[wpn_aa12]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\aa12"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= "The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. he weapon is fully automatic only but fires at a rate of 300 rounds per minute, making it possible to fire one round at a time with brief trigger pulls. It is fed from an 20-shell drum magazine."

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 14400

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 20
ammo_class		 		= ammo_12x70_buck,ammo_12x76_dart,ammo_12x76_zhekan
fire_modes				= 1, -1

launch_speed			= 0

hand_dependence		 	= 1
single_handed			= 0

inv_name				= AA-12
inv_name_short			= AA-12
inv_weight				= 5.5

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 26
inv_grid_y         = 4

kill_msg_x			= 91
kill_msg_y			= 104
kill_msg_width		= 80
kill_msg_height		= 20

slot 					= 2		; // secondary
animation_slot			= 4		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.7;0.33 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.27f

;отдача
cam_relax_speed        		= 1.5;0.2	;скорость возврата в исходное положение
cam_dispersion         		= 2.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.15	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.8	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 10.0	;максимальный угол отдачи
cam_max_angle_horz		= 14.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0005	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.03
condition_shot_dec 			= 0.000005 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	= 0,0.24,0.524
flame_particles			= weapons\generic_weapon05
shell_particles	 		= weapons\generic_shells

shell_point		 		= 0,0.256,0.192
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        	= 1.0
hit_impulse		 	= 240
hit_type 			= fire_wound

fire_distance          	= 100
bullet_speed			= 500 ;начальная скорость пули
rpm                     = 300 ;360
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0


hud                     = wpn_aa12_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\aa12\wpn_aa12.ogf  ;weapons\usas12\usas12.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0



zoom_enabled			= true
scope_zoom_factor	    = 80

;звуки
snd_draw			= weapons\draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\aa12_firing  ;aa12_shot  ;usas_shot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\aa12_reload  ;usas_reload
snd_close					= weapons\generic_holster


[wpn_aa12_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point              = 0.240000,0.000000,-0.170000 ;0.240000,-0.000000,-0.200000 ;0.1,0.5,0   ;0.135,0.0,0.0
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0.15, 0.02, 0.5
visual                  = weapons\aa12\wpn_aa12_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= b_shoot
anim_idle_sprint	= d_idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.149500,-0.019000,-0.220000
zoom_rotate_x		= 0.000000
zoom_rotate_y		= 0.000000

;zoom_offset			= -0.1682,0.0243,-0.22
;zoom_rotate_x		= -0.0
;zoom_rotate_y		= -0.0