; Помповый дробовик Maverick mod.88
;----- правлено N6260 -----------------------------
; калибр, мм                          12x70
; длина ствола, мм                    500
; магазин, шт                         7
; вес без магазина, кг                3.6
; эффективная дальность стрельбы, м   35
; прицельная дальность, м             ---
; дульная скорость пули, м\с          ---
; темп стрельбы, выстр\мин            ---
;---------------------------------------------------
; анимации: King Friday, сборка: ПСЕВДО-S.T.A.L.K.E.R, модели: GSC.
[wpn_wincheaster1300]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\winchester1300"
$npc			 			= on
$prefetch 		 			= 8
scheduled                	= off
cform                    	= skeleton
class                    	= WP_SHOTG
min_radius               	= 0
max_radius               	= 50
description					= enc_weapons1_wpn-wincheaster1300
ef_main_weapon_type			= 1
ef_weapon_type				= 7
;------------------------------------------------------------------
holder_range_modifier	    = 1.0 
holder_fov_modifier		    = 0.7
;------------------------------------------------------------------
tri_state_reload			= on
cost					 	= 4550	;1000
weapon_class			 	= shotgun
ammo_limit		 			= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0
f_mode				        = 2
fire_modes				    = 1, 0
ammo_mag_size		 		= 6
ammo_class		 			= ammo_12x70_buck,ammo_12x76_zhekan,ammo_12x76_dart
;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.28
control_inertion_factor		= 1.3f
disp_rate                   = 1.8
cam_relax_speed         	= 7.0
cam_dispersion          	= 3.0
cam_dispersion_inc			= 0.0
cam_dispertion_frac			= 1.0   
cam_max_angle				= 12
cam_max_angle_horz	        = 9.0
cam_step_angle_horz	        = 1.5
fire_dispersion_condition_factor = 5
misfire_probability 		= 0.005
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002
;-------------------------------------------------------------------
hand_dependence 	 		= 1
single_handed				= 0
slot 				 		= 2
animation_slot		 		= 9
inv_name					= wpn-wincheaster1300
inv_name_short				= wpn-wincheaster1300
inv_weight				    = 3.0

inv_grid_width              = 4
inv_grid_height             = 1
inv_grid_x                  = 10
inv_grid_y                  = 5

kill_msg_x			        = 171
kill_msg_y			        = 104
kill_msg_width		        = 75
kill_msg_height		        = 20
direction                	= 0, 0, 1
shell_point				 	= 0.0, 0.180, 0.647
fire_point               	= 0.0, 0.158, 0.647
fire_point2              	= 0.0, 0.158, 0.647
flame_particles		   		= weapons\generic_weapon05
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	   		= 200
PDM_disp_base 			    = 4.5
PDM_disp_vel_factor 		= 1.7
PDM_disp_accel_factor 		= 1.7
PDM_crouch	 		        = 1.0
PDM_crouch_no_acc 		    = 1.0

hit_power                   = 0.83
hit_impulse	                = 5
hit_type 	                = fire_wound
hit_rate	                = 2.0
fire_distance               = 50
bullet_speed		        = 400
rpm                         = 60

hud                      	= wpn_winchester1300_hud
normal                   	= 0, 1, 0
position                 	= -0.024, -0.097, 0.
orientation              	= 0, 0, 0
;--STRAP PARAMETERS------------------------------------------------
strap_position         		= -0.26,-0.10,0.05
strap_orientation      		= -15,-9,110
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
startup_ammo             	= 10
visual                   	= weapons\winchester1300\wpn_winchester1300.ogf
light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2
ph_mass			 			= 3
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0
zoom_enabled				= true
scope_zoom_factor	    	= 75
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
snd_draw					= new_weapons\winchester\draw, 0.6
snd_holster					= new_weapons\winchester\holster, 0.4
snd_shoot					= new_weapons\winchester\w1300_shot
snd_empty					= new_weapons\winchester\empty, 0.5
snd_reload					= new_weapons\toz34_reload
snd_shoot_duplet			= new_weapons\toz34_shoot_both
snd_open_weapon				= new_weapons\winchester\draw		
snd_add_cartridge			= new_weapons\winchester\load		
snd_close_weapon			= new_weapons\winchester\reload_end		
;------------------------------------------------------------------------------------------
[wpn_winchester1300_hud]
shell_point		 			= 0.0, 0.0, 0.0
fire_point      			= 0,0,-0.65
fire_point2				    = 0,0,-0.65
fire_bone                	= muzzle
orientation              	= 0, 2, 0
position                 	= 0.13,-0.06,-0.05
visual                   	= weapons\winchester1300\wpn_winchester1300_hud.ogf
anim_idle					= idle
anim_reload					= draw
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_shoot_both 			= shoot
anim_idle_aim			    = idle_aim
anim_idle_sprint			= idle_sprint
anim_open_weapon			= reload1
anim_add_cartridge		    = reload2
anim_close_weapon			= reload3
zoom_offset			        = -0.13,0.058,,-0.05
zoom_rotate_x		        = 0.032
zoom_rotate_y		        = 0
