<?xml version='1.0' encoding="windows-1251"?>

<xml>	  
		  
<specific_character id="specsvobody" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_specsvobody</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>specsvobody</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="6000" infinitive="0"></money>
<rank>789</rank>
<reputation>50</reputation>
<visual>actors\freedom\free_spec</visual>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_usp \n
ammo_11.43x23_fmj \n
wpn_g36 \n
ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="tolyan" team_default = "1">
<name>Толян</name>
<icon>ui_exostalk</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>tolyan</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="6000" infinitive="0"></money>
<rank>876</rank>
<reputation>80</reputation>
<visual>actors\neytral\stalker_new_exoskeleton</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n 
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>tolyan_dialog</actor_dialog>
<actor_dialog>tolyan2_dialog</actor_dialog>
</specific_character>



<specific_character id="abra1" team_default = "1">
<name>Призрачный</name>
<icon>ui_abra</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>abra1</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="40000 " max="120000" infinitive="0"></money>
<rank>906</rank>
<reputation>60</reputation>
<visual>actors\heroes\abra</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj \n
wpn_scar_cry = 1, wpn_addon_scope_acog \n
ammo_5.56x45_ap = 3 \n 
hand_radio \n
device_pda \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>atp_valeg_dialog</start_dialog>
<actor_dialog>atp_valeg2_dialog</actor_dialog>
<actor_dialog>atp_valeg3_dialog</actor_dialog>
<actor_dialog>atp_valeg4_dialog</actor_dialog>
<actor_dialog>atp_valeg5_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="katya" team_default = "1">
<name>Катя</name>
<icon>ui_karina</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>katya</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>456</rank>
<reputation>90</reputation>
<visual>actors\woman\karina</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_pp19 \n
ammo_9x18_pmm \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>katya_quest</actor_dialog>
<actor_dialog>katya_quest_completed</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="digger" team_default = "1">
<name>Крыс</name>
<icon>ui_krys</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>digger</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="7000" infinitive="0"></money>
<rank>887</rank>
<reputation>70</reputation>
<visual>actors\neytral\brodaga</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_mp40 \n
ammo_9x19_fmj \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>digger_dialog</actor_dialog>
<actor_dialog>digger2_dialog</actor_dialog>
</specific_character>


<specific_character id="alkatraz" team_default = "1">
<name>Алькатраз</name>
<icon>ui_straj</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>alkatraz</class>
<community>mahan</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="40000" max="120000" infinitive="0"></money>
<rank>801</rank>
<reputation>150</reputation>
<visual>actors\straj\san_exoskeleton</visual>
<snd_config>characters_voice\human_03\alyans\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_p90 \n
ammo_new2 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="pri_delta2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_deltapro</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>pri_delta2</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>765</rank>
<reputation>70</reputation>
<visual>actors\delta\soldier_usa_mask</visual>
<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj \n
wpn_sig552 = 1, wpn_addon_scope_acog \n
ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="aes_voen" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_deltaexo</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>aes_voen</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>867</rank>
<reputation>70</reputation>
<visual>actors\delta\delta_exo</visual>
<snd_config>characters_voice\human_03\delta\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_pkm \n
ammo_7.62x54r \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
		  


<specific_character id="vintorez" team_default = "1">
<name>Винтарь</name>
<icon>ui_vint</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>vintorez</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>889</rank>
<reputation>40</reputation>
<visual>actors\neytral\vint</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_pab9 \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>vintorez_dialog</actor_dialog>
<actor_dialog>dm_dialog_exchanging_items</actor_dialog>
</specific_character>


<specific_character id="kolyan" team_default = "1">
<name>Колян</name>
<icon>ui_kolyan</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kolyan</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="4200" infinitive="1"></money>
<rank>636</rank>
<reputation>50</reputation>
<visual>actors\neytral\stalker_neytral_hood_3</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_spas12 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>kolyan_dialog</actor_dialog>
</specific_character>



<specific_character id="agr_dolg" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_dolgmil</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>agr_dolg</class>
<community>spec_dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>955</rank>
<reputation>50</reputation>
<visual>actors\dolg\stalker_dolg_military</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="agr_dolg_leader" team_default = "1">
<name>Генерал Крылов</name>
<icon>ui_krylov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>agr_dolg_leader</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>899</rank>
<reputation>90</reputation>
<visual>actors\dolg\komander</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n			
wpn_val \n
ammo_9x39_ap \n	
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dolg_keys_give</actor_dialog>
<actor_dialog>agr_one_kvest_dialog</actor_dialog>
<actor_dialog>agr_one_kvest2_dialog</actor_dialog>
<actor_dialog>agr_two_kvest_dialog</actor_dialog>
<actor_dialog>agr_two_kvest2_dialog</actor_dialog>
<actor_dialog>agr_nasel_doki_dialog</actor_dialog>
</specific_character>


<specific_character id="bolotnuydok" team_default = "1">
<name>Болотный Доктор</name>
<icon>ui_npc_u_izgoy</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>bolotnuydok</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>859</rank>
<reputation>145</reputation>
<visual>actors\izgoy\izgoy</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_vintorez \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>mar_bdoc_dialog</start_dialog>
<actor_dialog>actor_vostanovlenie_zdorovya</actor_dialog>
</specific_character>


<specific_character id="feldser" team_default = "1">
<name>Фельдшер</name>
<icon>ui_feldser</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>feldser</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="12000" infinitive="0"></money>
<rank>667</rank>
<reputation>1250</reputation>
<visual>actors\neytral\feldser</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>mar_feldser_dialog</actor_dialog>
</specific_character>	



<specific_character id="agr_trade_dolg" team_default = "1">
<name>Митяй</name>
<icon>ui_dolgmil</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>agr_trade_dolg</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="100000" infinitive="1"></money>
<rank>766</rank>
<reputation>50</reputation>
<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>mitay_dialog</actor_dialog>
<actor_dialog>mitay2_dialog</actor_dialog>
<actor_dialog>mitay3_dialog</actor_dialog>
<actor_dialog>mita_quest</actor_dialog>
<actor_dialog>mita_quest_completed</actor_dialog>
<actor_dialog>mil_trader_repair</actor_dialog>
<actor_dialog>weapons_upgrade_mod</actor_dialog>
</specific_character>



<specific_character id="agr_glava_stalk" team_default = "1">
<name>Орест</name>
<icon>ui_agr_orest</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>agr_glava_stalk</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000" max="12000" infinitive="0"></money>
<rank>788</rank>
<reputation>50</reputation>
<visual>actors\neytral\orest</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_saiga12c \n
ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>agr_glavar_stalk_dialog</actor_dialog>
<actor_dialog>agr_glavar_stalk2_dialog</actor_dialog>
<actor_dialog>agr_orest_give_dialog</actor_dialog>
<actor_dialog>agr_orest2_give_dialog</actor_dialog>
</specific_character>


<specific_character id="kolyan2" team_default = "1">
<name>kolyan_name</name>
<icon>ui_kolyan</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kolyan2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="5000" infinitive="0"></money>
<rank>637</rank>
<reputation>60</reputation>
<visual>actors\neytral\stalker_neytral_hood_3</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_spas12 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>kolyan_rush_dialog</actor_dialog>
</specific_character>



<specific_character id="kep_sobolev" team_default = "1">
<name>Капитан Соболев</name>
<icon>ui_dolgexo</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kep_sobolev</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="10000" infinitive="0"></money>
<rank>900</rank>
<reputation>60</reputation>
<visual>actors\dolg\kapitan_sobolev</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="mil_kapt" team_default = "1">
<name>Капитан Комаров</name>
<icon>ui_zadrot</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>mil_kapt</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="12000" infinitive="0"></money>
<rank>900</rank>
<reputation>70</reputation>
<visual>actors\soldier\armor_sold</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_beretta \n
ammo_9x19_fmj \n
wpn_pkm \n
ammo_7.62x54r \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_3.xml"
<actor_dialog>mil_kept_dialog</actor_dialog>
<actor_dialog>mil_kept2_dialog</actor_dialog>
<actor_dialog>mil_kept3_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>



<specific_character id="yar" team_default = "1">
<name>Дядька Яр</name>
<icon>ui_kepdolg</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>yar</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000" max="7000" infinitive="0"></money>
<rank>765</rank>
<reputation>50</reputation>
<visual>actors\freedom\yar</visual>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_svd \n
ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>yar_instrument_dialog</actor_dialog>
<actor_dialog>yar_instrument_est</actor_dialog>
<actor_dialog>bar_trader_repair</actor_dialog>
<actor_dialog>weapons_upgrade_mod</actor_dialog>
</specific_character>
		  

<specific_character id="antikvar" team_default = "1">
<name>Антиквар</name>
<icon>ui_antikvar</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>antikvar</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="500000" max="500000" infinitive="1"></money>
<rank>889</rank>
<reputation>100</reputation>
<visual>actors\neytral\antikvar</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>antik_dialog</actor_dialog>
<actor_dialog>antik2_dialog</actor_dialog>
<actor_dialog>vsk94</actor_dialog>
</specific_character>


<specific_character id="masha" team_default = "1">
<name>Маша</name>
<icon>ui_masha</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>masha</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="500 " max="3000" infinitive="0"></money>
<rank>453</rank>
<reputation>30</reputation>
<visual>actors\woman\zoy</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_usp \n
ammo_11.43x23_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>masha_dial_1</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="kail" team_default = "1">
<name>Борис Кровавый</name>
<icon>ui_kail</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kail</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>790</rank>
<reputation>100</reputation>
<visual>actors\neytral\boryan</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_fmj \n 
wpn_lr300_m1 \n
ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="professor_labx" team_default = "1">
<name>Профессор Борщевицкий</name>
<icon>ui_nodata</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>professor_labx</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100" max="300" infinitive="0"></money>
<rank>867</rank>
<reputation>150</reputation>
<visual>actors\stalker_zombi\ucheniy_zomb</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>millab_zombi_dialog</start_dialog>
</specific_character>

<specific_character id="brin" team_default = "1">
<name>Брин</name>
<icon>ui_brin</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>brin</class>
<community>mahan</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>905</rank>
<reputation>50</reputation>
<visual>actors\straj\bren</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_revolver \n
ammo_0x44 \n
warl_flash \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="rad_straj_veteran" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_straj</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>rad_straj_veteran</class>
<community>mahan</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>889</rank>
<reputation>20</reputation>
<visual>actors\straj\san_exoskeleton</visual>
<snd_config>characters_voice\human_03\alyans\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_sig220 \n
ammo_11.43x23_fmj \n
wpn_g36 = 1,addon_grenade_launcher_m203 \n
ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="brat1" team_default = "1">
<name>Капитан</name>
<icon>ui_brat</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>brat1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="500 " max="1000" infinitive="0"></money>
<rank>590</rank>
<reputation>100</reputation>
<visual>actors\novice\kapitan</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>mar_kapitan_dialog</actor_dialog>
</specific_character>


<specific_character id="glavar" team_default = "1">
<name>Клинт</name>
<icon>ui_graf</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>glavar</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="10000" infinitive="0"></money>
<rank>887</rank>
<reputation>20</reputation>
<visual>actors\neytral\klint</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
wpn_abakan_m2 \n
ammo_5.45x39_fmj \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>val_pomos_lager_stalk</actor_dialog>
<actor_dialog>klint_pomos_dialog</actor_dialog>
<actor_dialog>klint2_dialog</actor_dialog>
</specific_character>
	
<specific_character id="rad_prut" team_default = "1">
<name>Прут</name>
<icon>ui_npc_u_stalker_neytral_balon_8</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>rad_prut</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000" max="3000" infinitive="0"></money>
<rank>488</rank>
<reputation>30</reputation>
<visual>actors\neytral\stalker_neytral_balon_8</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>tolik_dialog</actor_dialog>
</specific_character>


<specific_character id="ymnuk" team_default = "1">
<name>Умник</name>
<icon>ui_npc_u_stalker_ki_antigas</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ymnuk</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="6000" infinitive="0"></money>
<rank>588</rank>
<reputation>40</reputation>
<visual>actors\killer\stalker_ki_antigas</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_akm \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>rad_ymnuk_dialog</start_dialog>
<actor_dialog>rad_ymnuk2_dialog</actor_dialog>
<actor_dialog>rad_ymnuk3_dialog</actor_dialog>
</specific_character>	


<specific_character id="gromov" team_default = "1">
<name>Профессор Громов</name>
<icon>ui_gromov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>gromov</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="120000" infinitive="0"></money>
<rank>901</rank>
<reputation>20</reputation>
<visual>actors\ecolog\gromov</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_gauss_new \n
ammo_gauss \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>x18_gromov_hello_dialog</start_dialog>
<actor_dialog>x18_gromov_dialog</actor_dialog>
</specific_character>


<specific_character id="pilot" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_pilot</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>pilot</class>
<community>nabludatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>777</rank>
<reputation>50</reputation>
<visual>actors\delta\pilot</visual>
<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_beretta \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="leshiy" team_default = "1">
<name>Леший</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>leshiy</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="3000" infinitive="0"></money>
<rank>468</rank>
<reputation>40</reputation>
<visual>actors\neytral\stalker_neytral_hood_2</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_spas12 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>lesh_quest</actor_dialog>
<actor_dialog>lesh_quest_completed</actor_dialog>
</specific_character>


<specific_character id="sanek" team_default = "1">
<name>Александр</name>
<icon>ui_sanek</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>sanek</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>777</rank>
<reputation>100</reputation>
<visual>actors\neytral\sanek</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_sig220 \n
ammo_11.43x23_hydro \n
wpn_pps43 \n
ammo_762x25_p \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<actor_dialog>esc_sanek_dialog</actor_dialog>
<actor_dialog>esc_sanek2_dialog</actor_dialog>
<actor_dialog>aver_sanek_dialog</actor_dialog>
<actor_dialog>aver_sanek2_dialog</actor_dialog>
<actor_dialog>aver_sanek3_dialog</actor_dialog>
</specific_character>


<specific_character id="chehov" team_default = "1">
<name>Чехов</name>
<icon>ui_chehov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>chehov</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="12000" infinitive="0"></money>
<rank>911</rank>
<reputation>70</reputation>
<visual>actors\freedom\chehov</visual>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_usp \n
ammo_11.43x23_fmj \n
wpn_sig550 \n
ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>ioga_flesh_give</actor_dialog>
<actor_dialog>val_zaraza_lager_1</actor_dialog>
<actor_dialog>val_zaraza_lager_2</actor_dialog>
<actor_dialog>chehov_dialog</actor_dialog>
<actor_dialog>chehov2_dialog</actor_dialog>
<actor_dialog>chehov2_dialog_est</actor_dialog>
<actor_dialog>chehov3_dialog</actor_dialog>
</specific_character>


<specific_character id="ashot" team_default = "1">
<name>Ашот</name>
<icon>ui_ashot</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ashot</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="300000" infinitive="1"></money>
<rank>889</rank>
<reputation>50</reputation>
<visual>actors\freedom\ashot</visual>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_usp \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>ashot_dialog</actor_dialog>
<actor_dialog>ashot_kvest1</actor_dialog>
<actor_dialog>ashot_kvest2</actor_dialog>
<actor_dialog>ashot_kvest2_est</actor_dialog>
<actor_dialog>ashot_kvest3</actor_dialog>
<actor_dialog>ashot_kvest3_est</actor_dialog>
</specific_character>


<specific_character id="furgon" team_default = "1">
<name>Фургон</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>furgon</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="9000" infinitive="0"></money>
<rank>677</rank>
<reputation>40</reputation>
<visual>actors\neytral\stalker_neytral_hood_8</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>mil_trader_repair</actor_dialog>
<actor_dialog>furgon_instrument_dialog</actor_dialog>
<actor_dialog>furgon_instrument_est</actor_dialog>
</specific_character>


<specific_character id="potapov" team_default = "1">
<name>Механик Потапов</name>
<icon>ui_potapov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>potapov</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>778</rank>
<reputation>50</reputation>
<visual>actors\ecolog\potapov</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro \n 
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>yantar_trader_repair</actor_dialog>
<actor_dialog>weapons_upgrade_mod</actor_dialog>
</specific_character>

<specific_character id="freeman" team_default = "1">
<name>ros_freeman_name</name>
<icon>ui_npc_u_green_stalker_7</icon>
<map_icon x="0" y="0"></map_icon>
<bio>ros_freeman_bio</bio>
<class>freeman</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000" max="12000" infinitive="0"></money>
<rank>450</rank>
<reputation>100</reputation>
<visual>actors\ecolog\freeman</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_revolver \n
ammo_0x44 \n
wpn_groza_m1 = 1, wpn_addon_scope \n \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<actor_dialog>mil_gordon_dialog</actor_dialog>
<actor_dialog>mil_gordon2_dialog</actor_dialog>
</specific_character>


<specific_character id="ecolog" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_eco</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ecolog</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000 " max="5000" infinitive="0"></money>
<rank>570</rank>
<reputation>50</reputation>
<visual>actors\ecolog\stalker_ecolog_military7</visual>
<snd_config>characters_voice\human_01\ecolog\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="predvaditel" team_default = "1">
<name>Феникс</name>
<icon>ui_feniks</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>predvaditel</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000" max="120000" infinitive="0"></money>
<rank>890</rank>
<reputation>60</reputation>
<visual>actors\ecolog\stalker_ecolog_exoskeleton</visual>
<snd_config>characters_voice\human_01\ecolog\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_pkm \n
ammo_7.62x54r \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>rad_fenuks_dialog</start_dialog>
<actor_dialog>rad_fenuks2_dialog</actor_dialog>
<actor_dialog>rad_fenuks3_dialog</actor_dialog>
<actor_dialog>rad_fenuks4_dialog</actor_dialog>
</specific_character>


<specific_character id="ecozombi" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_ecozombi</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>ecozombi</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100 " max="300" infinitive="0"></money>
<rank>690</rank>
<reputation>30</reputation>
<visual>actors\ecolog\eco</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_flame \n
ammo_flame \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="rygyi" team_default = "1">
<name>Лёня Спаситель</name>
<icon>ui_rygyi</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>rygyi</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="500" max="5000" infinitive="0"></money>
<rank>888</rank>
<reputation>50</reputation>
<visual>actors\neytral\rygyi</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
wpn_vintorez \n
ammo_9x39_pab9 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_rush_2</actor_dialog>
<actor_dialog>esc_rush_1</actor_dialog>
</specific_character>


<specific_character id="radriges" team_default = "1">
<name>Семёныч</name>
<icon>ui_radriges</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>radriges</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000" max="10000" infinitive="0"></money>
<rank>888</rank>
<reputation>100</reputation>
<visual>actors\novice\semen</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
wpn_l85 \n
ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>radrig_dialog</actor_dialog>
<actor_dialog>radriga2_dialog</actor_dialog>
</specific_character>


<specific_character id="padluk" team_default = "1">
<name>Фридрих</name>
<icon>ui_freedom</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>padluk</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2000 " max="4000" infinitive="0"></money>
<rank>666</rank>
<reputation>10</reputation>
<visual>actors\freedom\stalker_sv_minigamer</visual>
<snd_config>characters_voice\human_01\bandit2\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_hpsa \n
ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>predatel_dialog</actor_dialog>
</specific_character>


<specific_character id="shilov" team_default = "1">
<name>Шилов</name>
<icon>ui_shilov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>shilov</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="60000 " max="70000" infinitive="1"></money>
<rank>598</rank>
<reputation>30</reputation>
<visual>actors\neytral\shilov</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>volk_task_dialog</actor_dialog>
</specific_character>


<specific_character id="esc_jasha" team_default = "1">
<name>Яшка Бессмертный</name>
<icon>ui_npc_u_zombie_fresh_0</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>esc_jasha</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000" max="5000" infinitive="0"></money>
<rank>667</rank>
<reputation>30</reputation>
<visual>actors\neytral\stalker_respirat</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pp19 \n
ammo_9x18_fmj \n
grenade_light = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="mixa" team_default = "1">
<name>Миха</name>
<icon>ui_price</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>mixa</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>889</rank>
<reputation>60</reputation>
<visual>actors\dolg\mixa</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_walther \n
ammo_9x19_fmj \n
wpn_abakan = 1, addon_scope, addon_grenade_launcher \n 
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>mixa_dialog</actor_dialog>
<actor_dialog>mix_quest</actor_dialog>
<actor_dialog>mix_quest_completed</actor_dialog>
</specific_character>

<specific_character id="pri_inna" team_default = "1">
<name>Инна</name>
<icon>ui_jana</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>pri_inna</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="2300" max="4500" infinitive="0"></money>
<rank>656</rank>
<reputation>100</reputation>
<visual>actors\woman\inna</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_mp5 \n
ammo_9x19_fmj \n
wpn_binoc \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_inna_dialog</start_dialog>
<actor_dialog>pri_inna2_dialog</actor_dialog>
</specific_character>


<specific_character id="pyla" team_default = "1">
<name>Пуля</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>pyla</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="600 " max="2000" infinitive="0"></money>
<rank>567</rank>
<reputation>128</reputation>
<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>pyla_dialog</actor_dialog>
</specific_character>


<specific_character id="mar_mazay" team_default = "1">
<name>Мазай</name>
<icon>ui_npc_u_stalker_sv_balon_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>mar_mazay</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="700" max="3000" infinitive="0"></money>
<rank>594</rank>
<reputation>20</reputation>
<visual>actors\neytral\stalker_neytral_balon_7</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj = 1 \n
wpn_abakan \n
ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>mar_mazay_dialog</start_dialog>
</specific_character>


<specific_character id="provodnikdolg" team_default = "1">
<name>Проводник Долга</name>
<icon>ui_npc_u_stalker_do_antigas</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>provodnikdolg</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="12000" infinitive="0"></money>
<rank>694</rank>
<reputation>1000</reputation>
<visual>actors\dolg\stalker_gasmask_duty_cop_soc</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj \n
wpn_spas12 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_dialog_guider_script</actor_dialog>
</specific_character>


<specific_character id="zveroboy" team_default = "1">
<name>Петрович</name>
<icon>ui_zveroboy</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>zveroboy</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000" max="6000" infinitive="0"></money>
<rank>888</rank>
<reputation>30</reputation>
<visual>actors\neytral\petrov</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ppsh \n
ammo_baraban \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>gar_rush_lager_1</actor_dialog>
<actor_dialog>gar_rush_lager_2</actor_dialog>
<actor_dialog>petrov_quest_dialog</actor_dialog> 
<actor_dialog>petrov_quest_est</actor_dialog>
</specific_character>


<specific_character id="kalugin" team_default = "1">
<name>Проф. Калугин</name>
<icon>ui_kalugin</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>kalugin</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>886</rank>
<reputation>150</reputation>
<visual>actors\ucheniy\ucheniy_1</visual>
<snd_config>characters_voice\human_01\ecolog\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_walther \n 
ammo_9x19_fmj \n 
wpn_ak74u \n
ammo_5.45x39_ap \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_dialog_guider_script</actor_dialog>
</specific_character>

<specific_character id="warl_gromov" team_default = "1">
<name>Профессор Громов</name>
<icon>ui_gromov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>warl_gromov</class>
<community>mahan</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="4000 " max="120000" infinitive="0"></money>
<rank>900</rank>
<reputation>10</reputation>
<visual>actors\ecolog\gromov</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_gauss_new \n
ammo_gauss \n
kpk_gromov \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml" 
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="warl_straj_master" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_tanker</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>warl_straj_master</class>
<community>mahan</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="40000" max="120000" infinitive="0"></money>
<rank>900</rank>
<reputation>100</reputation>
<visual>actors\neytral\act_tank7</visual>
<snd_config>characters_voice\human_03\alyans\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pkm \n
ammo_7.62x54r \n
medkit_elite = 30\n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>


<specific_character id="iskatel_npc" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="400 " max="1000" infinitive="0"></money>
<rank>586</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_1</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_mp40 \n
ammo_9x19_pbp \n
device_torch \n
	#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
	<start_dialog>val_alfa_zp_help1</start_dialog>
</specific_character>


<specific_character id="iskatel_npc1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc1</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>567</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_2</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_mp40 \n
ammo_9x19_pbp \n
#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
<start_dialog>val_alfa_zp_help2</start_dialog>
</specific_character>


<specific_character id="iskatel_npc2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc2</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>568</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_3</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
<start_dialog>val_alfa_zp_help3</start_dialog>
</specific_character>



<specific_character id="iskatel_npc4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc4</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>587</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_1</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_ppsh \n
ammo_baraban \n
#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
<start_dialog>val_alfa_zp_help4</start_dialog>
</specific_character>


<specific_character id="iskatel_npc3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc3</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>598</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_3</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_mosin \n
ammo_7.62x54_7h1 \n
#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
<start_dialog>val_alfa_zp_help5</start_dialog>
</specific_character>


<specific_character id="iskatel_npc5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_iskatel1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>iskatel_npc5</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>587</rank>
<reputation>40</reputation>
<visual>actors\iskatel\elit_stalker_2</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pb \n
ammo_9x18_fmj \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
#include "gameplay\character_food.xml"
	#include "gameplay\character_drugs.xml"
	</supplies>
		
	#include "gameplay\character_criticals_6.xml"
	#include "gameplay\character_dialogs.xml"
<start_dialog>val_alfa_zp_help6</start_dialog>
</specific_character>
 

<specific_character id="valstalk_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>788</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_l85 \n
                        ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


	<specific_character id="valstalk_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_stalkresp</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>634</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_respirat</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
                        ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_head_5</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_8" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_10" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_11" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_12" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_13" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_14" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="val_shakal_15" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


 <specific_character id="petrov2" team_default = "1">
<name>petrov_name</name>
<icon>ui_zveroboy</icon>
<bio>esc_wolf_bio</bio>
<class>petrov2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="3000" max="5000" infinitive="0"></money>
<rank>595</rank>
<reputation>60</reputation>
<visual>actors\neytral\petrov</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ppsh \n
ammo_baraban \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>petrovs_dialog</actor_dialog>
</specific_character>


<specific_character id="andrei" team_default = "1">
<name>Андрей</name>
<icon>ui_andrei</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>andrei</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="5000 " max="120000" infinitive="0"></money>
<rank>906</rank>
<reputation>50</reputation>
<visual>actors\dolg\andrei</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n 
wpn_fort \n
ammo_9x18_fmj \n
wpn_binachi \n
ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>agr_andrey_dialog</actor_dialog>
<actor_dialog>agr_gruppa_naydena_dialog</actor_dialog>
<actor_dialog>agr_andrey2_dialog</actor_dialog>
<actor_dialog>agr_andrey3_dialog</actor_dialog>
</specific_character>


<specific_character id="agr_sniper_kil" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>575</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svu \n
			ammo_7.62x54_7h1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="agr_kommanderkiller" team_default = "1">
		<name>Хабиб</name>
		<icon>ui_npc_u_stalker_ki_informator</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>790</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\killer\stalker_ki_informator</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

  <specific_character id="yan_zombig" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_zombispec</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>463</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\stalker_zombi\stalker_zombied_specnaz_no_helm_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="yan_zombig2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_zombiexo</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>790</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\stalker_zombi\stalker_zombied_neutral_exo_no_helm</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="yan_stalk" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_exostalk</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>890</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_new_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="yan_krugl" team_default = "1">
		<name>Проффесор Круглов</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>690</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
			kruglov_flash \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
                
                <actor_dialog>feniks_dialog</actor_dialog>
                <actor_dialog>krugl2_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

        
        <specific_character id="und_ecodolg" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>670</rank>
		<reputation>5</reputation>
		<money min="1000" max="2500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ecolog\eco</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
                
                <actor_dialog>und_bazar_pro_doki_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="mar_psih" team_default = "1">
		<name>Псих</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>zeleznodoroznik</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>671</rank>
		<reputation>5</reputation>
		<money min="1000" max="3500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
                        wpn_ak74 \n
                        ammo_5.45x39_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
                
                <start_dialog>mar_psih_dialog</start_dialog>
                <actor_dialog>mar_psih2_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


        <specific_character id="mar_yaroslav" team_default = "1">
		<name>Ярослав</name>
		<icon>ui_eblan</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_otbrosi_1</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>771</rank>
		<reputation>5</reputation>
		<money min="1000" max="3500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\yaroslav</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
                        wpn_lr300 \n
                        ammo_5.56x45_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
                
                <actor_dialog>mar_yaroslav_dialog</actor_dialog>
                <actor_dialog>mar_yaroslav2_dialog</actor_dialog>
                <actor_dialog>mar_yaroslav3_dialog</actor_dialog>
                <actor_dialog>mar_yaroslav4_dialog</actor_dialog>
                <actor_dialog>mar_yaroslav5_dialog</actor_dialog>
                <actor_dialog>mar_yaroslav6_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>


      <specific_character id="mar_band_1" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_3</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_band_1</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>381</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\bandit</visual>
      <supplies>
         [spawn] \n
         wpn_bm-16_full \n
         ammo_12x70_buck \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   
</specific_character>


      <specific_character id="mar_band_2" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_5</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_band_2</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>361</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_5</visual>
      <supplies>
         [spawn] \n
         wpn_pp19 \n
         ammo_9x18_fmj \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   
</specific_character>


      <specific_character id="mar_band_3" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_14</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_band_3</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>391</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_14</visual>
      <supplies>
         [spawn] \n
         wpn_walther \n
	 ammo_9x19_fmj = 1 \n
         wpn_mp40 \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   
</specific_character>


     <specific_character id="mar_band_4" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_14</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_band_4</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>461</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_14</visual>
      <supplies>
         [spawn] \n
         wpn_walther \n
	 ammo_5.45x39_ap \n
         wpn_ak74u \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   
</specific_character>


     <specific_character id="mar_band_5" team_default = "1">
      <name>GENERATE_NAME_bandit</name>
      <icon>ui_npc_u_stalker_bandit_veteran</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_band_5</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>561</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_veteran</visual>
      <supplies>
         [spawn] \n
         wpn_pb \n
	 ammo_5.45x39_ap \n
         wpn_ak74 \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   
</specific_character>


     <specific_character id="mar_kozur" team_default = "1">
      <name>Козырь</name>
      <icon>ui_kozur</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_kozur</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>691</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\kozur</visual>
      <supplies>
         [spawn] \n
         wpn_walther \n
	 ammo_9x19_fmj = 1 \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   

     <start_dialog>mar_kozur_dialog</start_dialog>
     <actor_dialog>mar_kozur2_dialog</actor_dialog>
     <actor_dialog>mar_kozur3_dialog</actor_dialog>
</specific_character>


<specific_character id="mar_muhtar" team_default = "1">
      <name>Мухтар</name>
      <icon>ui_bandexo</icon>
      <bio>esc_bandit_novice_bio</bio>
 
      <class>mar_muhtar</class>
      <community>zeleznodoroznik</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
 
      <rank>651</rank>
      <reputation>-67</reputation>
 
      <snd_config>characters_voice\human_02\bandit\</snd_config>
      <crouch_type>1</crouch_type>
 
      <panic_treshold>0</panic_treshold>
 
      <visual>actors\bandit\stalker_bandit_exoskeleton</visual>
      <supplies>
         [spawn] \n
         wpn_walther \n
	 ammo_9x19_fmj = 1 \n
         wpn_spas12 \n
         ammo_12x70_buck \n
     #include "gameplay\character_items.xml"   \n
     #include "gameplay\character_drugs.xml" \n
     #include "gameplay\character_food.xml"      
      </supplies>
 
     #include "gameplay\character_criticals_3.xml"
     #include "gameplay\character_dialogs.xml"   

     <actor_dialog>mar_muhtar_dialog</actor_dialog>
     <actor_dialog>mar_muhtar2_dialog</actor_dialog>
</specific_character>


     <specific_character id="mar_stepan" team_default = "1">
		<name>Степаныч</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_stepan</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>701</rank>
		<reputation>5</reputation>
		<money min="1300" max="3500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_fmj = 1 \n
                        wpn_akm \n
                        ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
                
                <actor_dialog>mar_stepan_dialog</actor_dialog>
                <actor_dialog>mar_stepan2_dialog</actor_dialog>
                <actor_dialog>stepan_dial_1</actor_dialog>
	</specific_character>


        <specific_character id="mar_glavar_nasosnyi" team_default = "1">
		<name>Пашка</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_glavar_nasosnyi</class>
		<community>clear_sky</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>601</rank>
		<reputation>5</reputation>
		<money min="2300" max="3500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\nebo\stalker_nebo_4</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_fmj = 1 \n
                        wpn_l85 \n
                        ammo_5.56x45_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
              <actor_dialog>mar_paska_dialog</actor_dialog> 
              <actor_dialog>mar_paska2_dialog</actor_dialog>
	</specific_character>


        <specific_character id="mar_matvey" team_default = "1">
		<name>Матвей</name>
		<icon>ui_matvey</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_matvey</class>
		<community>clear_sky</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>603</rank>
		<reputation>5</reputation>
		<money min="2300" max="3500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\nebo\matvey</visual>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
              <actor_dialog>mar_matvey_dialog</actor_dialog> 
              <actor_dialog>mar_matvey2_dialog</actor_dialog>
              <actor_dialog>mar_matvey3_dialog</actor_dialog>
	</specific_character>


        <specific_character id="mar_seregas" team_default = "1">
		<name>Серёга Сталин</name>
		<icon>ui_csky</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_seregas</class>
		<community>clear_sky</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>605</rank>
		<reputation>5</reputation>
		<money min="3300" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\nebo\clear_sky_2</visual>
		<supplies>
			[spawn] \n
			wpn_saiga12c \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
              <actor_dialog>mar_seregas_dialog</actor_dialog> 
              <actor_dialog>mar_seregas_quest_1</actor_dialog> 
              <actor_dialog>mar_seregas_quest_2</actor_dialog>
	</specific_character>


      <specific_character id="marsh_provodn" team_default = "1">
		<name>Егор Раздумчивый</name>
		<icon>ui_nebo1</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_seregas</class>
		<community>clear_sky</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>607</rank>
		<reputation>5</reputation>
		<money min="3300" max="5500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\nebo\stalker_nebo_3</visual>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
              <actor_dialog>marsh_provodnik</actor_dialog>
	</specific_character>


      <specific_character id="mar_voen" team_default = "1">
		<name>Капитан Нагибанов</name>
		<icon>ui_npc_u_soldier_beret_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_voen</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>707</rank>
		<reputation>5</reputation>
		<money min="3300" max="4300" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\soldier_beret</visual>
		<supplies>
			[spawn] \n
			wpn_rpk74 \n
			ammo_5.45x39_ap \n
			device_torch \n
                        mar_zapiska_voen \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="jaba" team_default = "1">
		<name>Жаба</name>
		<icon>ui_jaba</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>jaba</class>
		<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>5</reputation>
		<money min="50000" max="100000" infinitive="1"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\trader\jaba</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
       <actor_dialog>aver_jaba_dialog</actor_dialog>
       <actor_dialog>aver_jaba2_dialog</actor_dialog>
       <actor_dialog>aver_jaba3_dialog</actor_dialog>
       <actor_dialog>aver_jaba4_dialog</actor_dialog>
       <actor_dialog>aver_jaba5_dialog</actor_dialog>
	</specific_character>


    <specific_character id="rad_grisa" team_default = "1">
		<name>Проффесор Гришенко</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>rad_grisa</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>577</rank>
		<reputation>5</reputation>
		<money min="1000" max="2500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\ecolog\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_hydro \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"

       <actor_dialog>grs_quest</actor_dialog>
       <actor_dialog>grs_quest_completed</actor_dialog>
           
	</specific_character>


    <specific_character id="mar_oluh1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_oluh1</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>343</rank>
		<reputation>5</reputation>
		<money min="3300" max="4300" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm-16_full \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


    <specific_character id="mar_oluh2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_oluh2</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>343</rank>
		<reputation>5</reputation>
		<money min="3300" max="4300" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
                        wpn_mp5 \n
                        ammo_9x19_fmj = 1\n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


    <specific_character id="mar_oluh3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_oluh3</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>643</rank>
		<reputation>5</reputation>
		<money min="3300" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\neytral\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
                        wpn_p90 \n
                        ammo_new2 \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


    <specific_character id="mar_oluh4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_oluh4</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>644</rank>
		<reputation>5</reputation>
		<money min="3200" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\neytral\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<supplies>
			[spawn] \n
			wpn_pp19 \n
			ammo_9x18_fmj = 1 \n
                        wpn_binoc \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="atp_voen1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_deltapro</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_voen1</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>567</rank>
		<reputation>5</reputation>
		<money min="3200" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\delta\soldier_usa_mask</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
                        ammo_9x19_fmj \n
                        wpn_m4a1 \n
                        ammo_5.56x45_ap \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="atp_voen2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_deltmask</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_voen2</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>667</rank>
		<reputation>5</reputation>
		<money min="3200" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\delta\soldier_usa_mask1</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
                        ammo_9x19_fmj \n
                        wpn_sig552 = 1, wpn_addon_scope_acog \n
                        ammo_5.56x45_ap \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="atp_voen3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_deltspec</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_voen3</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>779</rank>
		<reputation>5</reputation>
		<money min="3200" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\delta\soldier_usa_spetsnaz</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
                        ammo_9x19_fmj \n
                        wpn_m16a4_pr \n
                        ammo_5.56x45_ap \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="atp_voen4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_delta</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_voen4</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>789</rank>
		<reputation>5</reputation>
		<money min="3200" max="4100" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\delta\sold_usa_spec</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
                        ammo_9x19_fmj \n
                        wpn_aug_a1 \n
                        ammo_5.56x45_ap \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="atp_delta_trader" team_default = "1">
		<name>Виталич</name>
		<icon>ui_vital</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_delta_trader</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>5</reputation>
		<money min="200000" max="350000" infinitive="1"/>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\trader\vital</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
                        ammo_9x19_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"

       <actor_dialog>atp_vitaly_dialog</actor_dialog>
       <actor_dialog>atp_vitaly2_dialog</actor_dialog>
       <actor_dialog>atp_vitaly3_dialog</actor_dialog>
       <actor_dialog>atp_vitaly4_dialog</actor_dialog>
       <actor_dialog>vtls_quest</actor_dialog>
       <actor_dialog>vtls_quest_completed</actor_dialog>
           
	</specific_character>


    <specific_character id="atp_voyaker" team_default = "1">
		<name>Полковник Берёзовский</name>
		<icon>ui_npc_u_soldier_beret_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_voyaker</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>801</rank>
		<reputation>5</reputation>
		<money min="1000" max="1500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\soldier_beret_2</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
                        ammo_11.43x23_fmj \n
                        wpn_abakan_m2 \n
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


    <specific_character id="atp_koluvan" team_default = "1">
		<name>Калыван</name>
		<icon>ui_koluvan</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_koluvan</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>904</rank>
		<reputation>5</reputation>
		<money min="3000" max="5500" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\stalker_ecologs</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_akm \n
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
           
	</specific_character>


    <specific_character id="atp_iskat1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_iskat1</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>789</rank>
		<reputation>5</reputation>
		<money min="3000" max="5500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\elit_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_ak74u \n
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
           
	</specific_character>


    <specific_character id="red_rezanuy" team_default = "1">
		<name>Резанный</name>
		<icon>ui_rezannyi</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>red_rezanuy</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>905</rank>
		<reputation>5</reputation>
		<money min="4000" max="6500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\pavel</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_m1918a2 \n
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <actor_dialog>red_rezany_dialog</actor_dialog>
       <actor_dialog>red_rezany2_dialog</actor_dialog>
       <actor_dialog>red_rezany3_dialog</actor_dialog>
           
	</specific_character>


    <specific_character id="red_iskatel" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>red_iskatel</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>768</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\elit_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_ppsh \n
                        ammo_baraban \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
           
	</specific_character>


    <specific_character id="red_iskatel2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_iskatel1</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>red_iskatel2</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>789</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\elit_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_rpk74 \n
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
           
	</specific_character>


     <specific_character id="red_kovalsuk" team_default = "1">
		<name>Полковник Ковальчук</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>red_kovalsuk</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>903</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\stalker_do_exoskeleton_old</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_thompson \n
                        ammo_11.43x23_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <actor_dialog>red_kovalsuk_dialog</actor_dialog>
       <actor_dialog>red_kovalsuk2_dialog</actor_dialog>
       <actor_dialog>kvls_quest</actor_dialog>
       <actor_dialog>kvls_quest_completed</actor_dialog>
           
	</specific_character>

     <specific_character id="red_daniel" team_default = "1">
		<name>Даниель</name>
		<icon>ui_iskatel7</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>red_daniel</class>
		<community>iskatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>804</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\iskatel\elit_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_vsk94 \n
                        ammo_9x39_pab9 \n
                        kpk_daniel \n
                        af_compas \n
                        atp_med \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

    <specific_character id="mil_vragas" team_default = "1">
		<name>Хранитель</name>
		<icon>ui_combain</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mil_vragas</class>
		<community>mahan</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>807</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\straj\straj_plash</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_kriss_super_v \n
                        ammo_11.43x23_fmj = 1 \n
                        kpk_vraga \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

    <specific_character id="atp_straj1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_straj_regul</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_straj1</class>
		<community>mahan</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>507</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\straj\straj_regular</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_kriss_super_v \n
                        ammo_11.43x23_fmj = 1 \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

    <specific_character id="atp_straj2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_combain</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>atp_straj2</class>
		<community>mahan</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>707</rank>
		<reputation>5</reputation>
		<money min="3000" max="4500" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\alyans\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\straj\combain</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_spas12 \n
                        ammo_12x70_buck \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

    <specific_character id="agr_ekarev" team_default = "1">
		<name>Ст сержант Екарев</name>
		<icon>ui_dolgsas</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>agr_ekarev</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>667</rank>
		<reputation>5</reputation>
		<money min="300" max="400" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\sasdolg</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_spas12 \n
                        ammo_12x70_buck \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

   <specific_character id="pri_sanek" team_default = "1">
		<name>Александр</name>
		<icon>ui_sanek</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_sanek</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>877</rank>
		<reputation>5</reputation>
		<money min="3000" max="4000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\sanek</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
                        ammo_11.43x23_hydro \n
                        wpn_pps43 \n
                        ammo_762x25_p \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <actor_dialog>pri_sanek2_dialog</actor_dialog>
       <actor_dialog>pri_sanek3_dialog</actor_dialog>
           
	</specific_character>
  
    <specific_character id="pri_feniks" team_default = "1">
		<name>Феникс</name>
		<icon>ui_feniks</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_feniks</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>893</rank>
		<reputation>5</reputation>
		<money min="3000" max="4000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\ecolog\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ecolog\stalker_ecolog_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_pkm \n
                        ammo_7.62x54r \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>
 
    <specific_character id="pri_kail" team_default = "1">
		<name>Борис Кровавый</name>
		<icon>ui_kail</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_kail</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>793</rank>
		<reputation>5</reputation>
		<money min="2000" max="3000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\boryan</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
                        ammo_11.43x23_fmj \n 
                        wpn_lr300_m1 \n
                        ammo_5.56x45_ss190 \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>
 
    <specific_character id="pri_vintar" team_default = "1">
		<name>Винтарь</name>
		<icon>ui_vint</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_vintar</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>890</rank>
		<reputation>5</reputation>
		<money min="2000" max="3000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\vint</visual>
		<supplies>
			[spawn] \n
			wpn_vintorez \n
                        ammo_9x39_pab9 \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>


     <specific_character id="pri_andr" team_default = "1">
		<name>Андрей</name>
		<icon>ui_andrei</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_andr</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>907</rank>
		<reputation>5</reputation>
		<money min="4000" max="9000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\andrei</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
                        ammo_9x18_fmj \n
                        wpn_binachi \n
                        ammo_5.56x45_ss190 \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>pri_andrey_dialog</start_dialog>
       <actor_dialog>pri_andrey2_dialog</actor_dialog>
       <actor_dialog>pri_andrey3_dialog</actor_dialog>
       <actor_dialog>pri_andrey4_dialog</actor_dialog>
           
	</specific_character>

     <specific_character id="pri_dolgs1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_dolgmil</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_dolgs1</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>798</rank>
		<reputation>5</reputation>
		<money min="3000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\stalker_dolg_military</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
                        ammo_11.43x23_fmj \n
                        wpn_rpk74 \n
                        ammo_5.45x39_ap \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
       <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
           
	</specific_character>


      <specific_character id="pri_dolgs2" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_dolgs2</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>899</rank>
		<reputation>5</reputation>
		<money min="4000" max="6000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
                        ammo_11.43x23_fmj \n
                        wpn_pkm \n
                        ammo_7.62x54r \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>hello_dialog</start_dialog>
       <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
           
	</specific_character>

     <specific_character id="pri_mixa" team_default = "1">
		<name>Миха</name>
		<icon>ui_price</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_mixa</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>890</rank>
		<reputation>5</reputation>
		<money min="3000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\dolg\mixa</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
                        ammo_9x19_fmj \n
                        wpn_groza_m1 = 1, wpn_addon_scope \n 
                        ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>pri_mixa_dialog</start_dialog>
       <actor_dialog>pri_mixa2_dialog</actor_dialog>
       <actor_dialog>pri_mixa3_dialog</actor_dialog>
       <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
           
	</specific_character>

     <specific_character id="pri_valeg" team_default = "1">
		<name>Призрачный</name>
		<icon>ui_abra</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_valeg</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>907</rank>
		<reputation>5</reputation>
		<money min="7000" max="10000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\heroes\abra</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
                        ammo_11.43x23_fmj \n
                        wpn_scar_cry = 1, wpn_addon_scope_acog \n
                        ammo_5.56x45_ap = 3 \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>pri_valeg_dialog</start_dialog>
       <actor_dialog>pri_valeg2_dialog</actor_dialog>
       <actor_dialog>pri_valeg3_dialog</actor_dialog> 
       <actor_dialog>aes_valeg_dialog</actor_dialog> 
       <actor_dialog>aes_valeg2_dialog</actor_dialog>
           
	</specific_character>

    <specific_character id="pri_nik" team_default = "1">
		<name>Алексей Прутов</name>
		<icon>ui_nik</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_nik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>676</rank>
		<reputation>5</reputation>
		<money min="700" max="1000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\novice\nik</visual>
		<supplies>
			[spawn] \n
			wpn_revolver \n
                        ammo_0x44 \n
                        wpn_spas12 \n
                        ammo_12x70_buck \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>pri_nik_dialog</start_dialog>
           
	</specific_character>

    <specific_character id="pri_bill" team_default = "1">
		<name>Дед Прутов</name>
		<icon>ui_bill</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_bill</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>776</rank>
		<reputation>5</reputation>
		<money min="800" max="1000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\novice\bill</visual>
		<supplies>
			[spawn] \n
                        wpn_toz34 \n
                        ammo_12x76_zhekan \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>pri_bill_dialog</start_dialog>
       <actor_dialog>pri_bill2_dialog</actor_dialog>
           
	</specific_character>

     <specific_character id="pri_bomz" team_default = "1">
		<name>Бомж</name>
		<icon>ui_nodata</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_bomz</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>576</rank>
		<reputation>5</reputation>
		<money min="300" max="500" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\novice\bomz</visual>
		<supplies>
			[spawn] \n
                        wpn_pm \n
                        ammo_9x18_fmj \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

      <specific_character id="sar_strelok" team_default = "1">
		<name>Стрелок</name>
		<icon>ui_strelok</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>sar_strelok</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>950</rank>
		<reputation>5</reputation>
		<money min="5000" max="7000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\hero\stalker_neutral_good</visual>
		<supplies>
			[spawn] \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>sar_strelok_dialog</start_dialog>
           
	</specific_character>

      <specific_character id="gen_straj_snip" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_combain</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>gen_straj_snip</class>
		<community>mahan</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>750</rank>
		<reputation>5</reputation>
		<money min="5000" max="7000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\alyans\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\straj\straj_plash</visual>
		<supplies>
			[spawn] \n
                        wpn_gauss_new \n
                        ammo_gauss \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
           
	</specific_character>

      <specific_character id="gen_valeg" team_default = "1">
		<name>Призрачный</name>
		<icon>ui_abra</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>gen_valeg</class>
		<community>nabludatel</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>908</rank>
		<reputation>5</reputation>
		<money min="7000" max="10000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\heroes\abra</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
                        ammo_11.43x23_fmj \n
                        wpn_scar_cry = 1, wpn_addon_scope_acog \n
                        ammo_5.56x45_ap = 3 \n 
			device_torch \n
		</supplies>
		
       #include "gameplay\character_criticals_4.xml"
       <start_dialog>gen_valeg_dialog</start_dialog>
       <actor_dialog>gen_valeg2_dialog</actor_dialog> 
           
	</specific_character>

  <specific_character id="warl_dina" team_default = "1">
<name>Динка</name>
<icon>ui_tanya</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_wolf_bio</bio>
<class>warl_dina</class>
<community>iskatel</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000 " max="5000" infinitive="0"></money>
<rank>667</rank>
<reputation>50</reputation>
<visual>actors\woman\four</visual>
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_hydro \n
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_drugs.xml" \n 
#include "gameplay\character_food.xml"
	</supplies>
#include "gameplay\character_criticals_3.xml"
<actor_dialog>warl_dinka_dialog</actor_dialog> 
</specific_character>


<specific_character id="pri_stalkpro" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>pri_stalkpro</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>890</rank>
		<reputation>5</reputation>
		<money min="5000" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550 = 1, wpn_addon_scope_susat \n
                        ammo_5.56x45_ap \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
</xml>