dialog>
<actor_dialog>ioga_pismos_dialog</actor_dialog>
<actor_dialog>gar_ioga_vernul</actor_dialog>
<actor_dialog>ioga_flesh_peredat</actor_dialog>
<actor_dialog>gar_iogas_dialog</actor_dialog>
<actor_dialog>gar_iogas2_dialog</actor_dialog>
</specific_character>


<specific_character id="gar_bandos1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>gar_bandos1</class>
<community>zeleznodoroznik</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>779</rank>
<reputation>50</reputation>
<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_ak74 \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="gar_bandos2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_14</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>gar_bandos2</class>
<community>zeleznodoroznik</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="3000" infinitive="0"></money>
<rank>667</rank>
<reputation>50</reputation>
<visual>actors\bandit\stalker_bandit_14</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_mp5 \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="zub" team_default = "1">
<name>Зуб</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>zub</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000 " max="100000" infinitive="1"></money>
<rank>885</rank>
<reputation>50</reputation>
<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="prozracnyu" team_default = "1">
<name>Прозрачный</name>
<icon>ui_such</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>prozracnyu</class>
<community>zeleznodoroznik</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>886</rank>
<reputation>50</reputation>
<visual>actors\neytral\sych</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pp19 \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>prozarac_quest</actor_dialog>
<actor_dialog>prozarac_quest_completed</actor_dialog>
<actor_dialog>prozrac2_quest</actor_dialog>
<actor_dialog>prozrac_quest2_completed</actor_dialog>
<actor_dialog>mil_trader_repair</actor_dialog>
<actor_dialog>weapons_upgrade_mod</actor_dialog>
</specific_character>


<specific_character id="gar_band_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zeleznodoroznik</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>534</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			wpn_bm-16_full \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	


<specific_character id="gar_band_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zeleznodoroznik</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>534</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
                        wpn_pb \n
                        ammo_9x18_pmm \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


<specific_character id="gar_band_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zeleznodoroznik</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>534</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\bandit</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


<specific_character id="gar_band_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_14</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zeleznodoroznik</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>534</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_14</visual>
		<supplies>
			[spawn] \n
                        wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

<specific_character id="anya" team_default = "1">
<name>Аня</name>
<icon>ui_anya</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>anya</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="3500" infinitive="0"></money>
<rank>887</rank>
<reputation>100</reputation>
<visual>actors\woman\tweed</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_mp5_m1 \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>anya_dialog_est</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="boroda" team_default = "1">
<name>Боров</name>
<icon>ui_npc_u_stalker_bandit_borov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>boroda</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="150000" infinitive="1"></money>
<rank>700</rank>
<reputation>100</reputation>
<visual>actors\bandit\stalker_bandit_borov</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>ioga_pismo_dialog</actor_dialog>
<actor_dialog>borov_quest2_change</actor_dialog>
<actor_dialog>borov_quest2_change_est</actor_dialog>
<actor_dialog>mini_games_dialog</actor_dialog>
</specific_character>


<specific_character id="iskatelleader" team_default = "1">
<name>Хантер</name>
<icon>ui_iskatelleade</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatelleader</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="10000" infinitive="0"></money>
<rank>901</rank>
<reputation>40</reputation>
<visual>actors\iskatel\hunter</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_colt1911 \n
ammo_11.43x23_fmj \n
wpn_vsk94 \n
ammo_9x39_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>prinesi_hvost</actor_dialog>
<actor_dialog>gar_ohota_dial_1</actor_dialog>
<actor_dialog>hanter_cep_zadan</actor_dialog>
<actor_dialog>hanter_cep_zadan_prines</actor_dialog>
<actor_dialog>hanter2_quest</actor_dialog>
<actor_dialog>hanter_quest2_completed</actor_dialog>
<actor_dialog>val_iskat</actor_dialog>
<start_dialog>val_iskat_2</start_dialog>
<actor_dialog>pes_hunter_dialog</actor_dialog>
</specific_character>


<specific_character id="varan" team_default = "1">
<name>Порох</name>
<icon>ui_bandexo</icon>
<bio>Бандит, в Зоне Отчуждения достаточно давно.</bio>

<class>varan</class> 
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>800</rank>
<reputation>-610</reputation>
<money min="100" max="500" infinitive="0"/>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\bandit\stalker_bandit_exoskeleton</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1, wpn_addon_grenade_launcher = 1 \n
ammo_5.45x39_ap = 1 \n
kpk_aza \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
</supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character> 
 

<specific_character id="varanovci" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<bio>Бандит, в Зоне Отчуждения достаточно давно.</bio>

<class>varanovci</class> 
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>800</rank>
<reputation>-610</reputation>
<money min="100" max="500" infinitive="0"/>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
wpn_pp19 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
</supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character> 

</xml>