[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon		= 6,6


;---------------------------------------------------------------------------------------------
;		КОСТЮМ НОВИЧКА
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\hero\stalker_novice.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_name
inv_name_short		= outfit_soldier_name
description			= outfit_soldier_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18

full_icon_name		= npc_icon_novice_outfit

cost				= 1000
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_novice_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_novice_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ БАНДИТА
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_3.ogf

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 0,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_bandit_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.15

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


;---------------------------------------------------------------------------------------------
;		КОСТЮМ НАЕМНИКА
;---------------------------------------------------------------------------------------------
[killer_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\killer_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\killer\stalker_ki_antigas.ogf	

ef_equipment_type	= 4

inv_name			= killer_outfit_name
inv_name_short		= killer_outfit_name
description			= killer_outfit_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit

cost				= 6000
full_scale_icon		= 4,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.2
shock_protection 				= 0.3
wound_protection				= 0.3
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.25
fire_wound_protection  			= 0.2

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012




;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА
;---------------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\monolit\stalker_mo_hood_9.ogf

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		КОСТЮМ ВОЕННОГО СПЕЦНАЗА
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\specnaz_suit
actor_visual	= actors\soldier\soldier_antigas.ogf

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 12000
slot				= 6
full_scale_icon		= 4,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_specops_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.2
shock_protection 				= 0.3
wound_protection				= 0.4
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.4
fire_wound_protection  			= 0.45

bones_koeff_protection = kombez_helmet_damage

[sect_specops_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		КОСТЮМ МИЛИТАРИ
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\hero\stalker_commander.ogf	

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_military_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 40000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.6
strike_protection 				= 0.8
shock_protection 				= 0.7
wound_protection				= 0.7
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.7
fire_wound_protection  			= 0.55

bones_koeff_protection =	armor_helmet_damage

[sect_military_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.02
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005




;---------------------------------------------------------------------------------------------
;		КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_suit
actor_visual	= actors\hero\stalker_hood.ogf

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 15
full_icon_name		= npc_icon_stalker_outfit

cost				= 15000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост
nightvision_sect				= effector_nightvision_bad

immunities_sect			= sect_stalker_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.4
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien.ogf

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description
inv_weight			= 9
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 30000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_scientific_outfit_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.5
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage

[sect_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\hero\stalker_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description
inv_weight			= 15.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 90000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.9
shock_protection 				= 0.5
wound_protection				= 0.8
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.8
fire_wound_protection  			= 0.60

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 20
additional_inventory_weight2	= 20 ; 40+

[sect_exo_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005




;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\svoboda\stalker_sv_rukzak_1_1.ogf

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.3
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.25
fire_wound_protection  			= 0.3

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012




;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
actor_visual	= actors\svoboda\stalker_sv_hood_9.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 12500
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.45
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\dolg\stalker_do_mask_1.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit

cost				= 14000
slot				= 6
full_scale_icon		= 8,11			;иконка сталкера в костюме в полный рост
nightvision_sect	= effector_nightvision_bad

immunities_sect			= sect_dolg_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_dolg_nauchniy_suit
actor_visual	= actors\dolg\stalker_do_nauchniy.ogf	

ef_equipment_type	= 4

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_weight			= 9.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 25000
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.5
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\ecolog_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\ecolog_suit.ogf	
actor_visual	= actors\hero\stalker_ecolog.ogf

ef_equipment_type	= 2

inv_name			= ecolog_outfit_name
inv_name_short		= ecolog_outfit_name
description			= ecolog_outfit_description
inv_weight			= 4.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 13
full_icon_name		= npc_icon_ecolog_outfit
nightvision_sect	= effector_nightvision_good

cost				= 15000
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_ecolog_outfit_immunities


; HIGH RESISTANCE
burn_protection 				= 0.9
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.15
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.9
explosion_protection 			= 0.4
fire_wound_protection  			= 0.20

bones_koeff_protection = kurtka_kupol_damage

[sect_ecolog_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015




;---------------------------------------------------------------------------------------------
;		УКРЕПЛЕННЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[protection_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\protection_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_suit.ogf	
actor_visual	= actors\hero\stalker_chemical.ogf

ef_equipment_type	= 2

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_description
inv_weight			= 7.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 16
full_icon_name		= npc_icon_protection_outfit
nightvision_sect	= effector_nightvision_good

cost				= 24000
full_scale_icon		= 12,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_protection_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 0.9
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.9
explosion_protection 			= 0.6
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage


[sect_protection_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01









;---------------------------------------------------------------------------------------------

;		УСТАРЕВШИЕ КОСТЮМЫ! НЕ ЮЗАТЬ

;---------------------------------------------------------------------------------------------

[military_stalker_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\obsolete\military_stalker"

$prefetch 		= 32

class			= EQU_MLTR

cform           = skeleton

visual          = equipments\stalker_military_suit

actor_visual	= actors\hero\stalker_military.ogf	



ef_equipment_type	= 4



inv_name 	=	exo_outfit_name

inv_name_short		= "SKAT-9"

description 	=	exo_outfit_description

inv_weight			= 10.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 27

inv_grid_y			= 31

cost				= 0

full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_military_stalker_outfit_immunities



; NO RESISTANCE

burn_protection 				= 1.0

strike_protection 			= 1.0

shock_protection 				= 1.0

wound_protection				= 1.0

radiation_protection 			= 1.0

telepatic_protection 			= 1.0

chemical_burn_protection 		= 1.0

explosion_protection 			= 1.0

fire_wound_protection  		= 1.0



bones_koeff_protection 	=	kurtka_mask_damage



[sect_military_stalker_outfit_immunities]

burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма

strike_immunity				= 1.00

shock_immunity				= 1.00

wound_immunity				= 1.00

radiation_immunity			= 1.00

telepatic_immunity			= 1.00

chemical_burn_immunity		= 1.00

explosion_immunity			= 1.00

fire_wound_immunity			= 1.00







[military_commander_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\obsolete\commander"

;$prefetch 		= 32

class			= EQU_MLTR

cform           = skeleton

visual          = equipments\stalker_comander_suit

actor_visual	= actors\hero\stalker_commander.ogf	



ef_equipment_type	= 4



inv_name			= "SKAT-9M"

inv_name_short		= "SKAT-9M"

description			= outfit_military_commander

inv_weight			= 10.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 20

inv_grid_y			= 21

cost				= 12000

full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_military_commander_outfit_immunities



; NO RESISTANCE

burn_protection 				= 1.0

strike_protection 			= 1.0

shock_protection 				= 1.0

wound_protection				= 1.0

radiation_protection 			= 1.0

telepatic_protection 			= 1.0

chemical_burn_protection 		= 1.0

explosion_protection 			= 1.0

fire_wound_protection  		= 1.0



bones_koeff_protection =	kurtka_mask_damage



[sect_military_commander_outfit_immunities]

burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма

strike_immunity				= 1.00

shock_immunity				= 1.00

wound_immunity				= 1.00

radiation_immunity			= 1.00

telepatic_immunity			= 1.00

chemical_burn_immunity		= 1.00

explosion_immunity			= 1.00

fire_wound_immunity			= 1.00







[soldier_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\obsolete\soldier_outfit"

;$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\soldier_suit

actor_visual	= actors\soldier\soldier_mask.ogf



ef_equipment_type	= 3



inv_name			= "Костюм рядового"

inv_name_short		= "Костюм рядового"

description			= outfit_soldier_description

inv_weight			= 4.0

inv_grid_width		= 2

inv_grid_height		= 2

inv_grid_x			= 4

inv_grid_y			= 41
full_icon_name		= npc_icon_soldier_outfit

cost				= 9000

slot				= 6

full_scale_icon		= 6,6		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_soldier_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.30

strike_protection 				= 0.30

shock_protection 				= 0.25

wound_protection				= 0.30

radiation_protection 			= 0.0

telepatic_protection 			= 0.0

chemical_burn_protection 		= 0.20

explosion_protection 			= 0.20

fire_wound_protection  			= 0.35



bones_koeff_protection = gilet_mask_damage



[sect_soldier_outfit_immunities]

burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма

strike_immunity				= 0.01

shock_immunity				= 0.03

wound_immunity				= 0.015

radiation_immunity			= 0.00

telepatic_immunity			= 0.00

chemical_burn_immunity		= 0.03

explosion_immunity			= 0.03

fire_wound_immunity			= 0.01


;---------------------------------------------------------------------------------------------
;		ВОЕННЫЙ ЭКЗОСКЕЛЕТ
;---------------------------------------------------------------------------------------------
[military_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\zp_exoskelet
actor_visual	= actors\delta\delta_exo.ogf

ef_equipment_type	= 5

inv_name			= military_exo_outfit_name
inv_name_short		= military_exo_outfit_name
description			= military_exo_outfit_description
inv_weight			=15.0
slot				= 6
inv_grid_width            = 2
inv_grid_height            = 3
inv_grid_x                = 12
inv_grid_y                = 30
full_icon_name		= npc_icon_military_exo_outfit
nightvision_sect	= effector_nightvision_good

cost				=130000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				=0.7
strike_protection 				=0.9
shock_protection 				=0.71
wound_protection				=0.8
radiation_protection 			=0.51
telepatic_protection 			=0.31
chemical_burn_protection 		=0.61
explosion_protection 			=0.71
fire_wound_protection  			=0.85

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 30
additional_inventory_weight2	= 30 ; 40+

[sect_military_exo_outfit_immunities]
burn_immunity				=0.03	;коэффициенты иммунитета самого костюма
strike_immunity				=0.01
shock_immunity				=0.03
wound_immunity				=0.01
radiation_immunity			=0.00
telepatic_immunity			=0.00
chemical_burn_immunity		=0.03
explosion_immunity			=0.03
fire_wound_immunity			=0.005


;=====================================Master_bandit===================================================
[bandit_master_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hero\bandit_master.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 36
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 17000
slot				= 6
full_scale_icon		= 0,6



; NO RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.3
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.35

immunities_sect			= sect_bandit_master_outfit_immunities

[sect_bandit_master_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


;=====================================KILLER=============================================
[killer_blue_exoskeleton]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_killer	
actor_visual	= actors\killer\stalker_ki_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= killer_blue_exoskeleton_name
inv_name_short		= killer_blue_exoskeleton_name
description			= killer_blue_exoskeleton_description
inv_weight			= 11.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 27
full_icon_name		= npc_icon_killer_blue_exoskeleton
nightvision_sect	= effector_nightvision_good

cost				= 80000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_killer_blue_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.5
shock_protection 				= 0.2
wound_protection				= 0.2 ; разрыв 
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.7
fire_wound_protection  			= 0.7

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 15
additional_inventory_weight2	= 15 

[sect_killer_blue_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005
;============================================DOLG==========================================
[dolg_black_exoskeleton]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_dolg	
actor_visual	= actors\dolg\stalker_do_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= dolg_black_exoskeleton_name
inv_name_short		= dolg_black_exoskeleton_name
description			= dolg_black_exoskeleton_description
inv_weight			= 20.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 27
full_icon_name		= npc_icon_dolg_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 78000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_black_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.7
shock_protection 				= 0.5
wound_protection				= 0.6
radiation_protection 			= 0.5
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.6
fire_wound_protection  			= 0.75

power_restore_speed				= 0.005

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 35
additional_inventory_weight2	= 35
 
[sect_dolg_black_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005
;============================================SVOBODA==========================================
[svoboda_exoskeleton]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_freedom	
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= svoboda_exoskeleton_name
inv_name_short		= svoboda_exoskeleton_name
description			= svoboda_exoskeleton_description
inv_weight			= 14.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 33
full_icon_name		= npc_icon_svoboda_exo_outfit
nightvision_sect	= effector_nightvision_good

cost				= 150000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.62
strike_protection 				= 0.65
shock_protection 				= 0.49
wound_protection				= 0.71
radiation_protection 			= 0.53
telepatic_protection 			= 0.38
chemical_burn_protection 		= 0.41
explosion_protection 			= 0.64
fire_wound_protection  			= 0.73

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 25
additional_inventory_weight2	= 25 

[sect_svoboda_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005
;=========================================Monolit=======================================
[monolit_exoskeleton]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_monolith	
actor_visual	= actors\monolit\stalker_mo_exo.ogf

ef_equipment_type	= 5

inv_name			= monolit_exoskeleton_name
inv_name_short		= monolit_exoskeleton_name
description			= monolit_exoskeleton_description
inv_weight			= 8.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 21
full_icon_name		= npc_icon_monolit_exo_outfit
nightvision_sect	= 	; is not installed

cost				= 150000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.75
strike_protection 				= 0.8
shock_protection 				= 0.8
wound_protection				= 0.8
radiation_protection 			= 1
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.75
fire_wound_protection  			= 0.80

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 10
additional_inventory_weight2	= 10 

[sect_monolit_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005
;=========================================Broken=======================================
[broken_exoskeleton]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\broken_exo	
actor_visual	= actors\stalker_zombi\zombie_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= broken_exoskeleton_name
inv_name_short		= broken_exoskeleton_name
description			= broken_exoskeleton_description
inv_weight			= 10.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 27
full_icon_name		= npc_icon_broken_exo_outfit
nightvision_sect	=  ; destroy

cost				= 5999
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_broken_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.2
shock_protection 				= 0.2
wound_protection				= 0.3
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.0
fire_wound_protection  			= 0.23

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 5
additional_inventory_weight2	= 0 

[sect_broken_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005
;==========================================end exo===================================================
;=========================================Scientific outfit==========================================
;---------------------------------------------------------------------------------------------
;		Scientific Freedom
;---------------------------------------------------------------------------------------------
[freedom_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_free_nauchniy_suit
actor_visual	= actors\svoboda\stalker_sv_nauchniy	

ef_equipment_type	= 4

inv_name			= freedom_scientific_outfit_name
inv_name_short		= freedom_scientific_outfit_name
description			= freedom_scientific_outfit_description
inv_weight			= 8.5
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 30
full_icon_name		= npc_icon_freedom_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 44999
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_freedom_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.9
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.4
radiation_protection 			= 0.93
telepatic_protection 			= 0.4
chemical_burn_protection 		= 0.6
explosion_protection 			= 0.34
fire_wound_protection  			= 0.3

bones_koeff_protection = kombez_kupol_damage

[sect_freedom_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;=============================================Scientific Monolit========================================
[monolit_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_nauchniy_suit
actor_visual	= actors\monolit\stalker_mo_nauchniy	

ef_equipment_type	= 4

inv_name			= monolit_scientific_outfit_name
inv_name_short		= monolit_scientific_outfit_name
description			= monolit_scientific_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 30
full_icon_name		= npc_icon_monolit_scientific_outfit
nightvision_sect	= 

cost				= 39400
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 1.0
strike_protection 				= 0.7
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 1.0
telepatic_protection 			= 0.1
chemical_burn_protection 		= 1.0
explosion_protection 			= 0.5
fire_wound_protection  			= 0.38

bones_koeff_protection = kombez_kupol_damage

[sect_monolit_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;=============================================Scientific merc========================================
[merc_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_kill_nauchniy_suit
actor_visual	= actors\killer\stalker_ki_nauchniy

ef_equipment_type	= 4

inv_name			= merc_scientific_outfit_name
inv_name_short		= merc_scientific_outfit_name
description			= merc_scientific_outfit_description
inv_weight			= 8.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 30
full_icon_name		= npc_icon_merc_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 19500
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_merc_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.7
shock_protection 				= 0.8
wound_protection				= 0.4
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.6
explosion_protection 			= 0.4
fire_wound_protection  			= 0.35

bones_koeff_protection = kombez_kupol_damage

[sect_merc_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;===========================================Veteran_bandit========================
[bandit_veteran_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_brown_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf

ef_equipment_type	= 3

inv_name			= bandit_veteran_outfit_name
inv_name_short		= bandit_veteran_outfit_name
description			= bandit_veteran_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 36
full_icon_name		= npc_icon_bandit_veteran_outfit

cost				= 9000
slot				= 6
full_scale_icon		= 0,6



; NO RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.15
shock_protection 				= 0.15
wound_protection				= 0.25
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.15
fire_wound_protection  			= 0.25

immunities_sect			= sect_bandit_veteran_outfit_immunities

[sect_bandit_veteran_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


;==========================================SKAT9М==================================
[military_stalker_commander_outfit]:military_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\militari\stalker_militari_1.ogf	

ef_equipment_type	= 4

inv_name			= military_outfit2_name
inv_name_short		= military_outfit2_name
description			= military_outfit2_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 21
full_icon_name		= npc_icon_militarycommand_outfit
nightvision_sect	= effector_nightvision_good

cost				= 160000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост
immunities_sect			= sect_military_stalker_commander_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.65
strike_protection 				= 0.75
shock_protection 				= 0.65
wound_protection				= 0.75
radiation_protection 			= 0.7
telepatic_protection 			= 0.6
chemical_burn_protection 		= 0.6
explosion_protection 			= 0.7
fire_wound_protection  			= 0.7

bones_koeff_protection =	armor_helmet_damage

[sect_military_stalker_commander_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.02
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.01


;---------------------------------------------------------------------------------------------

;		КОСТЮМ ГРУППИРОВКИ ДЕЛЬТА

;---------------------------------------------------------------------------------------------

[delta_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\delta_outfit"

;$prefetch 		= 32

class			= EQU_MLTR

cform           = skeleton

visual          = equipments\stalker_comander_suit

actor_visual	= actors\hero\delta_strelok.ogf	



ef_equipment_type	= 4



inv_name			= "Костюм Военных сталкеров"

inv_name_short		= "Костюм Военных сталкеров"

description			= "Костюм Военных сталкеров. За основу взяты образцы экипировки спецназа западных армий. За счет специальной обработки ткани усилена устойчивость брони при физическом смещении пластин. Создан для проведений штурмовых операций в зонах активности аномалий. В подкладку куртки вшита кольчужная сетка, повышающая защиту от огнестрельного оружия, а также от укусов монстров."

inv_weight			= 5.3

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 24

inv_grid_y			= 33

cost				= 52000
full_icon_name		= npc_icon_delta_outfit

full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_delta_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.35

strike_protection 			= 0.35

shock_protection 				= 0.35

wound_protection				= 0.4

radiation_protection 			= 0.4

telepatic_protection 			= 0.4

chemical_burn_protection 		= 0.4

explosion_protection 			= 0.4

fire_wound_protection  		= 0.53



bones_koeff_protection =	gilet_antigas_damage



[sect_delta_outfit_immunities]

burn_immunity				= 0.3				;коэффициенты иммунитета самого костюма

strike_immunity				= 0.1

shock_immunity				= 0.03

wound_immunity				= 0.015

radiation_immunity			= 0.00

telepatic_immunity			= 0.03

chemical_burn_immunity		= 0.03

explosion_immunity			= 0.03

fire_wound_immunity			= 0.01


[osoz_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\protection_outfit"

$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\scientist_suit.ogf	

actor_visual	= actors\ecolog\stalker_ecolog_final.ogf



ef_equipment_type	= 2



inv_name			= "Спец костюм эколога"

inv_name_short		= "Спец костюм эколога"

description			= protection_outfit_description

inv_weight			= 6.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 22

inv_grid_y			= 33

full_icon_name		= npc_icon_osoz_outfit

nightvision_sect	= effector_nightvision_good



cost				= 35000

full_scale_icon		= 12,6			;иконка сталкера в костюме в полный рост



immunities_sect			= sect_osoz_outfit_immunities



; HIGH RESISTANCE

burn_protection 				= 0.6

strike_protection 				= 0.5

shock_protection 				= 0.5

wound_protection				= 0.5

radiation_protection 			= 0.6

telepatic_protection 			= 1.0

chemical_burn_protection 		= 0.6

explosion_protection 			= 0.6

fire_wound_protection  			= 0.35



bones_koeff_protection = kombez_kupol_damage





[sect_osoz_outfit_immunities]

burn_immunity				= 0.0001			;коэффициенты иммунитета самого костюма

strike_immunity				= 0.00001

shock_immunity				= 0.0001

wound_immunity				= 0.00001

radiation_immunity			= 0.00

telepatic_immunity			= 0.00

chemical_burn_immunity		= 0.0001

explosion_immunity			= 0.0001

fire_wound_immunity			= 0.00001


;---------------------------------------------------------------------------------------------

;		Армейский Экзоскелет

;---------------------------------------------------------------------------------------------

[arm_exo_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\exo_outfit"

$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\exoskelet	

actor_visual	= actors\soldier\stalker_military_bron.ogf



ef_equipment_type	= 5



inv_name			= arm_exo_outfit_name

inv_name_short		= arm_exo_outfit_name

description			= exo_outfit_description

inv_weight			= 15.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 24

inv_grid_y			= 36

full_icon_name		= ui_icon_arm_exo_outfit

nightvision_sect	= effector_nightvision_bad



cost				= 60000

full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост



immunities_sect			= sect_arm_exo_outfit_immunities



; MEDIUM RESISTANCE

burn_protection 				= 0.7

strike_protection 				= 0.9

shock_protection 				= 0.6

wound_protection				= 0.8

radiation_protection 			= 0.9

telepatic_protection 			= 0.5

chemical_burn_protection 		= 0.6

explosion_protection 			= 0.8

fire_wound_protection  			= 0.70



;запрещение режима Sprint для Актера

sprint_allowed					= true

bones_koeff_protection			= exo_helmet_damage

additional_inventory_weight		= 20

additional_inventory_weight2	= 20 ; 50+



[sect_arm_exo_outfit_immunities]

burn_immunity				= 0.0001			;коэффициенты иммунитета самого костюма

strike_immunity				= 0.00001

shock_immunity				= 0.0001

wound_immunity				= 0.00001

radiation_immunity			= 0.00

telepatic_immunity			= 0.00

chemical_burn_immunity		= 0.0001

explosion_immunity			= 0.0001

fire_wound_immunity			= 0.00001


[tank_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\military_outfit"

;$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\stalker_comander_suit

actor_visual	= actors\neytral\act_tank7.ogf	



ef_equipment_type	= 4



inv_name			= "Бронекостюм Танк"

inv_name_short		= "Бронекостюм Танк"

description			= "Новейшая секретная разработка Экзоскелет - "Дельта 1". Был сконструирован и изготовлен техниками из группировки "дельта". При изготовлении были использованы титановые броне-пластины, по всему корпусу был вмонтирован армированный стальной каркас, защитная ткань была так-же усилена стальной сеткой, что придаёт данной модели высокую степень защиты. Имеет встроенный ПНВ 3 класса. Немного ограничивает своего владельца в движении, но зато хорошо защищает от прямого пулевого попадания и укусов мутантов. Экзоскелет - "Дельта 1" хорошо пригоден для ведения боевых действий на открытой местности и подавления огневой мощи противника."

inv_weight			= 22.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 24

inv_grid_y			= 30

full_icon_name		= npc_icon_tank_outfit

nightvision_sect	= effector_nightvision_bad3



cost				= 4000000

full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_tank_outfit_immunities



; MEDIUM RESISTANCE

burn_protection 				= 0.99

strike_protection 				= 1.5

shock_protection 				= 0.99

wound_protection				= 0.99

radiation_protection 			= 0.99

telepatic_protection 			= 0.99

chemical_burn_protection 		= 0.99

explosion_protection 			= 1.5

fire_wound_protection  			= 2.0


sprint_allowed				    = true

bones_koeff_protection =	exo_helmet_damage
additional_inventory_weight		= 20

additional_inventory_weight2	= 110 ; 90+



[sect_tank_outfit_immunities]

burn_immunity				= 0.0001			;коэффициенты иммунитета самого костюма

strike_immunity				= 0.00001

shock_immunity				= 0.0001

wound_immunity				= 0.00001

radiation_immunity			= 0.00

telepatic_immunity			= 0.00

chemical_burn_immunity		= 0.0001

explosion_immunity			= 0.0001

fire_wound_immunity			= 0.00001



;---------------------------------------------------------------------------------------------
;		КОСТЮМ СПЕЦНАЗА СВОБОДЫ
;---------------------------------------------------------------------------------------------
[specops_free]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\specnaz_suit
actor_visual	= actors\freedom\free_spec.ogf

ef_equipment_type	= 3

inv_name			= svoboda_beril_name
inv_name_short		= svoboda_beril_name
description			= svoboda_beril_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 27
full_icon_name		= npc_icon_free_outfit
nightvision_sect	= effector_nightvision_good

cost				= 37000
slot				= 6
full_scale_icon		= 12,5			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_specops_free_immunities

; LOW RESISTANCE
burn_protection 				= 0.43
strike_protection 				= 0.42
shock_protection 				= 0.43
wound_protection				= 0.44
radiation_protection 			= 0.43
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.43
explosion_protection 			= 0.44
fire_wound_protection  			= 0.46

bones_koeff_protection = kombez_helmet_damage

additional_inventory_weight		= 10
additional_inventory_weight2	= 10 ; 10+

[sect_specops_free_immunities]
burn_immunity				= 0.017			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.00
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.01
fire_wound_immunity			= 0.008



;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_military]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\dolg_heavy_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\dolg\stalker_dolg_military.ogf

ef_equipment_type	= 4

inv_name			= "ПСЗ-9д «Броня «Долга»"
inv_name_short		                = "ПСЗ-9д «Броня «Долга»"
description			= skat_dolg_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 27
full_icon_name		= npc_icon_skatdolg_outfit
nightvision_sect	= effector_nightvision_tactical_better

cost				= 47500
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_skat_dolg_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.35
shock_protection 				= 0.45
radiation_protection 			= 0.45
chemical_burn_protection 		= 0.55
telepatic_protection 			= 0.5
strike_protection 				= 0.48
explosion_protection 			= 0.5
wound_protection				= 0.4
fire_wound_protection  			= 0.48

bones_koeff_protection = kombez_kupol_damage

[sect_skat_dolg_immunities]
burn_immunity				= 0.017			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.00
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.01
fire_wound_immunity			= 0.008


[bron_delta_outfit]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\obsolete\commander"

;$prefetch 		= 32

class			= EQU_MLTR

cform           = skeleton

visual          = equipments\stalker_comander_suit

actor_visual	= actors\hero\delta_strelok_2.ogf	



ef_equipment_type	= 4



inv_name			= "Бронекостюм Дельты"

inv_name_short		= "Бронекостюм Дельты"

description			= outfit_military_commander

inv_weight			= 6.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 24

inv_grid_y			= 33

cost				= 20000
full_icon_name		= npc_icon_delt_outfit



immunities_sect			= sect_bron_delta_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.4

strike_protection 			= 0.4

shock_protection 				= 0.4

wound_protection				= 0.4

radiation_protection 			= 0.5

telepatic_protection 			= 0.4

chemical_burn_protection 		= 0.4

explosion_protection 			= 0.4

fire_wound_protection  		= 0.65



bones_koeff_protection =	kombez_helmet_damage



[sect_bron_delta_outfit_immunities]

burn_immunity				= 0.3				;коэффициенты иммунитета самого костюма

strike_immunity				= 0.1

shock_immunity				= 0.03

wound_immunity				= 0.015

radiation_immunity			= 0.00

telepatic_immunity			= 0.03

chemical_burn_immunity		= 0.03

explosion_immunity			= 0.03

fire_wound_immunity			= 0.01


;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[cs_light_outfit]:outfit_base
GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\novice_outfit"

;$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\cs_light_outfit

actor_visual	= actors\nebo\clear_sky_1.ogf



ef_equipment_type	= 3



inv_name			= csky_light_outfit_name

inv_name_short		= csky_light_outfit_name

description			= csky_light_outfit_description

inv_weight			= 4.0

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 18

inv_grid_y			= 33



full_icon_name		= npc_icon_nebo_light_outfit



cost				= 15800

slot				= 6

full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_cs_light_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.13
strike_protection 				= 0.25
shock_protection 				= 0.13
wound_protection				= 0.25
telepatic_protection 			= 0.0
radiation_protection 			= 0.13
chemical_burn_protection 		= 0.13
explosion_protection 			= 0.35
fire_wound_protection  			= 0.34


bones_koeff_protection = kurtka_mask_damage



[sect_cs_light_outfit_immunities]
burn_immunity				= 0.2			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.02
shock_immunity				= 0.01
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.2
explosion_immunity			= 0.015
fire_wound_immunity			= 0.0095



;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[cs_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\novice_outfit"

;$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\cs_heavy_outfit

actor_visual	= actors\nebo\clear_sky_2.ogf



ef_equipment_type	= 3



inv_name			= csky_heavy_outfit_name

inv_name_short		= csky_heavy_outfit_name

description			= csky_heavy_outfit_description

inv_weight			= 8.0

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 14

inv_grid_y			= 33



full_icon_name		= npc_icon_nebo_heavy_outfit



cost				= 42400

slot				= 6

full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_cs_heavy_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.3
shock_protection 				= 0.3
radiation_protection 			= 0.3
chemical_burn_protection 		= 0.4
telepatic_protection 			= 0.1
strike_protection 				= 0.35
explosion_protection 			= 0.35
wound_protection				= 0.54
fire_wound_protection  			= 0.51


bones_koeff_protection = kurtka_mask_damage



[sect_cs_heavy_outfit_immunities]
burn_immunity				= 0.2
strike_immunity				= 0.015
shock_immunity				= 0.01
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.2
explosion_immunity			= 0.01
fire_wound_immunity			= 0.0085


;---------------------------------------------------------------------------------------------

;		 ЭКЗОСКЕЛЕТ УЧЕННОГО

;---------------------------------------------------------------------------------------------

[scientific_exoskeleton]:outfit_base

GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\exo_outfit"

$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\exoskelet_freedom	

actor_visual	= actors\ecolog\stalker_ecolog_exoskeleton.ogf



ef_equipment_type	= 5



inv_name			= "Экзоскелет Учёных"

inv_name_short		= "Экзоскелет Учёных"

description			= scientific_exoskeleton_description

inv_weight			= 13.0

slot				= 6

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 20

inv_grid_y			= 24

full_icon_name		= npc_icon_scientific_exoskeleton

nightvision_sect	= effector_nightvision_good



cost				= 85000

full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост



immunities_sect			= sect_scientific_exoskeleton_immunities



; MEDIUM RESISTANCE

burn_protection 				= 0.67

strike_protection 				= 0.2

shock_protection 				= 0.69

wound_protection				= 0.2

radiation_protection 			= 0.8

telepatic_protection 			= 0.24

chemical_burn_protection 		= 0.75

explosion_protection 			= 0.47

fire_wound_protection  			= 0.49



;запрещение режима Sprint для Актера

sprint_allowed					= true

bones_koeff_protection			= exo_helmet_damage

additional_inventory_weight		= 65

additional_inventory_weight2	= 65



[sect_scientific_exoskeleton_immunities]

burn_immunity				= 0.0001			;коэффициенты иммунитета самого костюма

strike_immunity				= 0.00001

shock_immunity				= 0.0001

wound_immunity				= 0.00001

radiation_immunity			= 0.00

telepatic_immunity			= 0.00

chemical_burn_immunity		= 0.0001

explosion_immunity			= 0.0001

fire_wound_immunity			= 0.00001


[hemul_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\hero\hemul.ogf

ef_equipment_type	= 3

inv_name			= "Комбинезон Хемуля"
inv_name_short		= "Комбинезон Хемуля"
description			= = "Комбенизон сталкера-легенды.Обладает довольно неплохими защитными показателями.Кроме того способен ускорять регенерацию тканей владельца."
inv_weight			= 4.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 24
inv_grid_y			= 24
full_icon_name		= npc_icon_stalker_outfit_good

cost				= 25000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост
;nightvision_sect				= effector_nightvision_bad

immunities_sect			= sect_hemul_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.5
telepatic_protection 			= 0.1
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.51

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_hemul_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[stalker_iskatel_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stk_ecolog_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_suit
actor_visual	= actors\iskatel\elit_stalker_2.ogf

ef_equipment_type	= 3

inv_name			= stalker_ecolog_outfit_name
inv_name_short		= stalker_ecolog_outfit_name
description			= stalker_ecolog_outfit_description
inv_weight			= 6.3
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x						= 18
inv_grid_y						= 36
full_icon_name		= npc_icon_iskat_outfit

cost				= 45300
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_iskatel_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.35
strike_protection 				= 0.3
shock_protection 				= 0.4
wound_protection				= 0.35
radiation_protection 			= 0.35
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.33
fire_wound_protection  			= 0.47

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_iskatel_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		СРЕДНИЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[cs_average_outfit]:outfit_base
GroupControlSection	= spawn_group

discovery_dependency = 

$spawn 			= "outfit\novice_outfit"

;$prefetch 		= 32

class			= E_STLK

cform           = skeleton

visual          = equipments\cs_heavy_outfit

actor_visual	= actors\nebo\stalker_nebo_2.ogf



ef_equipment_type	= 3



inv_name			= csky_heavy_outfit_name

inv_name_short		= csky_heavy_outfit_name

description			= csky_heavy_outfit_description

inv_weight			= 7.0

inv_grid_width		= 2

inv_grid_height		= 3

inv_grid_x			= 16

inv_grid_y			= 33



full_icon_name		= npc_icon_nebo_average_outfit



cost				= 23100

slot				= 6

full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост



immunities_sect			= sect_cs_average_outfit_immunities



; NO RESISTANCE

burn_protection 				= 0.3
shock_protection 				= 0.3
radiation_protection 			= 0.3
chemical_burn_protection 		= 0.4
telepatic_protection 			= 0.1
strike_protection 				= 0.35
explosion_protection 			= 0.35
wound_protection				= 0.54
fire_wound_protection  			= 0.43


bones_koeff_protection = gilet_antigas_damage



[sect_cs_average_outfit_immunities]
burn_immunity				= 0.2
strike_immunity				= 0.015
shock_immunity				= 0.01
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.2
explosion_immunity			= 0.01
fire_wound_immunity			= 0.0085


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ БАНДИТОВ (from SRP 0.2f)
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_exoskelet	
actor_visual	= actors\bandit\stalker_bandit_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_bandit_outfit_name
inv_name_short		= exo_bandit_outfit_name
description			= exo_bandit_outfit_description
inv_weight			= 15.0
slot				= 6


inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 30
full_icon_name		= npc_icon_bandit_exo_outfit
nightvision_sect	= effector_nightvision_good

cost				= 90000


immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.25
shock_protection 				= 0.3
wound_protection				= 0.4
radiation_protection 			= 0.3
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.35
fire_wound_protection  			= 0.4

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 50
additional_inventory_weight2	= 50 ; 40+


[nebo_scienprot_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_scienprot_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_dolg_nauchniy_suit
actor_visual	= actors\hero\nebo_nauchniy

ef_equipment_type	= 4

inv_name			= nebo_scienprot_outfit_name
inv_name_short		= nebo_scientific_outfit_name


description			= nebo_scienprot_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 24
inv_grid_y         = 21
full_icon_name		= npc_icon_scienprot_nebo_outfit

cost				= 55000

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_scienprot_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.6
strike_protection 				= 0.6
shock_protection 				= 0.6
wound_protection				= 0.6
radiation_protection 			= 0.7
telepatic_protection 			= 0.6
chemical_burn_protection 		= 0.6
explosion_protection 			= 0.4
fire_wound_protection  			= 0.49

bones_koeff_protection = kombez_kupol_damage

[sect_nebo_scienprot_outfit_immunities]
burn_immunity				= 0.00035			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.00085
shock_immunity				= 0.00035
wound_immunity				= 0.00075
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		      = 0.00035
explosion_immunity			= 0.00095
fire_wound_immunity			= 0.00085


;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХРАННИКА В БАРЕ
;---------------------------------------------------------------------------------------------
[stalker_guard_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_oxran_suit
actor_visual	= actors\neytral\stalker_bar_security.ogf

ef_equipment_type	= 3

inv_name			= stalker_guard_outfit_name
inv_name_short		= stalker_guard_outfit_name
description			= stalker_guard_outfit_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 2
inv_grid_y			= 41
full_icon_name		= npc_icon_stalker_guard_outfit

cost				= 7300
slot				= 6
full_scale_icon		= 24,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_guard_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.30
shock_protection 				= 0.30
wound_protection				= 0.30
radiation_protection 			= 0.1
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.20
fire_wound_protection  			= 0.25


bones_koeff_protection = gilet_antigas_damage

[sect_stalker_guard_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity             = 0.0001
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

