
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Уникальные квестовые артефакты
[af_blood_tutorial]:af_blood
$spawn				= "devices\quest_items\tutorial_blood"
quest_item			= true

[quest_case_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= item_case_esc_name
inv_name_short		= item_case_esc_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 50

[dynamite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dynamite"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\expl_dinamit.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_dynamite_esc_desc

inv_name			= item_dynamite_esc_name
inv_name_short		= item_dynamite_esc_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 4
inv_grid_y			= 18
cost				= 0


[esc_wounded_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_esc_desc

inv_name			= item_flash_esc_name
inv_name_short		= item_flash_esc_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\gunslinger_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_gslinger_agro_desc

inv_name			= item_flash_gslinger_agro_name
inv_name_short		= item_flash_gslinger_agro_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[quest_case_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_02"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_02_desc
inv_name			= item_quest_case_02_name
inv_name_short		= item_quest_case_02_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[val_key_to_underground]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\val_key_to_underground"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_key_x18_desc

inv_name			= item_key_x18_name
inv_name_short		= item_key_x18_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_tiran_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_tiran_desc

inv_name			= item_pda_tiran_name
inv_name_short		= item_pda_tiran_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[bar_lucky_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_lucky_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_lucky_desc

inv_name			= item_pda_lucky_name
inv_name_short		= item_pda_lucky_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0

[bar_ecolog_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_ecolog_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_eco_rost_desc

inv_name			= item_flash_eco_rost_name
inv_name_short		= item_flash_eco_rost_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[lab_x16_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_x16_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\good_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000

[bad_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bad_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_bad_psy_helmet_desc

inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000


[kruglov_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kruglov_flash"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
quest_item			= true

ef_detector_type	= 1

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
	
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1 
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3 
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

description			= item_detector_yantar_desc

inv_name			= item_detector_yantar_name
inv_name_short		= item_detector_yantar_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 1500	;30
;belt				= true;
default_to_ruck		= false

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\crazy_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_crazy_mil_desc

inv_name			= item_flash_crazy_mil_name
inv_name_short		= item_flash_crazy_mil_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0

[mil_svoboda_leader_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_svoboda_leader_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= Svoboda Leader PDA
inv_name_short		= Svoboda Leader PDA
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_pass_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
quest_item			= true

inv_name			= "Scientist" Flash card
inv_name_short		= "Scientist" flash
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

[dar_pass_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= true

inv_name			= CodeX-18
inv_name_short		= CodeX-18
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 18
cost				= 0

[dar_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p4_name
inv_name_short		= item_doc_x18p4_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_docs_hiden_pri_desc

inv_name			= item_docs_hiden_pri_name
inv_name_short		= item_docs_hiden_pri_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\cit_doctors_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= cit_doctors_key_desc
inv_name_short		= cit_doctors_key_short_desc
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder_desc

inv_name			= item_decoder_name	
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost				= 50


[device_pda_npc]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\device_pda_npc"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= enc_equipment_devic_device-PDA1

inv_name			= "ПДА"
inv_name_short		= "ПДА"
inv_weight			= 0.3

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 100


[pda_strelka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_strelka"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
quest_item			= true

description			= enc_equipment_devic_device-PDA1

inv_name			= "ПДА Стрелка"
inv_name_short		= "ПДА Стрелка"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 100

[bun_mahan_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bun_mahan_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= "Документы группировки Крест"
inv_name_short		= "Документы группировки Крест"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 31
cost				= 5000

[kod1_x18]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kod1_x18"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Код от первой двери 3311"

inv_name			= "Код"
inv_name_short		= "Код"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 100


[dead_city_map]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\dead_city_map"
class				= II_ATTCH
cform				= skeleton
visual          	= equipments\item_zapiska.ogf
radius				= 1

inv_name			= dead_city_map
inv_name_short		= dead_city_map
description			= dead_city_map_d
inv_weight			= 0.01
can_trade			= on
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 29
inv_grid_y			= 7
cost				= 0
quest_item			= true

[karta_chaes]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\karta_chaes"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_x16_desc

inv_name			= "Карта ЧАЭС"
inv_name_short		= "Карта ЧАЭС"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 24
inv_grid_y			= 40
cost				= 0


[quest_pasulka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\box_lab_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Пасылка от Винтаря"
inv_name_short		= "Пасылка от Винтаря"
inv_weight			= 2.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 5000


[valeryan_keys]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\safe_container.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Кейс с информацией"
inv_name_short		= "Кейс с информацией"
inv_weight			= 1.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 38
inv_grid_y			= 40
cost				= 5000


[repkits_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ремкомплект №1"

inv_name			= "Ремкомплект №1"
inv_name_short		= "Ремкомплект №1"
inv_weight			= 3.85
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[repkits_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ремкомплект №2"

inv_name			= "Ремкомплект №2"
inv_name_short		= "Ремкомплект №2"
inv_weight			= 3.85
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[repkits_03]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ремкомплект №3"

inv_name			= "Ремкомплект №3"
inv_name_short		= "Ремкомплект №3"
inv_weight			= 3.85
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[box_conserv]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\box_conserv_full.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с свежей тушёнкой"

inv_name			= "Ящик с тушёнкой"
inv_name_short		= "Ящик с тушёнкой"
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 37
cost				= 1000


[keys_iogi]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\safe_container.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Кейс с деньгами"
inv_name_short		= "Кейс с деньгами"
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 38
inv_grid_y			= 40
cost				= 7000


[ioga_pismo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ioga_pismo"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Зашифрованное письмо для Борова от Йоги."

inv_name			= "Письмо Борову"
inv_name_short		= "Письмо Борову"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 0


[ioga_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ioga_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Флешка с фажной инфой, Йога попросил передать её лидеру "Свободы"

inv_name			= "Флешка с важной инфой"
inv_name_short		= "Флешка с важной инфой"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 1000


[yashik_borova]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yashik_borova"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с продовольствием для Борова"

inv_name			= "Ящик с продовольствием"
inv_name_short		= "Ящик с продовольствием"
inv_weight			= 17.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 35
inv_grid_y			= 37
cost				= 10000


[plan_ashot]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\plan_ashota"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_spalnik.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "План для Ашота"

inv_name			= "План"
inv_name_short		= "План"
inv_weight			= 1.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 33
inv_grid_y			= 37
cost				= 5000


[habar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\habar"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Хабар, который нужен Ашоту"

inv_name			= "Хабар"
inv_name_short		= "Хабар"
inv_weight			= 6.80
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 5000


[repkits1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\repkits1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Инструмент для тонкой работы"

inv_name			= "Инструмент для тонкой работы"
inv_name_short		= "Инструмент для тонкой работы"
inv_weight			= 1.60
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[repkits2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\repkits2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Инструмент для грубой работы"

inv_name			= "Инструмент для грубой работы"
inv_name_short		= "Инструмент для грубой работы"
inv_weight			= 1.60
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[repkits3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\repkits3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Инструмент для калибровки"

inv_name			= "Инструмент для калибровки"
inv_name_short		= "Инструмент для калибровки"
inv_weight			= 1.60
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 3000


[pda_petrova]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_petrova"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "ПДА Петровича, которую он попросил передать какому-то Михаилу"

inv_name			= "ПДА Петровича"
inv_name_short		= "ПДА Петровича"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[keys_dolga]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\keys_dolga"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Кейс с инфой для долга"
inv_name_short		= "Кейс с инфой для долга"
inv_weight			= 0.50
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 5000


[kpk_sobolev]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_petrova"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "КПК капитана Соболева"

inv_name			= "КПК капитана Соболева"
inv_name_short		= "КПК капитана Соболева"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[ruksak_food]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ruksak_food"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_rukzak.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Рюкзак с едой для Ореста"

inv_name			= "Рюкзак с едой"
inv_name_short		= "Рюкзак с едой"
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 31
inv_grid_y			= 41
cost				= 15000


[yashik_ammo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yashik_ammo"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_rukzak.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с аммуницией для Ореста"

inv_name			= "Ящик с аммуницией"
inv_name_short		= "Ящик с аммуницией"
inv_weight			= 21.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 40
inv_grid_y			= 42
cost				= 15000


[und_doki]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= "План подземелья НИИ Аграпром"
inv_name_short		= "План подземелья НИИ Аграпром"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000


[medikamenty]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medikamenty"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\safe_container.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Медикаменты погибшего отряда экологов"

inv_name			= "Медикаменты"
inv_name_short		= "Медикаменты"
inv_weight			= 1.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 41
cost				= 7000


[killer_infa_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\killer_infa_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Флешка с инфой наёмников, которая нужна Андрею"

inv_name			= "Флешка с инфой наёмников"
inv_name_short		= "Флешка с инфой наёмников"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 5000


[nout_yaroslava]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\nout_yaroslava"
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_notebook.ogf
radius				= 1
quest_item			= false

description			= "Ноутбук ASUS. Принадлежит сталкеру по имени Ярослав"

inv_name			= "Ноутбук ASUS"
inv_name_short		= "Ноутбук ASUS"
inv_weight			= 2.15

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 21
inv_grid_y			= 41
cost				= 6000


[doki_sviblova]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doki_sviblova"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Документы вояк"
inv_name_short		= "Документы вояк"
inv_weight			= 1.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 5000


[yashik_syslova]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yashik_syslova"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с боеприпасами для Суслова"

inv_name			= "Ящик с боеприпасами"
inv_name_short		= "Ящик с боеприпасами"
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 35
inv_grid_y			= 37
cost				= 9000


[konteyner_art]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\konteyner_art"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Контейнер с артефактами для Сидровича"

inv_name			= "Контейнер с артефактами"
inv_name_short		= "Контейнер с артефактами"
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 29
inv_grid_y			= 41
cost				= 7000


[habar_iskatel]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\habar_iskatel"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с хабаром искателей, который нужен Жабе"

inv_name			= "Ящик с хабаром искателей"
inv_name_short		= "Ящик с хабаром искателей"
inv_weight			= 16.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 35
inv_grid_y			= 37
cost				= 15000


[milund_doki]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= "Документы с лаборатории Х-15"
inv_name_short		= "Документы с лаборатории Х-15"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 31
inv_grid_y			= 37
cost				= 1300


[pda_provodn]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_provodn"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= enc_equipment_devic_device-PDA1

inv_name			= "ПДА Проводника"
inv_name_short		= "ПДА Проводника"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[vzryvsatka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\vzryvsatka"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Пластиковая взрывчатка стандартного армейского образца. Оснащена пятисекундным таймером-замедлителем."

inv_name			= "Взрывчатка"
inv_name_short		= "Взрывчатка"
inv_weight			= 0.70

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 37
inv_grid_y			= 37
cost				= 5000


[yashik_fenuksa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yashik_fenuksa"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с боеприпасами для Феникса"

inv_name			= "Ящик с боеприпасами"
inv_name_short		= "Ящик с боеприпасами"
inv_weight			= 25.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 40
inv_grid_y			= 42
cost				= 9000


[fenuks_infa_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\fenuks_infa_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Флешка с инфой Чистого Неба, которая нужна Фениксу"

inv_name			= "Флешка с инфой Чистого Неба"
inv_name_short		= "Флешка с инфой Чистого Неба"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 37
inv_grid_y			= 39
cost				= 5000


[black_box]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\black_box"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Военное дело"

inv_name			= "Чёрный ящик"
inv_name_short		= "Чёрный ящик"
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 35
inv_grid_y			= 42
cost				= 3500


[meshok_food]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\black_box"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\decor\bag_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Мешок с едой, который нужен Виталичу"

inv_name			= "Мешок с едой"
inv_name_short		= "Мешок с едой"
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 40
inv_grid_y			= 39
cost				= 1500


[zapiska_art]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\zapiska_art"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Записка Артёма для его девушки"

inv_name			= "Записка"
inv_name_short		= "Записка"
inv_weight			= 0.1
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 41
inv_grid_y			= 37
cost				= 0


[atp_med]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\atp_med"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\box\box_wood_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Медикаменты, для группировки Военные сталкеры"

inv_name			= "Медикаменты"
inv_name_short		= "Медикаменты"
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 41
cost				= 6000


[kpk_daniel]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kpk_daniel"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Короче там такая история"

inv_name			= "ПДА Даниеля"
inv_name_short		= "ПДА Даниеля"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[kpk_vraga]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kpk_vraga"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Зашифрованная информация"

inv_name			= "ПДА неизвестной группировки"
inv_name_short		= "ПДА неизвестной группировки"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 38
inv_grid_y			= 37
cost				= 0


[pri_ammo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pri_ammo"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\sumka_chemodan.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Сумка с аммуницией для Александра"

inv_name			= "Сумка с аммуницией"
inv_name_short		= "Сумка с аммуницией"
inv_weight			= 15.0
inv_grid_width		= 3
inv_grid_height		= 2
inv_grid_x			= 28
inv_grid_y			= 37
cost				= 7000


[kpk_senya]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kpk_senya"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Мля, этот артефакт будто бегает от меня. Радиации вокруг всё больше, такое чувство что он заманивает меня в ловушку. Надеюсь, антирада хватит..."

inv_name			= "ПДА Сеньки"
inv_name_short		= "ПДА Сеньки"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 40
inv_grid_y			= 38
cost				= 0


[keys_mono]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\keys_mono"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= "Кейс "Монолита"
inv_name_short		= "Кейс "Монолита"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 24
inv_grid_y			= 43
cost				= 9000


[box_food]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\box_food"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\box_conserv_full.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик со свежей едой"

inv_name			= "Ящик с едой"
inv_name_short		= "Ящик с едой"
inv_weight			= 12.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 37
cost				= 1000


[box_vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\box_vodka"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\box_conserv_full.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Ящик с водкой, который нужен деду Прутову"

inv_name			= "Ящик с водкой"
inv_name_short		= "Ящик с водкой"
inv_weight			= 15.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 39
cost				= 5000


[kpk_gromov]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kpk_gromov"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "В этой ПДА содержится информация о экспериментах"

inv_name			= "ПДА Громова"
inv_name_short		= "ПДА Громова"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 39
inv_grid_y			= 37
cost				= 0


[warl_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\warl_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Флешка с важной информацией, которая понадобится главарю Военсталкеров"

inv_name			= "Флешка с инфой о группировке Хозяева Зоны"
inv_name_short		= "Флешка с инфой о группировке Хозяева Зоны"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 37
inv_grid_y			= 39
cost				= 5000


[medkit_scientic_extra]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medkit_scientic_extra"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_aptechka2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Аптечка Extra, улучшенная научная аптечка."

inv_name			= "Экстра аптека"
inv_name_short		=   "Экстра аптека"
inv_weight			= 0.35

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 21
inv_grid_y			= 40
cost				= 3000


[bloknot_baby]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bloknot_baby"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Блокнот, обыный блокнотик для записей, содержит записи в виде цифр"

inv_name			= "Блокнот"
inv_name_short		=   "Блокнот"
inv_weight			= 0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 38
inv_grid_y			= 38
cost				= 150


[box_instrument]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\box_instrument"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\repbox.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Тяжёлый железный ящик с инструментами, который нужен Прозрачному"

inv_name			= "Ящик с инструментами"
inv_name_short		= "Ящик с инструментами"
inv_weight			= 2.70
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 41
cost				= 7000


[kpk_aza]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kpk_aza"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "ПДА друга Хантера"

inv_name			= "ПДА Говоруна"
inv_name_short		= "ПДА Говоруна"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 20
inv_grid_y			= 43
cost				= 500


[shaxmaty]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\shaxmaty"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Обычные, деревянные шахматы, довольно старые."

inv_name			= "Шахматы"
inv_name_short		= "Шахматы"
inv_weight			= 0.3

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 23
inv_grid_y			= 41
cost				= 300


[mar_zapiska_voen]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mar_zapiska_voen"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Здесь записан код от ящика 96875."

inv_name			= "Записка военного"
inv_name_short		= "Записка военного"
inv_weight			= 0.0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 41
inv_grid_y			= 37
cost				= 300


[pribors_grs]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pribors_grs"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Прибор для измерения аномальных зон."

inv_name			= "Прибор"
inv_name_short		= "Прибор"
inv_weight			= 0.35

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 33
inv_grid_y			= 43
cost				= 3000


[book_grs]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\book_grs"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Здесь записаны исследования и эксперименты."

inv_name			= "Книжка с записями"
inv_name_short		= "Книжка с записями"
inv_weight			= 0.1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 38
inv_grid_y			= 38
cost				= 1000


[kolba_grs]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kolba_grs"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Колба с аномальной жидкостью, наверно радиоактивна"

inv_name			= "Колба"
inv_name_short		= "Колба"
inv_weight			= 0.25

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 29
inv_grid_y			= 40
cost				= 5000